The Wraith’s Return


Book Description

Some secrets are safer lost at sea… London based lawyer Kyra Gibson returns to Martha’s Vineyard and the beach house she inherited for an extended summer holiday. Still reeling from her father’s brutal murder and the role she and the handsome detective, Tarek Collins played in uncovering it, Kyra is hopeful for some peace and quiet. But when a summer squall reveals the wreckage of the pirate ship, Keres, rich with rumored treasure, all hopes of peace are dashed. Conservationists and treasure hunters descend on the exclusive island to lay claim to the ship. When two of the salvagers are killed, Kyra and Tarek’s friend, pub owner and amateur historian, Gully Gould is arrested for murder. Determined to prove Gully’s innocence, Kyra, Tarek, and reformed playboy Chase Hawthorn team up to clear their friend’s name. But someone wants the treasure for themselves. And with someone willing to kill for it, there is more than just danger lurking along the island’s caves and coves. There is death.




The Return


Book Description

A great power has awoken; one that will change the face of The Crescent forever. A prophecy foretold a thousand years ago will soon come to pass. Max Akurai watched his entire life get destroyed when he was ten years old. Since then, all he wants to do is live long enough to become a member of a deadly group of assassins called the Ajnin. But he has to survive their training first, and try to unravel the mysteries of a strange creature that haunts his dreams. Will he ever learn the truth for himself? Or will fate be denied for another generation?




Apex Legends: Pathfinder's Quest (Lore Book)


Book Description

Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.




Tale of the Catstaff


Book Description

Five hundred years have passed since the Coven used the wild magic to banish the last of the Wraiths and their dark army. In that time, the Lands have prospered, yet the races have withdrawn to the forests, mountains, and cities. The Wraiths have returned, seeking vengeance. They hide in the shadows, waiting for the opportune time to strike at the heart of the Coven and destroy all hope for the Lands. The Wraiths have a far more insidious plan, and once in motion, nothing will stop them from dominating the Lands. Hidden deep in the Anis Fens, though, is the Catstaff. A legendary weapon of magic, it is the only hope to destroy the Wraiths. Melkoff the Traveler, a lowly messenger of the Coven, must find the Catstaff before it is too late. The Wraiths are after him, and are far more dangerous than before. With only a handful of companions, Melkoff travels into the most dangerous parts of the Lands to uncover the secrets of the Catstaff and Shadekeep.




The Wraith's Promise


Book Description

Orikaa fell forty years ago. In the Capital of the Iron Empire, things are no better. As enemies come from every angle, Benjamin Karaas must become something greater to defend his country from the darkest evils known to man. The end is coming; are you ready?




The Return of the Ancient Ones


Book Description

The Return of the Ancient Ones was awarded WINNER status for the Fantasy Category in the 2011 National Indie Excellence Awards. The 2011 International Book Awards have been announced and the Return of the Ancient Ones has been honored as a "Finalist" in the "Fiction:Fantasy/Sci-Fi" category. Extended Description: Second in the Chronicles of Illúmaril series, author Gary Caplan's the Return of the Ancient Ones is a distinct tale that illustrates how one's fiercest enemy can become one's most aggressive ally. As dramatic as it is playful and sublime, Caplan has a knack at weaving the enchanted world of fantasy into the tension of a good old-fashioned cloak and dagger thriller. His incredible instinct for action rests on a spellbinding prose, yet what distinguishes his work in this genre is his ability to consider an otherworld culture as it reaches its pinnacle, rather than upon its downfall. In thirty-one chapters with titles like "Tyl University and the Academy of Spellweaving Arts," "Back to the Order of the Platinum Griffon and Duty," and "End Game," readers are reintroduced to Illúmaril, a land that patiently awaits its heir apparent. Once hidden on Earth, Gideon Finelen, as a birthright, holds the legacy that he and his ancestors are the only ones who can use the Sword of Order. Gideon's advisors, Tauri Ragan and Lord Talmor, hold great hope in Gideon and his Companions of the Sword of Order, but it is their enemy's enemy that first instigates a bold move. And while the Darkspawn have no intention of giving up their power, the return of Thatos and his twelve evil sorceror generals from their ancient, watery graves disperses Darkspawn's allegiance to temporarily help the armies of the Free Peoples against Thatos, his mercenaries, and other chaos warriors. For Gideon, the quixotic irony in all of this is that Darkspawn leadership is just as fixed on revenge as it is with maintaining its stronghold over Illúmaril. As he pits foe against foe to claim Illúmaril, the Sword of Order has a chance to triumph over Chaos.




Return of EVIL


Book Description

All is well in the world until Beth sees shadow forms of the Halffers. She doesn't want to tell anyone in case they think sh'es brain-sick! The mighty wizard Tyr and his beloved Mora hear of Beth's plight and the plight of the Wicker people and they return to this world to put things right. Kroll and Sharma and the dragons Goragard and his beloved Maracand will fight at their side. And the new-birthed draglins! But - - - - will the Wyvern's be with them?




Return of the Dragon Slayers


Book Description

The epic finale of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest—the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King. Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin’s control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons? Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen’s fall. Will the secret crown in Knox’s possession prove too much for him to handle?




The Tales of Adarya


Book Description

A shadow broods over the world of Adarya as the dark lord Naurleth prepares to unleash his power. Everything seems hopeless for Ltheny, the leader of the Capprinces, a small people dwelling in southern Adarya. Naurleth's forces, led by his merciless captain, are moving closer to the Capprinces' homeland every day, and an attack is imminent. Ltheny's city is alone in its struggle - all of its allies are too far away to bring aid, and preoccupied with their own troubles. To make matters worse, the Niorians, a sea-faring people who have been on the brink of war with the Capprinces for decades, have been seen near the Capprinces' borders. Defeat seems certain, and Ltheny is forced to decide whether her people must abandon their home in order to survive. Everything changes, however, after a chance meeting with Anamer, the captain of the Niorians. Ltheny finds herself whisked away on an adventure aboard Anamer's ship, The Quest. All around her, legends spring to life as the ship strays into the Shadowy Seas, in the heart of Naurleth's territory. After various encounters with long-forgotten perils, and the discovery or a weapon that could rewrite Adarya's history, Ltheny and the other passengers aboard The Quest escape from the Shadowy Seas, only to find that things are not well at home. In order to warn the others of Naurleth's threat, they must overcome old prejudices, elude capture by Naurleth's agents, and delve deep into the secrets of Adarya's past. Amid the battle between good and evil, Ltheny finds a friendship with the Niorians that is constantly tested through the twists and turns of their adventure.




Breath of Heaven


Book Description

The Autumn Tree has fallen, the protection it provided the human, dwarren, and Alvritshai races destroyed. Now the Wraith army is marching to war, laying siege to the human Provinces and harassing the dwarren clans on the plains. Colin has dealt Walter a significant blow, but he has failed to halt the activation of the Source—the one Well that controls all of the others—and he has sustained a grievous wound in the process. As the Wraith armies wreak havoc across Wrath Suvane, Colin realizes there is only one way to stop them: He must return to the Source and give himself completely to the Lifeblood, a taint he has fought since he first drank from the Well lifetimes ago. Only then will he be able to stop Walter and the Wraiths from destroying Wrath Suvane. . . . All it will require is the sacrifice of his humanity.