The WebGPU Sourcebook


Book Description

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network




The WebGPU Sourcebook


Book Description

This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.




Practical WebGPU Graphics


Book Description

WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.




Modern Web Testing with TestCafe


Book Description

A no-nonsense guide to getting started with TestCafe quickly by building a complete test suite while learning the core concepts of test automation with TestCafe Key FeaturesBuild a proof-of-concept project to demonstrate your familiarity with TestCafeDiscover useful tips and best practices for building production-ready and fault-tolerant testsWrite clean and maintainable tests by refactoring your codebase using PageObject patternBook Description TestCafe is an open source end-to-end testing framework that combines unmatched ease of use with advanced automation and robust built-in stability mechanisms. This book is a comprehensive, project-based introduction to TestCafe that will show you how to use the TestCafe framework and enable you to write fast and reliable tests; plus you’ll have a proof of concept ready to demonstrate the practical potential of TestCafe. You’ll begin by learning how to write end-to-end web tests using the TestCafe syntax and features of the TestCafe framework. You’ll then go from setting up the environment all the way through to writing production-ready tests. You’ll also find out how to build a sample set of tests in a step-by-step manner and use TestCafe to log in to the website, verify the elements present on different pages, create/delete entities, and run custom JavaScript code. As you advance, you’ll delve into several stages of refactoring that will take you through the showcase setup/teardown and PageObject patterns. While this test suite is relatively simple to build, it showcases some of the most prominent features of TestCafe. Finally, this TestCafe book will show you how the tests can be run on a free and simple-to-use website, without requiring you to build and deploy your own servers or backend services. By the end of this book, you’ll have learned how to write and enhance end-to-end tests with TestCafe to solve real-world problems and deliver results. What you will learnUnderstand the basic concepts of TestCafe and how it differs from classic SeleniumFind out how to set up a TestCafe test environmentRun TestCafe with command-line settingsVerify and execute TestCafe code in the browserAutomate end-to-end testing with TestCafe using expert techniquesDiscover best practices in TestCafe development and learn about the future roadmap of TestCafeWho this book is for The book is for QA professionals, test engineers, software engineers, and test automation enthusiasts looking for hands-on guidance on learning about TestCafe. This book is also great for full-stack developers who want to learn more about new tools for testing their code. The book assumes a basic understanding of JavaScript, Node.js, HTML, CSS, and some simple Bash commands.




Computer Algebra with SymbolicC++


Book Description

First published in 1973 Professor Akensone(tm)s book traces the series of religious and political controversies which have battered the state schools of Northern Ireland. After the governmente(tm)s admirably intentioned, but muddled, attempt to create a non-sectarian school system in the early 1920s, the educational system was progressively manipulated by sectarianism. The way in which the author describes how children are schooled reveals a great deal about the attitudes and values of the parental generation and also helps to explain the actions of later generations.




Agile Java¿


Book Description

Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)




The Social Studio


Book Description

The Social Studio: Fashion, Food, Art & Community celebrates Melbourne's multicultural community of artists, foodies and fashionistas through the lens of The Social Studio, a vibrant community enterprise in Collingwood. The Studio is a fashion label, digital printing studio, shop and cafe that creates awareness, transforms public perceptions and generates employment and educational pathways for new migrant communities. Through fashion, food, art and community the Studio unites distinct cultures in a celebration of knowledge, skill and diversity. The book includes a mix of artworks, fashion photography, food, interviews and portraits of more than 50 of Melbourne's most dynamic artists, designers, stylists and musicians. By showcasing the diverse array of talented and creative people involved, the book also documents the creation and evolution of the Studio since it began its journey in 2009, and charts its impact on Melbourne's artistic and cultural landscape. The Editor:The Editor, Dr Grace McQuilten, is a Vice-Chancellor's Research Fellow at the Centre for Art, Society & Transformation, School of Art , RMIT University . She is the founder and a Board Member




Cy Twombly


Book Description

"This revelatory publication provides a comprehensive and multifaceted account of Cy Twombly's ten-painting masterpiece Fifty Days at Iliam (1978), the pinnacle of the artist's lifelong engagement with Homer's Iliad. In his introduction, Carlos Basualdo provides an account of the Philadelphia Museum of Art's acquisition of the paintings in 1989. Richard Fletcher's and Emily Greenwood's essays explore the intertextual dimension of Twombly's project and his adaptation of Homer's literary tropes as a basis for his visual metaphors. Olena Chervonik traces Twombly's engagement with the theme of the Trojan War, which first appeared in the artist's work in the early 1960s, a decade before he made Fifty Days at Iliam. French photographer Annabelle d'Huart is interviewed by Carlos Basualdo about the circumstances of her visit to Twombly's studio in 1978, and her resulting photographs capturing the moment the paintings were being completed. Finally, Nicola Del Roscio, president of the Cy Twombly Foundation, reminisces about the setting and atmosphere of Twombly's studio in Bassano in Teverina, in central Italy, where this painting cycle was created, and addresses the artist's working process and sources of inspiration"--




Mathemagics: A Magical Journey Through Advanced Mathematics - Connecting More Than 60 Magic Tricks To High-level Math


Book Description

'This delightful book connects mathematical concepts in a dozen areas to magic tricks. Expositions of the mathematics precede description and analysis of the tricks. The expositions are too short for in-depth learning; the intent is to give sophomores a taste of the content and ideas of later mathematics courses. Each chapter features exercises on the mathematics, and students can have fun practicing the tricks.'Mathematics MagazineTeixeira and Park present over 60 different magic tricks while introducing students to high-level math areas. Readers will learn really interesting ideas that will better prepare them for future courses and help them finding areas they might want to study deeper. And as a 'side effect' students will learn amazing magic tricks, century-old secrets, and details from famous magicians and mathematicians.The material was written to quickly present key concepts in several mathematical areas in direct way. Little or no proficiency in math is assumed. In fact, students do not require any Calculus knowledge. And since chapters are almost independent from each other, this book also work as introduction to several other courses.Topics covered include mathematical proofs, probability, abstract algebra, linear algebra, mathematical computing, number theory, coding theory, geometry, topology, real analysis, numerical analysis and history of math.




Learning VirtualDub


Book Description

Get started fast, then master the advanced features of VirtualDub, the leading free Open Source video capture and processing tool