The World of Fanzines


Book Description

There are well over 200 fanzines in current distribution, originating in al­most every state in the U.S. as well as in Canada, England, Germany, Ireland, Spain, and Sweden. This is the first book about them. Few persons outside the science fiction field (where, historically, fanzine publication appears to have begun) know the meaning of the portmanteau word, fan­zine (amateur fan plus magazine). Fanzines are published, written, and illustrated by young persons, usually well under 30, and bear such names as ANDROmeda, BeABohema, Comickazi, Granfalloon, and Varolika. The history of the genre is brief, dating from the 1930s, but many of the publishers and contrib­utors have achieved considerable distinc­tion as writers, including Poul Anderson, Ray Bradbury, and Richard Lupoff. Coming to this serious study of an unu­sual subject with his considerable expertise in the field of violence, Dr. Wertham has been struck, first, by the nonviolent, creative aspects of the genre and, second, by the amateur status of fanzines. His con­clusion, which will surprise many readers, is that herein may lie a message for our unheroic age.




Fanzines


Book Description

Fanzines have been one of the liveliest forms of self-expression for over 70 years. Their subject matter is as varied as the passions of their creators, ranging across music, comics, typography, animal rights, politics, alternative lifestyles, clip art, thrift shopping, beer drinking ... This book is a high-impact visual presentation of the most interesting fanzines ever produced. From the earliest examples, now incredibly rare, created by sci-fi fans in the 1930s, it takes us on a journey of subcultures through the decades. Superhero comics inspired a flush of zines in the 1950s and 60s. In the 1970s, the diy aesthetic of punk was forged in fanzines such as Sniffin' Glue and Search and Destroy, while the 80s saw a flourishing of political protest zines as well as fanzines devoted to the rave scene and street style. The riot grrrl movement of the 90s gave voice to a defiant new generation of feminists, while the arrival of the internet saw many fanzines make the transition to online.




Punk, Fanzines and DIY Cultures in a Global World


Book Description

Since the 1970 and 1980s, fanzines have constituted a zone of freedom of thought, of do-it-yourself creativity and of alternatives to conventional media. Along with bands, records and concerts, they became a vital part of the construction of punk 'scenes’, actively contributing to the creation and consolidation of communities. This book moves beyond the usual focus on Anglophone punk scenes to consider fanzines in international contexts. The introduction offers a theoretical, chronological and thematic survey for understanding fanzines, considering their contemporary polyhedral vitality. It then moves to consider the distinct social, historical and geographic contexts in which fanzines were created. Covering the UK, Portugal, Greece, Canada, Germany, Argentina, France and Brazil, as well as a wide range of standpoints, this book contributes to a more global understanding of the fanzine phenomenon.




The World of Zines


Book Description

Such modern technology as desktop publishing allows people with diverse passions to share their views through small magazines--or "zines". This handy guide to "zines" includes a 400-entry directory, a history of zine publishing, and more. The ultimate creative resource for both readers and publishers alike.




Below Critical Radar


Book Description

The move from the underground to the mainstream by many fanzines and underground comics has been largely ignored by the mainstream media. These writings consider how and why this has occurred and the relationship between reader and producer.




Zines


Book Description

Graphic art from zines, small press and independant publications.




Notes from Underground


Book Description

Slug & Lettuce, Pathetic Life, I Hate Brenda, Dishwasher, Punk and Destroy, Sweet Jesus, Scrambled Eggs, Maximunrocknroll—these are among the thousands of publications which circulate in a subterranean world rarely illuminated by the searchlights of mainstream media commentary. In this multifarious underground, Pynchonesque misfits rant and rave, fans eulogize, hobbyists obsess. Together they form a low-tech publishing network of extraordinary richness and variety. Welcome to the realm of zines. In this, the first comprehensive study of zine publishing, Stephen Duncombe describes their origins in early-twentieth-century science fiction cults, their more proximate roots in 60s counter-culture and their rapid proliferation in the wake of punk rock. While Notes from Underground pays full due to the political importance of zines as a vital web of popular culture, it also notes the shortcomings of their utopian and escapist outlook in achieving fundamental social change. Duncombe's book raises the larger questionof whether it is possible to rebel culturally within a consumer society that eats up cultural rebellion. Packed with extracts and illustrations from a wide array of publications, past and present, Notes from Underground is the first book to explore the full range of zine culture and provides a definitive portrait of the contemporary underground in all its splendor and misery.




The Ultimate Kiss Fanzine Phenomenon 1976-2009: Kiss Army Worldwide


Book Description

For more than 35 years, KISS has been one of the world's top touring bands. Simmons offers a visual history of the band through never-before-seen concert photos and unique fanzine tributes.




The World's Game


Book Description

Known as much for the emotional outbursts and violence of its fans as for its own stars, soccer (or football, as it is known outside the United States) is a global game. Its international controlling body, FIFA, boasts more members than the United Nations. Bill Murray traces the growth of what during pre-industrial times was called "the simplest game" through its codification in the nineteenth century to the 1994 World Cup, held for the first time in the United States. Murray weaves the sport's growth into the culture and politics of the countries where it has been taken up, analyzing its reputation as a game that has seen more riots and on-field brawls than all other types of football combined. He vividly illustrates how soccer has become the world's most popular sport, one that has resisted the interference of politicians, dictators, and profiteers and - more recently - the demands of television, through which it has spread to virtually every corner of the globe. The World's Game will be entertaining and enlightening to anyone from the most avid, knowledgeable fan to those who merely hope to learn a little about the sport.




Film and Comic Books


Book Description

Contributions by Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lefevre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor; Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia.