The Virtual Reality Regression


Book Description

If you could escape to another world: a world of spectacular beauty, a world without danger or war; would you do it? What if it was as simple as putting on a virtual reality headset? 13-year-old Daryn Dixon finds such a world hidden in a virtual reality game called Aeviternity. Considering his own world is one of gang violence and inner-city poverty, the decision to escape would seem like a no-brainer. There is a catch. In Aeviternity, Daryn doesn’t acquire magical powers or super strength. In Aeviternity, he is a toddler wearing only a diaper. Now would you go? At first his answer is no. Later, as Daryn makes friends and encounters caregivers who love him, his answer turns to yes. Daryn thinks he can be happy in Aeviternity, on a planet called Parvulis, forever. Then something goes terribly wrong. When those intent on its destruction enter Parvulis, Daryn must find a way to defend an essentially defenseless world populated by babies and their gentle caretakers.




The Virtual Reality Regression (Nappy Version)


Book Description

AEVITERNITY: The midpoint between time and eternity. A brilliant ABDL sci-fi novel. If you could escape to another world: a world of spectacular beauty, a world without danger or war... would you do it? What if it was as simple as putting on a virtual reality headset? 13-year-old Daryn Dixon finds such a world hidden in a virtual reality game called Aeviternity. Considering his own world is one of gang violence and inner-city poverty, the decision to escape would seem like a no-brainer. There is a catch. In Aeviternity, Daryn doesn’t acquire magical powers or super strength. In Aeviternity, he is a toddler wearing only a nappy. Now would you go? At first, his answer is no. Later, as Daryn makes friends and encounters caregivers who love him, his answer turns to yes. Daryn thinks he can be happy in Aeviternity, on a planet called Parvulis, forever. Then something goes terribly wrong. When those intent on its destruction enter Parvulis, Daryn must find a way to defend an essentially defenceless world populated by babies and their gentle caretakers.




The Virtual Reality Regression


Book Description

AEVITERNITY: The midpoint between time and eternity. If you could escape to another world: a world of spectacular beauty, a world without danger or war; would you do it?What if it was as simple as putting on a virtual reality headset? 13-year-old Daryn Dixon finds such a world hidden in a virtual reality game called Aeviternity. Considering his own world is one of gang violence and inner-city poverty, the decision to escape would seem like a no-brainer.There is a catch.In Aeviternity, Daryn doesn't acquire magical powers or super strength. In Aeviternity, he is a toddler wearing only a diaper. Now would you go? At first his answer is no. Later, as Daryn makes friends and encounters caregivers who love him, his answer turns to yes. Daryn thinks he can be happy in Aeviternity, on a planet called Parvulis, forever.Then something goes terribly wrong. When those intent on its destruction enter Parvulis, Daryn must find a way to defend an essentially defenseless world populated by babies and their gentle caretakers.




Medicine Meets Virtual Reality 21


Book Description

This book presents the proceedings of the 21st NextMed/MMVR conference, held in Manhattan Beach, California, in February 2014. These papers describe recent developments in medical simulation, modeling, visualization, imaging, haptics, robotics, sensors, interfaces, and other IT-enabled technologies that benefit healthcare. The wide range of applications includes simulation for medical education and surgical training, information-guided therapies, mental and physical rehabilitation tools, and intelligence networks. Since 1992, Nextmed/MMVR has engaged the problem-solving abilities of scientists, engineers, clinicians, educators, the military, students, and healthcare futurists. Its multidisciplinary participation offers a fresh perspective on how to make patient care and medical education more precise and effective.




New Perspectives on Virtual and Augmented Reality


Book Description

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.







Virtual Reality and Augmented Reality


Book Description

This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.




Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders


Book Description

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.




Virtual Reality


Book Description

Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.