The Shaken Lands


Book Description

The volume focuses on violence during the breakdown of East Central European states brought by one of the most violent periods in modern European history: from the start of the Great War in 1914 until 1923 when Europe, finally, achieved peace after a series of civil conflicts and interstate wars. The contributors offer several case studies that cover the vast region stretching from the Baltic states to Hungary. They explore different types of violence against its civilian populations with a particular focus on communal violence committed by civilians onto their neighbors. They suggest that disintegration of state power brought by the Great War was a key condition that produced violence. Yet the process of post-WWI state building was equally or more violent as nascent East Central European states institutionalized the use of violence to achieve their political agendas.




Shaking Up the City


Book Description

Shaking Up the City critically examines many of the concepts and categories within mainstream urban studies that serve dubious policy agendas. Through a combination of theory and empirical evidence, Tom Slater “shakes up” mainstream urban studies in a concise and pointed fashion by turning on its head much of the prevailing wisdom in the field. To this end, he explores the themes of data-driven innovation, urban resilience, gentrification, displacement and rent control, neighborhood effects, territorial stigmatization, and ethnoracial segregation. With important contributions to ongoing debates in sociology, geography, urban planning, and public policy, this book engages closely with struggles for land rights and housing justice to offer numerous insights for scholarship and political action to guard against the spread of an urbanism rooted in vested interest.




The Land of Israel


Book Description







A Tale of the Nine Lands


Book Description

The magic within will set you free… Spread your wings through the fire and fly… Powerless and weak, humans and dwarves have suffered under the whip and wand of giants and witches for centuries. Built upon the blood of slaves, the Nine Lands is a world of unimaginable wealth and power, but something is shifting on the mythical continent. An ancient, forgotten magic stirs in the veins of those bound by its evil chains. Brought together by fate, an unlikely trio holds the key to release the Nine Lands from the shadows. Theo, a young, rebellious human slave, searches for courage to free the ones he loves. When the cruel taskmaster harbours a sinister affection for his best friend, they must find a way to escape the prison they have always called home. Ash, a palace servant, finds her mere thoughts can kill those who hurt her. She only wished the apple was poisoned. So how did the prince die? Exiluk, a horned keradin, should return home. But the Nine Lands call to him for one last adventure that threatens to darken his destiny. Abandoning his humble upbringing, he is entranced by the treasures of the Nine Lands. On separate journeys connected by destiny, the three must face their inner shadows and draw on their deepest powers to spread their wings and fly… In A Tale of the Nine Lands, discover the uprising of ancient magic that could topple the empires of witches and giants once and for all. Read J. K. F. Sandham’s debut novel in the Elderworld series.







The Land and the Book


Book Description







Land of the Free


Book Description

Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.