This Quest is Broken!


Book Description

The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.Wouldn't that be ridiculous?Eve can't even begin to guess how or why she's come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.There just might be a few Side Quests along the way.




The Museum of Broken Things


Book Description

A humorous, beautifully observed YA novel about overcoming grief amid the vulnerability of high school relationships




Broken Open


Book Description

NEW YORK TIMES BESTSELLER • This inspiring guide to healing and growth illuminates the richness and potential of every life, even in the face of loss and adversity—now updated with additional toolbox materials and a new preface by the author In the more than twenty-five years since she co-founded Omega Institute—now the world’s largest center for spiritual retreat and personal growth—Elizabeth Lesser has been an intimate witness to the ways in which people weather change and transition. In a beautifully crafted blend of moving stories, humorous insights, practical guidance, and personal memoir, she offers tools to help us make the choice we all face in times of challenge: Will we be broken down and defeated, or broken open and transformed? Lesser shares tales of ordinary people who have risen from the ashes of illness, divorce, loss of a job or a loved one—stronger, wiser, and more in touch with their purpose and passion. And she draws on the world’s great spiritual and psychological traditions to support us as we too learn to break open and blossom into who we were meant to be.




This Class is Bonkers!


Book Description

With the way behind them sealed, the only way forward for Eve and her friends is down. Down the narrow steps carved into the mountain. Down into the oppressive toxic fog. Down into the Dead Fields. br>But the Dead Fields are not so dead as they seem. Things lurk in the mist, things far beyond the levels of Eve, Wes, Preston, and especially the hatchling Reginald. But Eve doesn't care. Sure, every darting shadow and every roar in the distance sends a chill up her spine, but just as any passing beast could prove the one threat she can't overcome, so too could it prove a windfall of valuable exp. Eve likes exp. Before the party can make their way past the deadly trellac, before they can return to civilization, before they can make their mark on this world with the power of friendship, overwhelming violence, and mediocre puns, they'll need to pick up a few levels. Eve and the gang are trapped in the Dead Fields, and they're going to have to grind their way out.




Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3)


Book Description

For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history. "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.




The Broken Olive Branch: Nationalism, Ethnic Conflict, and the Quest for Peace in Cyprus


Book Description

In the second volume, Anastasiou focuses on emergent post-nationalist trends, their implications for peace, and recent attempts to reach mutually acceptable agreements between Greek and Turkish Cypriots. He documents the transformation of Greece, Cyprus, and Turkey within the context of Europeanization and globalization. While leaders of both communities have failed to resolve the conflict, Anastasiou argues that the accession of Cyprus into the European Union has created a structure and process that promises a multiethnic, democratic Cyprus. With great depth and balance, The Broken Olive Branch presents a fresh analysis of the Cyprus conflict and new insights on the influence of nationalism.




Reality Is Broken


Book Description

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.




The Feedback Loop


Book Description

Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.




The Broken Citadel


Book Description




This Guild is Batty!


Book Description

Invitation in hand, it's time for Eve and friends to travel north in search of the legendary Dragonwrought. With a single-minded focus, they'll trek deep into the mountains, willfully ignoring the onslaught of side quests threatening to derail their journey. The only things anybody knows about the illusive Dragonwrought, greatest of all the adventuring companies in Leshk, are their deep connections to the dragons that roam the skies beyond their keep, and that they haven't deemed take a new recruit in decades. But nobody's sure exactly how many decades. Whatever awaits Eve at her new guild, there's certain to be plenty of foot elementals, lungeons, and other patently ridiculous challenges to overcome and rewards to reap-assuming anyone can figure out what a lungeon even is.