The Theory and Technique of Electronic Music


Book Description

Develops both the theory and the practice of synthesizing musical sounds using computers. This work contains chapters that starts with a theoretical description of one technique or problem area and ends with a series of working examples, covering a range of applications. It is also suitable for computer music researchers.




Composing Electronic Music


Book Description

Electronic music evokes new sensations, feelings, and thoughts in both composers and listeners. Composing Electronic Music outlines a new theory based on the powerful toolkit of electronic music techniques.




The Theory And Techniques Of Electronic Music


Book Description

This is the first book to develop both the theory and the practice of synthesizing musical sounds using computers. Each chapter starts with a theoretical description of one technique or problem area and ends with a series of working examples (over 100 in all), covering a wide range of applications. A unifying approach is taken throughout; chapter two, for example, treats both sampling and wavetable synthesis as special cases of one underlying technique. Although the theory is presented quantitatively, the mathematics used goes no further than trigonometry and complex numbers. The examples and supported software — along with a machine-readable version of the text — are available on the web and maintained by a large online community.The Theory and Techniques of Electronic Music is valuable both as a textbook and as professional reading for electronic musicians and computer music researchers.




Performing Electronic Music Live


Book Description

Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.







Making Music


Book Description




Handmade Electronic Music


Book Description

No further information has been provided for this title.




Music Theory for Electronic Music Producers


Book Description

The producer's guide to harmony, chord progressions, and song structure in the MIDI grid. As an online class, Dr. Allen has had over 50,000 students use this ground-breaking curriculum to learn music theory. Students and Producers who have wanted to learn music theory to improve their own music, but have been intimidated by traditional approaches, music notation, and abstract concepts will find this book to be the answer they have been looking for. From the Author: "How music theory is usually taught is unfair. It starts with the assumption that you can read music and understand the language of classical music. My book leaves all of that behind - focusing only on the MIDI grid that producers are already familiar with to learn all the key concepts of music theory, and ultimately, make better music." This book covers all the fundamentals of music theory, but is written using the language of the DJ and Producer - the MIDI Grid. It includes "analysis" projects that look at the harmonic and melodic ideas in songs by popular producers including Zedd, Boards of Canada, Daft Punk, Deadmau5, Bonobo, Richie Hawtin, Moby, Skrillex, and Aphex Twin. Praise for Music Theory for Electronic Music Producers: "Aspiring electronic musicians have choices to make when it concerns their own education and training. This text makes one choice much easier: start here and get learning, quickly. Grounded and easygoing, the book uses real-world examples to help you make sense of music's inner worksings while steering clear of dense theories." - Michael J. Ethen, PhD Musicologist "This book knocks the oftentimes alienating world of music theory completely onto it's side. Difficult to explain concepts are perfectly demonstrated for the aspiring electronic music producer who might have no formal music training. A must have for all aspiring producers." - James Patrick (DJ, Producer, Educator) Slam Academy, Dubspot, IPR, Ableton Certified Trainer "With Music Theory for Electronic Music Producers, Dr. Allen has produced a remarkable resource: an extensive tour of musical theory that leverages some of our favorite modern tools - the virtual studio and it's piano roll note display. By introducing us to the "why" as well as the "what" of music theory, this book helps us to understand what makes music tick and how to improve our own work. In addition to offering a sound theoretical foundation, the deep dives into analyzing tracks by Skrillex, Aphex Twin, and Deadmau5 keeps our attention focused on real-world production. MTEMP will definitely go on the top of my recommendation list for anyone that needs a fresh view of musical concepts." - Darwin Grosse Director of Education, Cycling '74




Fun and Software


Book Description

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.