The Terminal Game


Book Description

A story of a man who has a spiritual awakening in an airport terminal. Thirty-three year old Jason Richter, an alcoholic, is hopeless and spiritually bankrupt. Read what leads to his spiritual awakening and how his past and future will forever be changed.




The Terminal Experiment


Book Description

Dr. Peter Hobson has created three electronic simulations of his own personality. But they all have escaped from Hobson's computer into the web-and one of them is a killer.







Advanced Bash Scripting Guide


Book Description




Wirtz V. Quinn


Book Description




State Lotteries


Book Description




Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.




Mathematical Games, Abstract Games


Book Description

Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary.




Terminal Overkill


Book Description

In the polluted, sprawling hive cities of Necromunda, life is short. From the decadent heights of the Spire to the murderous deeps of the Underhive, those on the climb must be bold and brutal, or face a violent end. When the barbarous Fettnir, Goliath overlord of the Chemfall Butchers, turns his attention to Escher territory, the result is nothing short of a massacre. Brielle of the Wild Hydras, daughter of the fearless gang leader Red Tori, escapes the slaughter and is cast into the deepest levels of the Underhive. Determined to avenge her family, Brielle vows that she will end those responsible, but to reach Fettnir and the bounty hunter who murdered her mother, she must first survive… and the darkness is full of horrors.




Theory of Games and Statistical Decisions


Book Description

Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.