The Warlock's Last Ride


Book Description

THE FINAL ADVENTURE IN THE PHENOMENAL SERIES After an incredible 35-year run, the story of Rod Gallowglass - the Warlock in Spite of Himself - comes to its fantastic finale in the weird and wonderful world of Gramarye, simultaneously wrapping up the Warlock, Warlock’s Heirs, and Rogue Wizard series. When Gwendolyn - the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye - suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector. So it's the worst time for the Gallowglass’s ancient enemies - Durer and the Mocker - to return for one last bid to overthrow the monarchs of Gramarye and seize power. Stirring up a peasant revolt, manipulating politics to trigger a civil war between the Crown and the Lords, all while orchestrating a monster invasion and attempting to trying to turn the Gallowglass children against each other, Gramarye may face its greatest challenge yet.




The Warlock Is Missing


Book Description

THE FATE OF A KINGDOM RESTS ON FOUR CHILDREN The Kingdom of Gramarye is spiraling into chaos, and the High Warlock is nowhere to be found. With their parents suddenly and suspiciously vanished, the four Gallowglass siblings - Magnus, Cordelia, Geoffrey, and Gregory - are all that stand between peaceful order and violent anarchy. But how can mere children, even with an elfin babysitter, stand against dragons and giants, witches and sorcerers? With armies on the march and monsters on the prowl, these four brave kids must work together and combine the skills of their mother's magic power with their father's training in order to save the kingdom... but only if they can save themselves first!




The Warlock's Companion


Book Description

AT LAST, THE UNTOLD ADVENTURES OF THE WARLOCK'S FAITHFUL CYBERNETIC STEED! Fess, Rod Gallowglass's faithful cybernetic stallion, has had a long life and many grand adventures. But what about the masters he served before Rod Gallowglass? What about the young, spoiled joyrider? Or the revolutionary hero? Or the crew of a pirate ship? Over the hundreds of years its been operating, the epileptic robot has served masters selfless and selfish, sensible and senseless, from frontiersmen to fugitives, prospectors to patriarchs. Now the Gallowglass children are about to hear the truth... straight from the horse's mouth!




Warlock's Play: 550+ Supernatural Mysteries, Macabre & Horror Classics


Book Description

Warlock's Play: 550+ Supernatural Mysteries, Macabre & Horror Classics is an epic anthology that stands as a testament to the enduring appeal of the supernatural and horror genres. This voluminous collection interweaves a diverse tapestry of styles and narratives, ranging from gothic horror and romantic supernaturalism to psychological thrillers and eerie folk tales. Each story, carefully selected for its unique contribution to the genre, showcases the evolution of horror and macabre literature through centuries. Highlighted within this compendium are seminal works that have shaped the genre, alongside lesser-known gems that offer fresh perspectives and deepen the thematic exploration of the supernatural. The anthology not only celebrates the diversity of literary styles but also the richness of thematic content, making it an unparalleled collection in the realm of horror and supernatural literature. The authors represented in Warlock's Play are pioneers who have defined and redefined the boundaries of horror and supernatural fiction. From the psychological depth of Henry James to the dark romanticism of Edgar Allan Poe, and the unsettling realism of Algernon Blackwood, these authors collectively represent a wide array of cultural backgrounds and historical contexts. Together, they embody the literary movements of their times, drawing upon their personal experiences, societal anxieties, and the universal human fascination with fear and the unknown. This anthology aligns with movements such as Romanticism, Victorian Gothic, and Modernism, showcasing how supernatural themes have been used to explore deeper psychological, societal, and existential questions. It is this convergence of diverse voices that enriches the readers understanding of the genre, providing a comprehensive survey of its evolution and thematic preoccupations. Warlock's Play is an indispensable resource for anyone drawn to the allure of the supernatural and the macabre. It presents readers with the unique opportunity to explore a myriad of voices, styles, and themes, all unified by their exploration of the mysterious and the terrifying. This collection is not only an educational journey through the history of supernatural literature but also a celebration of the genres capacity to explore the darker aspects of human nature, society, and the universe. It invites readers to delve into the depths of fear and fascination, promising a richly rewarding experience for both the aficionado and the curious newcomer to the genre. Through its sweeping range and depth, Warlock's Play fosters a dialogue between the works of different authors, encouraging a deeper appreciation for the complexity and diversity of horror and supernatural literature.




The Warlock in Spite of Himself


Book Description

SCIENCE AND SORCERY DO NOT MIX—EXCEPT ON GRAMARYE Skeptical, cynical Rod Gallowglass is a spacefaring man of science who does not believe in magic. He's also an operative of the agency SCENT, tasked with finding lost colony planets, then guiding them toward democracy and eventual membership in the galactic community. But when he stumbles across the strange new planet Gramarye, he's shocked to discover a medieval society full of witches and warlocks, elves and monsters. How is it even possible? Worse, Rod's advanced technology quickly gets him labeled a warlock, despite his constant denials. Moreover, the Kingdom is in political turmoil, with a young girl-queen on the brink of civil war with her rebellious lords. Rod slowly discovers off-world organizations are behind the unrest, trying to subtly corrupt Gramarye away from democratic rule. His mission is threatened at every turn by fascists, anarchists, and double-dealing royalists playing vicious political power games for the future of the most unique—and perhaps most important—planet in the galaxy. Aided only by a coven of teenage witches, a ragtag army of beggars, and his epileptic robot horse Fess, Rod decides the only way to thwart these destructive influences—both native and off-planet—is for him to become a part of the local fabric and lead Gramarye as one of their own. But to do so, Rod Gallowglass must put aside his own convictions and beliefs, and become a warlock, in spite of himself.




Sequels


Book Description

A guide to series fiction lists popular series, identifies novels by character, and offers guidance on the order in which to read unnumbered series.




The Warlock Enraged


Book Description

Protecting the planet Gramarye from a band of renegade sorcerers, the Gallowglass family suffers a weakening in their collective psychic powers, forcing warlock Rod Gallowglass to confront his own innner rage.




The Warlock Wandering


Book Description

Five hundred years from their own time and place on the magical planet Gramarye, Rod and Gwen Gallowglass are held captive on another planet - a world where purple-skinned, fur-kilted men challenge them in primitive battle. Lost within time and space, Rod and Gwen must fight for their survival, freedom, and to return home.




The Warlock Heretical


Book Description

THOU SHALT NOT SUFFER A WITCH - OR WARLOCK - TO LIVE! Beyond science and sorcery, time and space, the enemies of peace once again come to the planet Gramarye. Their mission: to tempt the clergy with visions of power, and lead them to war against the throne and establish a theocracy. Only warlock Rod Gallowglass can stop it - or burn at the stake for trying...




The Warlock Insane


Book Description

HOW CAN YOU FIGHT YOUR OWN MADNESS? Rod Gallowglass, Lord High Warlock of Gramarye, has gone mad. Lost in hallucinations, fighting monsters that aren't really there, he's a danger to his family and himself. Has he finally lost his mind? Or have his adversaries found a way to not just destroy him, but discredit him as well? Most of all, how can he find his way back to sanity? With a handful of allies real and imagined, battling enemies part real and part delusion, can the warlock win a war on the battlefield of the mind?