The Wishing Game


Book Description

NATIONAL BESTSELLER • Years ago, a reclusive mega-bestselling children’s author quit writing under mysterious circumstances. Suddenly he resurfaces with a brand-new book and a one-of-a-kind competition, offering a prize that will change the winner’s life in this absorbing and whimsical novel. “Clever, dark, and hopeful . . . a love letter to reading and the power that childhood stories have over us long after we’ve grown up.”—V. E. Schwab, #1 New York Times bestselling author of The Invisible Life of Addie LaRue A BEST BOOK OF THE YEAR: Washington Post, She Reads, Bookreporter Make a wish. . . . Lucy Hart knows better than anyone what it’s like to grow up without parents who loved her. In a childhood marked by neglect and loneliness, Lucy found her solace in books, namely the Clock Island series by Jack Masterson. Now a twenty-six-year-old teacher’s aide, she is able to share her love of reading with bright, young students, especially seven-year-old Christopher Lamb, who was left orphaned after the tragic death of his parents. Lucy would give anything to adopt Christopher, but even the idea of becoming a family seems like an impossible dream without proper funds and stability. But be careful what you wish for. . . . Just when Lucy is about to give up, Jack Masterson announces he’s finally written a new book. Even better, he’s holding a contest at his home on the real Clock Island, and Lucy is one of the four lucky contestants chosen to compete to win the one and only copy. For Lucy, the chance of winning the most sought-after book in the world means everything to her and Christopher. But first she must contend with ruthless book collectors, wily opponents, and the distractingly handsome (and grumpy) Hugo Reese, the illustrator of the Clock Island books. Meanwhile, Jack “the Mastermind” Masterson is plotting the ultimate twist ending that could change all their lives forever. . . . You might just get it.




The Wishing Game


Book Description




Wishing Game


Book Description

Kirkston Abbey is no place for the weak. Standing stark against the Norfolk sky, its aim is conformity and control; its rules harsh, its discipline savage. To 14-year-old Jonathan Palmer, it is a prison; a world in which he feels threatened and powerless. When he is offered the chance of escape, in the guise of an unexpected friendship, he accepts it gladly. But all is not as it seems. In combining his frustrations with a nature that is far more intense and destructive than his own, Jonathan is unleashing forces more powerful than he can ever hope to control. In the bleak winter term of 1954, something terrible happened at Kirkston Abbey school for boys. Now, more than forty years later, journalist Tim Webber thinks he's found the key to uncovering the truth. But is he prepared to live with the consequences . . .?




The Wishing Game


Book Description

A retired bestselling author hosts a one-of-a-kind competition, with high risks and high rewards-giving the winner a chance to change lives. Lucy Hart has come a long way since feeling the cold neglect of her parents, whose attention always centered around her chronically ill sister's needs. Now a twenty-six-year-old teacher's aide, Lucy is able to share her love of books with bright, young students, and one in particular, a seven-year-old orphan named Christopher, has her yearning for a family of her own. The Clock Island books were Lucy's passion and refuge as a child, and now she shares them with Christopher, who's become as big of a fan as she ever was. No matter how badly Lucy wants him in her life, even the idea of adopting him seems out of reach without proper funds and stability. Then a blue envelope arrives at her school, inviting Lucy to compete for the one and only copy of Jack Masterson's final novel in the iconic Clock Island series. No one has seen or heard from Jack Masterson in years, but now four diehard Clock Island fans have received the invitation of a lifetime to stay on his private island and compete for the final installment, and un-published manuscript, of the well-loved series. For Lucy, a chance to read the last-ever Clock Island book is a prize worth playing for, but the possibility of winning and securing a better future for her and Christopher means everything. But first, she must contend with opportunists, cheaters, and, perhaps most distressingly, Jack's illustrator and companion on the island, Hugo Reese, whom Lucy has admired since first reading the books as a girl. All the while, the master of ceremonies, the prolific author himself, has his own secrets to keep-and a larger plan in the works that will change everything for all of them.




Wish


Book Description

From award-winning author Barbara O'Connor comes a middle-grade novel about a girl who, with the help of the dog of her dreams, discovers the true meaning of family.




The Westing Game


Book Description

A Newbery Medal Winner For over thirty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires-it all depends on how they play the tricky and dangerous Westing game, a game involving blizzards, burglaries, and bombings! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book




The Lying Game


Book Description

From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.




I Wish You More


Book Description

The #1 New York Times bestselling children's book Amy Krouse Rosenthal and Tom Lichtenheld have combined their extraordinary talents to create an inspirational book that's full of endless good wishes. Wishes for curiosity and wonder, for friendship and strength, laughter and peace. Whether celebrating life's joyous milestones, sharing words of encouragement, or observing the wonder of everyday moments, this sweet book is for wishers of all ages! I Wish You More is the perfect graduation gift as well as a must-have, uplifting read sure to bring positivity to all who read it.




The Land of Stories: The Wishing Spell


Book Description

The first book in Chris Colfer's #1 New York Times bestselling series The Land of Stories about two siblings who fall into a fairy-tale world! Alex and Conner Bailey's world is about to change forever, in this fast-paced adventure that uniquely combines our modern day world with the enchanting realm of classic fairy tales. The Land of Stories tells the tale of twins Alex and Conner. Through the mysterious powers of a cherished book of stories, they leave their world behind and find themselves in a foreign land full of wonder and magic where they come face-to-face with fairy tale characters they grew up reading about. But after a series of encounters with witches, wolves, goblins, and trolls alike, getting back home is going to be harder than they thought.




The End Games


Book Description

John Green meets Stephen King in this original take on the zombie apocalypse by author T. Michael Martin, which ALA Booklist called "the best of the undead bunch" in a starred review. Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in the Game for weeks. In the rural mountains of West Virginia—armed with only their rifle and their love for each other—the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of "Bellows"—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good. But the Game is changing. The Bellows are evolving. The Game Master is leading Michael and Patrick to other survivors—survivors who don't play by the rules. And the brothers will never be the same. T. Michael Martin's debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.