Those Perky Penguins


Book Description

Presents twenty questions about penguins, with the answers providing information about such topics as their physical features, life cycle, habitat, behavior, and predators.




Those Perky Penguins


Book Description

Presents twenty questions about penguins, with the answers providing information about such topics as their physical features, life cycle, habitat, behavior, and predators.




Perky Little Penguins


Book Description

Come & meet the penguins! They're inviting you to join them for some snow-filled-fun - how could you resist. Follow the delightful penguins as they slide & jump & waddle around their world, & show you just how much fun they can have amongst the ice & snow.




The Skinny Louie Book (Penguin Award Winning Classics)


Book Description

Fiona Farrell's first novel – always moving, often hilarious – is a breathtakingly accomplished debut. It presents a head-on confrontation with a New Zealand psyche rarely found in history books. Skinny Louie, daughter of Shanghai Lil, has a baby in the Begonia House on the day of the royal visit. Maura finds the baby and takes it home. Tia grows up with magical powers into the brave new world of the twenty-first century. Fiona Farrell's first novel – always moving, often hilarious – is a breathtakingly accomplished debut. It presents a head-on confrontation with a New Zealand psyche rarely found in history books. The Skinny Louie Book won the 1993 New Zealand Book Award for Fiction.




Penguins


Book Description

Reproducible pages designed to teach children in primary grades about penguins using a whole language approach.




Financially Focused Project Management


Book Description

Financially Focused Project Management is a comprehensive reference covering almost every aspect of effective project management and providing breakthrough proven financial methods to ensure profitability.




Mastering Android Game Development with Unity


Book Description

Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.







The Penguin Companion to Food


Book Description

No Marketing Blurb




Penguin Summer


Book Description

Penguin Summer, first published in 1960, recounts the husband and wife expedition to the Falkland Islands in the 1950s to study the penguins and other birds found on these harsh, isolated islands in the south Atlantic. In addition to a description of the birds and their habits, author Eleanor Pettingill describes her and spouse Sewall Pettingill's adventures on the islands and the life of the hardy islanders, all told in an engaging, likable style. Included are 54 pages of maps and photographs.