The Soap Game


Book Description

PRAISE FOR THE WORLDWIDE CHURCH OF THE HANDICAPPED: '.irreverent.vibrant.sensitive without ever approaching sanctimony."-Publisher's Weekly, starred review 'It's a wonderful book!"-Bill Holm, Minnesota Author of The Heart Can Be Filled Anywhere on Earth 'Worldwide Church is an absolute joy."-Anne Lamott, author of Traveling Mercies and Bird by Bird 'This is a wonderful book."-Dave Wood, Minneapolis Star-Tribune 'It is one of the most important books of our time."-Carol Bly, author of Changing the Bully Who Rules the World, and winner of the Minnesota Book Award 'I have not, in long time, read stories that affected me so much."-Howard Zinn, author of A People's History of the United States "[Williams'] characters are unique and unforgettable.This is a disarming, disturbing book."-Maxine Kumin, winner of the Pulitzer Prize PRAISE FOR THE WEEKEND GIRL: 'Read these stories and be changed.Marie Sheppard Williams is an original and necessary voice in American Fiction."-Frederick Smock, former editor of The American Voice '.tender stories.deliciously simple dialogue.sly humor.and you suddenly know you are reading about life and death."-Howard Zinn 'The Weekend Girl and other stories is a compelling and poignant brew of wisdom, humor, and compassion."-Ronald Spatz, editor, Alaska Quarterly Review 'As Walt Whitman might have said: 'Who touches this book touches a [wo]man.'"-Bill Holm




High Vaultage


Book Description

THE INSTANT SUNDAY TIMES BESTSELLER 'A joyously funny and absurd steampunk frolic that satirises both the era in which it is set and our own age' FINANCIAL TIMES From the creators of the acclaimed audio drama podcast Victoriocity comes a cozy scifi mystery set in the chaotic metropolis of Even Greater London - unmissable for fans of Ben Aaronovitch's Rivers of London series and Terry Pratchett's Discworld. EVEN GREATER LONDON, 1887: a vast, uninterrupted urban plane encompassing the entire lower half of England and, for complex reasons, only the upper third of the Isle of Wight... The immense Tower casts electricity across the sky itself, powering the mind-boggling mechanisms of the city below; the notorious engineer-army swarms through its very veins, building, demolishing, and rebuilding whatever they see fit; and - at the heart of it all - sits the country's first ever private detective agency. Archibald Fleet and Clara Entwhistle hoped things would pick up quickly for their new enterprise. No one is taking them seriously, but their break will come soon. Definitely... Probably. Meanwhile, police are baffled by a series of impossible bank robberies, their resources wholly absorbed by the case. Which means that when a woman witnesses a kidnapping, Fleet-Entwhistle Private Investigations is the only place she can turn for help. Luckily they're more than happy to oblige. But what's the motive behind the kidnap? As Clara and Fleet investigate, they find more than they could ever have imagined... READERS ARE LOVING HIGH VAULTAGE: 'One of the most original stories I've read' NetGalley review 'Clever, original, funny, sharp, satirical and incredibly entertaining' NetGalley review 'My favourite steampunk/humorous alt history novel' NetGalley review 'A wonderful escape from real life' NetGalley review 'Great fun and endlessly inventive. This was a riotously imaginative read' NetGalley review 'Reminds me of the Discworld books, which is NOT a comparison I use lightly' NetGalley review __________________ Chris and Jen Sugden's book 'High Vaultage' was a No. 5 Sunday Times bestseller w/c 18-03-2024.




THE Dummyboi SAGA


Book Description

The Dummyboi Saga... In this laugh now, cry later, coming of age tale; a teenage gangster, Sigger P. Stanley, while nearing adulthood, behaves well beyond his years, operating as a soldier inside a local drug cartel. Strategically, he navigates his way through adolescence, fighting to win battles in the high-stakes vintage war of good against evil. But which side is he on? Set in the poverty stricken inner-city of Southside Goings (Donald County), Little Sigger showcases his deep desires for money and women, his fascination with love, and his never-ending chess game with the streets. Will he stay honorable and loyal to his gang, aligning with the visions his leaders have for him? Or will his ambition for control and independence of self lead him down a path headed straight for the grave?




Game Frame


Book Description

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.




Soap Making with Kids


Book Description

### Discover the Joy of Soap Making with Your Kids! Are you looking for a fun and educational activity to engage your children? Dive into the world of "Soap Making with Kids," your ultimate guide to crafting delightful, kid-safe soaps that spark creativity and learning. This easy-to-follow eBook combines hands-on projects with essential safety tips to ensure a fantastic family-friendly experience. ### What's Inside? **Chapter 1 Introduction to Soap Making with Kids** - Explore the myriad benefits of soap making, from developing fine motor skills to unleashing artistic expression. Learn essential safety tips and discover the materials you'll need to get started. **Chapter 2 Understanding Soap Bases** - Navigate through different types of soap bases and find the perfect, kid-friendly options. Get ready to prepare your soap base with ease. **Chapter 3 Simple Melt and Pour Techniques** - Master the basic melt and pour method with your little ones. Add exciting colors and scents, and create fun shapes and molds. **Chapter 4 Natural Additives for Soap** - Incorporate safe fragrances, botanicals, and gentle exfoliants to make each soap unique and special. **Chapter 5 Soap Crafting Ideas for Holidays** - Celebrate Christmas, Halloween, Valentine's Day, and more with festive soap ideas that add a personal touch to every holiday. **Chapter 6 Educational Soap Projects** - Combine learning and crafting with projects inspired by science, history, culture, and nature. **Chapter 7 Soap Art and Creativity** - Experiment with swirling techniques, layering colors, and using stamps and embeds to create soap masterpieces. **Chapter 8 Soap Gifts and Packaging** - Design custom labels and explore creative wrapping ideas to make your homemade soaps perfect for gifting. **Chapter 9 Soap and Sensory Play** - Engage your kids in textured and scented sensory activities, soapy science experiments, and interactive games. **Chapter 10 Group Soap Making Projects** - Host soap-making events in classrooms, parties, or community settings to foster teamwork and fun. **Chapter 11 Troubleshooting Common Issues** - Overcome common soap-making challenges with practical solutions for fixing air bubbles, adjusting colors and scents, and revamping failed soaps. **Chapter 12 Advanced Techniques for Older Kids** - Introduce older children to more complex techniques like layered and embedded soaps, natural dyes, and soap sculptures. **Chapter 13 Incorporating Story Time** - Blend storytelling with crafting by matching soaps with story themes and creating interactive, story-based soap crafts. **Chapter 14 Seasonal and Weather-Themed Soaps** - Draw inspiration from the seasons and weather to create beautiful, themed soaps throughout the year. **Chapter 15 Encouraging Eco-Friendly Practices** - Teach your kids about sustainability by choosing eco-friendly ingredients, reusing soap scraps, and raising environmental awareness. Embark on an imaginative, educational journey with "Soap Making with Kids." Perfect for rainy afternoons, family bonding time, or as a unique gift idea, this eBook is your gateway to creative, safe, and joyful soap-making adventures. Get your copy today and start crafting memories that will last a lifetime!




Games for All Occasions


Book Description

This is a fun collection of nearly 300 games for indoor and outdoor events.




Remember When....


Book Description

Follow the author and his classmates from the seventh grade to graduation in this entertaining story occurring in the mid sixties. Relive basketball games, classroom pranks, first love, rock n' roll, and fast cars. Come to know characters that made up the small mid-west town of Martinsville. This delightful journey through young adolescence will make you smile as you Remember When....




Television


Book Description

It dominates our lives. It is the twentieth-century medium. And yet we're all a little sheepish when it comes to television, disowning it by disavowal or by inventing subtle, innocuous disguises for it. Why is this? In this book, first published in 1982, Peter Conrad argues that our unease stems from the way that the medium works: it absorbs the messages it transmits, it invents a reality of its own and ends by luring the world into the confines of its box. Television's achievement is to have estranged us from the reality which it puports to represent, but which it actually refracts. This invasion of our lives is monitored and projected in programmes designed to ape the human routine. Following a discussion of television as furniture, Peter Conrad explores its various versions of reality: the simulated conversation of the talk show, the competitive consumerism of the games, the messianic commercials, the eventless protraction of the soap operas and the camera's incitement of happenings which the television calls news.




To Play the Game


Book Description

In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.




Sexist Shit that Pisses Me Off (2nd edn)


Book Description

The title says it all. A collection of close to two hundred exposes and analyses of everyday sexist shit (and gender shit, since gender is aligned with sex) that pisses me off. Includes pieces previously published in The Philosophers' Magazine, Philosophy Now, Herizons, fbomb.org, Humanist in Canada, and Victoria Times Colonist, as well as a great many previously unpublished pieces. "I recommend this book be read slowly, a little bit at a time; there’s so much to take in, and the emotional impact can be intense. Sexist Shit that Pisses Me Off would be a great book to share with family, friends, and a book club." Karen Siddall "Woh. This book is freaking awesome and I demand a sequel." Anonymous, barnesandnoble (about the 1st edn) "I recommend this book to both women and men. It will open your eyes ..." Seregon, Goodreads