The Super Fun Colossal Workbook for Minecrafters: Grades 3 & 4


Book Description

Attention parents, teachers, and every book and girl who loves Minecraft, this giant (over 350 pages) kid-friendly workbook uses everyone’s favorite game to encourage kids to learn principles of math, reading, writing, and STEM. This giant kid-friendly workbook features well-loved video game characters and settings to encourage kids to learn important school subjects. Colorfully illustrated pages bring their most beloved video game to life and entice learners (even the most reluctant ones) to take part in an educational adventure. With practice pages and content spanning a variety of subjects, they’ll find everything they need to develop their education and their confidence in the classroom. Your child will improve their: Math skills Reading skills Writing skills Spelling skills STEM skills Even classroom confidence and social skills! Whether you’re preparing them for the upcoming school year or providing extra skill practice, The Super Fun Colossal Workbook for Minecrafters: Grades 3 & 4 is as fun as it is educational—and is just what your child needs to meet and exceed academic standards!




The Great Big Fun Workbook for Minecrafters: Grades 3 & 4


Book Description

Attention parents, teachers, and every book and girl who loves Minecraft, this giant (over 350 pages) kid-friendly workbook uses everyone’s favorite game to encourage kids to learn principles of math, reading, and handwriting. Colorfully illustrated pages bring their most beloved video game to life and entice learners (even the most reluctant ones) to take part in an educational adventure. With practice pages and content spanning across subjects, they’ll find everything they need to develop their education and their confidence in the classroom. Included within this book: Handwriting skills Clear stroke formation guidelines Uppercase and lowercase letter practice Minecrafting-themed word and sentence practice for added skill building Math skills Multiplication and division Math facts and word problems Fractions and geometric shapes Reading skills Phonics Speech Vocabulary Reading comprehension Whether you’re preparing them for the upcoming school year or providing extra skill practice, The Great Big Fun Workbook for Minecrafters: Grades 3 & 4 is as fun as it is educational—and is just what your child needs to meet and exceed academic standards!




Reading Success for Minecrafters: Grades 1-2


Book Description

What do children love? Minecraft! What will make them love reading? Learning it with Minecraft! This kid-friendly workbook features well-loved video game characters and concepts to reinforce the development of first and second grade reading skills laid out in the national Common Core State Standards. Colorfully-illustrated and high-interest practice pages and reading comprehension passages use diamond swords, potions, skeletons, zombies, and creepers to add an element of excitement to reading time. They will practice all of the reading skills they need in school, including: Grade 1: Phonics: Beginning and ending sounds, blends and digraphs, and long and short vowel sounds Recognizing and reading common sight words Parts of speech and sentence structure Basic reading comprehension Reading with fluency Grade 2: Vocabulary and spelling practice Part of speech and sentence structure Deepening reading comprehension: Reading for main ideas and details and Identifying cause and effect Reading with fluency Skip to the pages that suit your child's needs and learning style or start at the beginning and advance page by page–it's up to you! As the workbook progresses, the activities become more challenging so that learners of all levels can enjoy an exciting, skill-building reading adventure. Perfect for Minecrafters who learn at all paces, Reading Success for Minecrafters is as fun as it is educational–and is just what your little learner needs to get ahead academically!




The Super Colossal Book of Hidden Pictures


Book Description

Each page presents a challenge to find various objects within an illustration.




Flashback


Book Description

A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this unforgettable seventh book in the Keeper of the Lost Cities series, Sophie must let the past and present blur together, because the deadliest secrets are always the ones that get erased. Sophie Foster doesn’t know what—or whom—to believe. And in a game with this many players, the worst mistake can be focusing on the wrong threat. But when the Neverseen prove that Sophie’s far more vulnerable than she ever imagined, she realizes it’s time to change the rules. Her powerful abilities can only protect her so far. To face down ruthless enemies, she must learn to fight. Unfortunately, battle training can’t help a beloved friend who’s facing a whole different danger—where the only solution involves one of the biggest risks Sophie and her friends have ever taken. And the distraction might be exactly what the villains have been waiting for.




Into the Labyrinth


Book Description

Hugh of Emblin is, so far as he's concerned, the worst student that the Academy at Skyhold has ever seen. He can barely cast any spells at all, and those he does cast tend to fail explosively. If that wasn't bad enough, he's also managed to attract the ire of the most promising student of his year- who also happens to be the nephew of a king. Hugh has no friends, no talent, and definitely doesn't expect a mage to choose him as an apprentice at all during the upcoming Choosing. When a very unexpected mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years- being sent into the terrifying labyrinth below Skyhold.




Math Fun for Minecrafters: Grades 3â€"4


Book Description

Math Fun for Minecrafters: Grades 3–4 features well-loved video game characters and concepts to develop third and fourth grade math skills. Colorfully-illustrated word problems, charts, math facts pages, and secret messages help kids reach the math goals set in the National Common Core standards for third and fourth grade. Young gamers will enjoy Minecrafting-themed lessons in: Fractions Analyzing geometric shapes Calculating area and perimeter Multiplication and division, and more! With diamond swords, suits of armor, zombies, and magical potions to guide them through each problem, even the most reluctant learner will be game for these challenges.




Artificial Intelligence and Games


Book Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.




How to Be Good at Math Workbook Grades 2-3


Book Description

Unleash your child’s inner math genius and help them master math for Grades 2 and 3! Whether you enjoy math or not, it’s an essential subject to understand. See how everything adds up with this fully illustrated home-study guide. Get inspired by numbers and see how mathematical explanations come to life with this engaging math book for kids! It includes: • Full color, with a clear layout. • Clear instructions that are easy for children to follow by themselves. • Answers that are given at the back of the book. • Practice questions and practical exercises to help expand your child’s knowledge of the subject. Make math manageable How to be Good at Math Grade 2-3 keeps the math simple and easy to understand! It comes packed with eye-catching illustrations and easy-to-follow instructions to teach kids everything they need to know about math. This brilliant visual math workbook is ideal for reinforcing classroom teaching. It helps kids understand what they’ve learned in school and gives them extra math revision practice before an important test! Perfect for kids ages 7-9, this colorful math practice book covers all the key areas of the school curriculum for this level. It includes fractions, multiplication, divisio, measurement, geometry, coordinates, data handling and graphs. And there are answers at the back to check that you're on the right path. This engaging and clear workbook accompanies How to be Good at Math Grade 4-6, which covers ages 9-11 (Grades 4, 5, and 6). Discover How to be Good in other subjects DK’s successful How to be Good at... workbook series provides your child with the tools to learn how to look at the world around them and figure out how it works. There are more books to discover! Learn all about the influence of science and technology in the modern age with How to Be Good at Science, Technology, and Engineering.




Actionable Gamification


Book Description

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.