The Seventh Game


Book Description

The seventh game of the World Series is about to be played, and more than the world championship is at stake. A man's destiny is on the line. Johnny Longboat, one of baseball's greatest pitchers, is taking the mound for the New York Mohawks in what may be his final game. With millions of eyes upon him, only he is aware of the conflicts tormenting him. At forty-one, Johnny is a man trying to make sense of his past while fearing what the future could bring when his playing career ends. As the deciding seventh game of a bitterly fought World Series suspensefully moves, inning by inning, toward its dramatic climax, and before the seventh game is over, Johnny Longboat is ready to make some hard choices. He's ready to find out just how much strength is left in his arm—and in his soul. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —Time magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "A work of high moral purpose and great poetic accomplishment. The finest American book on sports." —James Michener on The Boys of Summer "Kahn has the almost unfair gift of easy, graceful writing." —Boston Herald




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




Game Seven


Book Description

Originally published: New York: Viking, 2015.




When Cobb Met Wagner


Book Description

The 1909 World Series featured Hall of Fame players Ty Cobb and Honus Wagner and was the first championship to extend to Game Seven, the final and deciding game. This work examines the entire regular season of both the Tigers and the Pirates but pays special attention to the seven games of that World Series. Includes 54 photographs, complete club statistics, biographical and career thumbnails, box scores for each series game, and tables on the acquisition of each player as well as information on how they departed.




Seventh Son


Book Description

American Library Association "Best Books for Young Adults" From the author of Ender's Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him. Includes an excerpt of Orson Scott Card's new novel, THE LOST GATE! The Tales of Alvin Maker series Seventh Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Seven Times Smarter


Book Description

What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.




The Seven Games of Leadership


Book Description

A fresh take on assessing your priorities – both professionally and personally – to ensure you are in the best position to make a positive difference to the people and places around you, and in the process to transform your own life. The disruptive moment in which we find ourselves living demands that we are our own agents of change. The Seven Games of Leadership is a guide for readers through seven key phases of personal and professional development, with the aim not of climbing a corporate ladder but of finding true and lasting satisfaction in what they do. It encourages the realization that revolutionary change is not about destroying the current status quo, but about co-designing and rebuilding different paths for individuals to thrive, and go on to have a positive impact on society at large. The objective is to allow people to identify a career that is better aligned not only with their individual values, but with a broader purpose centred on a wider sense of humanity and sustainable prosperity for all. The Seven Games of Leadership provides the tools and practical advice you need to reassess your priorities and take the steps necessary to refocus your life, your career and the issues of the world around you.




Seven Games in '62


Book Description

After seven games and 13 days, the outcome of the 1962 World Series hung on the final pitch, thrown by a pitcher for the New York Yankees to a hitter for the San Francisco Giants. The teams had been evenly matched, alternating victories until the final, winner-take-all contest. One more out would give the Yankees the championship. A hit would almost certainly win the Giants their first Series title since moving to San Francisco. Despite its breathtaking climax, the '62 Series has seldom been chronicled among the most dramatic Fall Classics. This book provides an unprecedented in-depth examination, describing in detail each game of the Series and the events that led up to it, including the Giants' thrilling playoff with the Dodgers for the National League pennant. The author compares common game strategies used in the early 1960s vs. today and explores possible factors that made this Series historically underrated in the annals of baseball.




Kill Game


Book Description

Homicide detective Levi Abrams is barely holding his life together. He's reeling from the fallout of a fatal shooting, and his relationship with his boyfriend is crumbling. The last thing he's prepared for is a serial killer stalking the streets of Las Vegas. Or how he keeps getting thrown into the path of annoyingly charming bounty hunter Dominic Russo. Dominic likes his life free of complications. That means no tangling with cops -- especially prickly, uptight detectives. But when he stumbles across one of the Seven of Spades's horrifying crime scenes, he can't let go, despite Levi's warnings to stay away. The Seven of Spades is ruthless and always two moves ahead. Worst of all, they've taken a dangerously personal interest in Levi and Dominic. Forced to trust each other, the two men race to discover the killer's identity, revealing hidden truths along the way and sparking a bond neither man expected. But that may not be enough to protect them. This killer likes to play games, and the deck is not stacked in Levi and Dominic's favor.




The Quillan Games


Book Description

Let the Games Begin.... Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means a Traveler.