The War That Time Forgot


Book Description

On an unnamed, uncharted Pacific island, members of the U.S. Armed Forces find themselves armed only with standard issue weapons against the deadliest predators ever to roam the Earth, dinosaurs.




2010 Comic Book Checklist & Price Guide


Book Description

No other guide on the market covers the volume of comic book listings and range of eras as Comic Book Checklist & Price Guide does, in an easy-to-use checklist format. Readers can access listings for 130,000 comics, issued since 1961, complete with names, cover date, creator information and near-mint pricing. With super-hero art on the cover and collecting details from the experts as America's longest-running magazine about comics in this book, there is nothing that compares.




The Horror Comics


Book Description

From the Golden Age of the 1940s, through the Silver Age of the '60s, up until the early '80s--the end of the Bronze Age. Included are the earliest series, like American Comics Group's Adventures into the Unknown and Prize Comics' Frankenstein, and the controversial and gory comics of the '40s, such as EC's infamous and influential Tales from the Crypt. The resurgence of monster-horror titles during the '60s is explored, along with the return of horror anthologies like Dell Comics' Ghost Stories and Charlton's Ghostly Tales from the Haunted House. The explosion of horror titles following the relaxation of the comics code in the '70s is fully documented with chapters on Marvel's prodigious output--The Tomb of Dracula, Werewolf by Night and others--DC's anthologies--Witching Hour and Ghosts--and titles such as Swamp Thing, as well as the notable contributions of firms like Gold Key and Atlas. This book examines how horror comics exploited everyday terrors, and often reflected societal attitudes toward women and people who were different.




The People That Time Forgot


Book Description

On Caprona, a continent lost from the map of Earth, where Time had stopped and all the primeval creatures of long-gone ages still prowled, Bowen Tyler was lost. To find Tyler, Thomas Billings travelled across the world to Caprona, where even stranger mysteries awaited him, and a barbaric civilization hid, trapped between the impassable jungle on one side and an unknown menace on the other...




Prehistoric Monsters


Book Description

Over centuries, discoveries of fossil bones spawned legends of monsters such as giants and dragons. As the field of earth sciences matured during the 19th century, early fossilists gained understanding of prehistoric creatures such as Tyrannosaurus, Triceratops and Stegosaurus. This historical study examines how these genuine beasts morphed in the public imagination into mythical, powerful engines of destruction and harbingers of cataclysm, taking their place in popular culture, film, and literature as symbols of "lost worlds" where time stands still.




Billy Soose - The Champion Time Forgot


Book Description

Who was Billy Soose, and for that matter, who is Gene Sebastian? I would suspect that even the most knowledgeable of boxing pundits would not be able to answer the questions: So who is Billy Soose?




Horrors of War


Book Description

Battlefields have traditionally been considered places where the spirits of the dead linger, and popular culture brings those thoughts to life. Supernatural tales of war told in print, on screen, and in other media depict angels, demons, and legions of the undead fighting against—or alongside—human soldiers. Ghostly war ships and phantom aircraft carry on their never-to-be-completed missions, and the spirits—sometimes corpses—of dead soldiers return to confront the enemies who killed them, comrades who betrayed them, or leaders who sacrificed them. In Horrors of War: The Undead on the Battlefield, Cynthia J. Miller and A. Bowdoin Van Riper have assembled essays that explore the meaning and significance of these tales. Among the questions that the volume seeks to answer are: How do supernatural stories engage with cultural attitudes toward war? In what ways do these stories reflect or challenge the popular memories of particular wars? How do they ask us to think again about battlefield heroism, military ethics, and the politics of sacrifice? Divided into four sections, chapters examine undead war stories in film (Carol for Another Christmas, The Devil’s Backbone), television (The Twilight Zone), literature (The Bloody Red Baron, Devils of D-Day), comics (Weird War Tales, The Haunted Tank), graphic novels (The War of the Trenches), and gaming (Call of Duty: World at War). Featuring contributions from a diverse group of international scholars, these essays address such themes as monstrous enemies and enemies made monstrous, legacies and memories of war, and the war dead who refuse to rest. Drawing together stories from across wars, branches of service, and generations of soldiers—and featuring more than fifty illustrations—Horrors of War will be of interest to scholars of film, popular culture, military history, and cultural history.




Graphic Novels


Book Description

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.




The Land That Time Forgot


Book Description

The first in the famous fantasy series writer Edgar Rice Burroughs's Caspak trilogy, 'The Land That Time Forgot' was first published in Blue Book Magazine in 1918. Starting out as a harrowing wartime sea adventure, Burroughs’s story ultimately develops into a lost world story reminiscent. Burroughs adds his own twist by postulating a unique biological system for his lost world, in which the slow progress of evolution in the world outside is recapitulated as a matter of individual metamorphosis. This system is only hinted at in The Land That Time Forgot; presented as a mystery whose explication is gradually worked out over the course of the next two novels, it forms a thematic element serving to unite three otherwise rather loosely linked stories.




War Comics


Book Description

What is War Comics After the end of World War II, the genre of comic books known as "war comics" began to acquire popularity in countries where English is the primary language. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: War comics Chapter 2: Nick Fury Chapter 3: Joe Kubert Chapter 4: 1960s in comics Chapter 5: Sgt. Fury and his Howling Commandos Chapter 6: 1965 in comics Chapter 7: The Losers (comics) Chapter 8: Dick Ayers Chapter 9: Robert Kanigher Chapter 10: Gary Friedrich (II) Answering the public top questions about war comics. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of War Comics.