Gudetama Card Game


Book Description




The Tricky Part


Book Description

Martin Moran_s family lived in a Denver neighborhood called Virginia Vale. But what seemed most central, most important, was that they belonged to Christ the King the church and school up the hill. And what Martin learned, as a good Catholic boy, was that the Hereafter was what counted; the here fickle and unreliable was the problem.Martin_s world changed abruptly when, at the age of twelve, a church-camp counselor seduced him. New York Times theater critic Ben Brantley--praising Moran_s one-act play, The Tricky Part, for the quiet victory of rendering chaos with this kind of clarity--called his telling of this event a crystalline accumulation of moments.In his memoir Moran takes us deeper into the ongoing sexual relationship that followed the seduction, and for the first time he explores its effects upon his adult life. And finally, in a scene of stunning power and restraint, Moran confronts the perpetrator, now an old man in a veteran_s hospital. In examining the paradoxes of human relationships, Moran manages to uncover divine grace in the most unlikely forms.




Tricky Logic Puzzles for Adults


Book Description

It's only logical--boost your brainpower with 150 logic puzzles for adults. It's time to give your mental muscles a real workout! Stuffed full of clever and cunning challenges, this collection of logic puzzles for adults is perfect for puzzlers looking to prove (and improve) their skill. Featuring a variety of puzzle types--including Sudoku, Masyu, Logic Grids, and Nonograms--these easy-to-understand (but tough-to-solve) puzzles will help keep your mind sharp as you remain engaged and entertained for days to come. Brainpower on! This exciting book of logic puzzles for adults includes: 150 puzzles, 1 big collection--Find a plethora of logic puzzles for adults all packed into one portable package. True brain-busters--Stretch your abilities with puzzles that are designed to be tough--even for master puzzlers! Plenty of options--Banish boredom with several types of puzzles, including math-focused Calcudoku and innovative Cryptic Puzzles that require both code breaking and creative thinking. Test your mental acumen with this collection of truly challenging logic puzzles for adults.




Joel & Cat Set the Story Straight


Book Description

Joel and Cat Set the Story Straight is two weeks in the life of Joel Hedges and Cat Davis. Joel would prefer to get through his final year of high school without Cat Davis or his mother's faux Spanish boyfriend and just hang-out with his best-friend Luke. Cat Davis has an annoying best-friend, an even more annoying little brother, and a deep abiding hatred of Joel Hedges. Due to an unfortunate incident involving a leaking pen and suspected outbreak of Bird Flu, Joel and Cat are forced to sit next to each other in Extension English. To make matters worse, and to their mutual horror, they are paired together for a tandem story writing assignment. What ensues reveals a lot about how smug teenage boys are and what teenage girls really think. No, wait – it's about a sane female and an insane male. It's about revenge and mistaken identity.




The Game Believes in You


Book Description

What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.




Make Your Own Board Game


Book Description

"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--




Game Programming Tricks of the Trade


Book Description

Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.




Gamer Army


Book Description

In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.




Tricky Vic


Book Description

A New York Times Book Review Best Illustrated Children's Book of 2015 In the early 1900s, Robert Miller, a.k.a. “Count Victor Lustig,” moved to Paris hoping to be an artist. A con artist, that is. He used his ingenious scams on unsuspecting marks all over the world, from the Czech Republic, to Atlantic ocean liners, and across America. Tricky Vic pulled off his most daring con in 1925, when he managed to "sell" the Eiffel Tower to one of the city’s most successful scrap metal dealers! Six weeks later, he tried to sell the Eiffel Tower all over again. Vic was never caught. For that particular scam, anyway. . . . Kids will love to read about Vic's thrilling life, and teachers will love the informational sidebars and back matter. Award-winner Greg Pizzoli’s humorous and vibrant graphic style of illustration mark a bold approach to picture book biography.




399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.


Book Description

Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.