The Wyvern's Spur


Book Description

High fantasy doesn’t get better than this—revisit the classic Forgotten Realms in this 2nd book of the Finder’s Stone Trilogy by veteran authors Kate Novak and Jeff Grubb. More than a hunk of junk, the Wyvern’s Spur has moldered in a crypt for fifteen generations until now. The Wyvernspur family’s powerful heirloom has been stolen, and grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item’s curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan’s safety. Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi’s progress, he must invoke the spur’s awesome might . . . or become its next victim!




The Wyvern's Spur


Book Description

When the Wyvernspur family's powerful heirloom is stolen, family fool Giogi, aided by the bard Olive Ruskettle and the mage Cat, must find it, but he could become its next victim




The Wyvern's Spur


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The Fighting Wessex Wyverns


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Commanded by the controversial Major-General Ivo Thomas, the 43rd (Wessex) Division was branded the Fighting Yellow Devils’ out of respect by its Wehrmacht and Waffen SS opponents. The 43rd’s distinctive divisional badge of a golden Wyvern — half-serpent half-dragon — was to be seen in all the ferocious battles in Normandy, the Low Countries and Germany between June 1944 and May 1945. They suffered 12,500 casualties including 3,000 killed in action. The 43rd had its roots firmly in the West of England, drawing its infantry battalions from the county regiments of Cornwall, Dorset, Hampshire, Somerset, Wiltshire and Worcester, with occasional reinforcements during the Normandy campaign by ‘foreign’ regiments from Berkshire, Essex and other counties. This book tells the story of the division’s campaign in Northwest Europe, from Normandy to Bremerhaven, in the words of the soldiers who actually fought with it: privates, sergeants and young company commanders, all have their individual tales to tell. Here are first-hand accounts of the landings on the shores of Normandy; the battles for the River Odon, Hill 112, Maltot and Mont Pincon; the break-out to the River Seine and the forcing of the vital bridgehead at Vernon; the only infantry division to make a single-handed attempt to relieve Arnhem — a gallant and costly failure; the clearance of the Roer triangle (Operation Blackcock) and the Reichswald (Operation Veritable); the crossing of the River Rhine and the advance northwards to take the port of Bremen; and the final triumphant advance to the Cuxhaven peninsula northwest of Hamburg.




The Montgomeryshire Collections


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Book Description

Fantasy collides with alternate history when an American nobility emerges from the ruin of the Civil War.




How to Draw Manga Furries


Book Description

With How to Draw Manga Furries, you'll follow the lead of five professional Japanese artists as they show you how to bring dynamic fantasy characters to life--on the page or on screen! Furries are anthropomorphic characters--animals who have human traits (not to be confused with kemonomimi, or humans with some animal features!). They're widely popular in manga, anime and cosplay--from fan favorites like Wolf's Rain and Lackadaisy to the newer Beastars and BNA: Brand New Animal. The genre allows creators to be more imaginative, freeing artists from traditional human personality traits, actions and physical appearance. With the help of the expert authors, you'll learn to draw: Anatomically correct furry manga bodies, skulls, faces, appendages and tails with human proportions Characters based on cats, dogs, wolves, foxes, goats, birds, whales, sharks, crocodiles, dragons--and more! Furries seen from their most powerful perspective--from muzzle to rump to flipper tip Illustrations shown from many various angles with different poses, positions and movements And so much more! With this book as your guide, your imagination will run wild as you create memorable heroes, wicked villains and compelling sidekicks with your pen or on screen. *Recommended for artists 10 & up*







Blood for Magic


Book Description

Twenty-year-old Tarquin is smart, tactless, and braver than he knows. He's also been Mage of the Realm of Kelor for two years, taking the title from his mother after she died protecting Kelor from a terrible threat. Mages, unlike all other magicians, give their blood in exchange for far more powerful magic. Unfortunately for the Mage of the Realm, there's always the chance one day Kelor will need magic of such potency that a mage will have to give not just their blood, but their life. Tarquin's mother already made this sacrifice, and Tarquin knows it's likely also his fate. While on a quest to heal his brother, who is dying because of Tarquin's reckless mistake, Tarquin is attacked by a horrific, flesh-eating monster. He's saved by an enigmatic and mute young soldier, called "Five", who is cursed with a terrifying appearance that conceals the heart of a knight. There's an almost instant attraction between the two men, but no time to explore it. The monster's attack is the harbinger of a new invasion. With Kelor helpless, the realm's only hope lies with Tarquin. Just as he feared, his sole choice is to sacrifice himself the way his mother did, in exchange for magic strong enough to destroy the coming evil. He's prepared to give up his life to save the realm, but before the battle is over, he'll be faced not just with his own death, but the death of everyone he cares about. Including the cursed soldier he's come to love.