Cross-linguistic Similarity in Foreign Language Learning


Book Description

This book explores the importance of cross-linguistic similarity in foreign language learning. Similarities can be perceived in the form of simplified one-to-one relationships or merely assumed. The book outlines the different roles of L1 transfer on comprehension and on production, and on close and distant target languages.










Anglo-Swedish Trade


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Cognate Vocabulary in Language Acquisition and Use


Book Description

This book brings together linguistic, psycholinguistic and educational perspectives on the phenomenon of cognate vocabulary across languages. It discusses extensive qualitative and quantitative data on Polish-English cognates and their use by learners/users of English to show the importance of cognates in language acquisition and learning.




Digital Games and Language Learning


Book Description

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.







Lutheran Companion


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The Lutheran Companion


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