To Play Or Not to Play
Author : Christine Jeandheur Ferguson
Publisher :
Page : 101 pages
File Size : 27,73 MB
Release : 2007
Category : Child development
ISBN : 9780871731708
Author : Christine Jeandheur Ferguson
Publisher :
Page : 101 pages
File Size : 27,73 MB
Release : 2007
Category : Child development
ISBN : 9780871731708
Author : Eugene A. Znosko-Borovsky
Publisher : Courier Corporation
Page : 127 pages
File Size : 22,94 MB
Release : 2012-04-27
Category : Games & Activities
ISBN : 0486158373
Developing plans of action based on positional analysis: weak and strong squares, control of open lines, pawn structure, more. 20 problems.
Author : Vivian Gussin Paley
Publisher : Harvard University Press
Page : 95 pages
File Size : 25,26 MB
Release : 1993-07-16
Category : Education
ISBN : 0674417615
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Author : Martin Jago
Publisher : Smith & Kraus
Page : 0 pages
File Size : 49,34 MB
Release : 2012
Category : Acting
ISBN : 9781575257839
"Martin Jago has written an attractive, informative, and practical book for professional and enthusiasts alike, on the subject of acting Shakespeare. Jago has created a manual, if you will, for the professional actor, and student alike. There is much here as well for anyone interest in having more grounded, and hands-on knowledge of what is, I believe, some of the greatest writing we will ever know. Jago encourages you to feel the text, both as physical and emotional experience, but above all, a practical one, reclaimed from mere passive observation, and to have a lot of fun along the way. He has created games and exercises that free the text, and liberate the performer."--Publisher's website.
Author : Kathleen Bachynski
Publisher : UNC Press Books
Page : 297 pages
File Size : 23,27 MB
Release : 2019-11-25
Category : Health & Fitness
ISBN : 1469653710
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
Author : Ian Bogost
Publisher : Basic Books
Page : 290 pages
File Size : 39,33 MB
Release : 2016-09-13
Category : Science
ISBN : 0465096506
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Author : Diane Ackerman
Publisher : Vintage
Page : 259 pages
File Size : 32,61 MB
Release : 2011-06-01
Category : Philosophy
ISBN : 0307763331
The national bestselling author of A Natural History of the Senses tackles the realm of creativity, by exploring one of the most essential aspects of our characters: the ability to play. "Deep play" is that more intensified form of play that puts us in a rapturous mood and awakens the most creative, sentient, and joyful aspects of our inner selves. As Diane Ackerman ranges over a panoply of artistic, spiritual, and athletic activities, from spiritual rapture through extreme sports, we gain a greater sense of what it means to be "in the moment" and totally, transcendentally human. Keenly perceived and written with poetic exuberance, Deep Play enlightens us by revealing the manifold ways we can enhance our lives.
Author : Yuan Zhou
Publisher : Createspace Independent Publishing Platform
Page : 38 pages
File Size : 16,95 MB
Release : 2017-06-29
Category :
ISBN : 9781548448196
Yuan Zhou explains the bad habits that prevent weaker players of the game of go from becoming stronger. Many of these are easily overcome.
Author : Mary Flanagan
Publisher : MIT Press
Page : 363 pages
File Size : 14,83 MB
Release : 2013-02-08
Category : Computers
ISBN : 0262518651
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Author : Lisa Murphy
Publisher : Redleaf Press
Page : 164 pages
File Size : 42,98 MB
Release : 2016-05-16
Category : Education
ISBN : 1605544426
Discover why playing is school readiness with this updated guide. Timely research and new stories highlight how play is vital to the social, physical, cognitive, and spiritual development of children. Learn the seven meaningful experiences we should provide children with every day and why they are so important.