Tomb of the Iron Medusa


Book Description

Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.




Medusa's Hair


Book Description

The great pilgrimage center of southeastern Sri Lanka, Kataragama, has become in recent years the spiritual home of a new class of Hindu-Buddhist religious devotees. These ecstatic priests and priestesses invariably display long locks of matted hair, and they express their devotion to the gods through fire walking, tongue-piercing, hanging on hooks, and trance-induced prophesying. The increasing popularity of these ecstatics poses a challenge not only to orthodox Sinhala Buddhism (the official religion of Sri Lanka) but also, as Gananath Obeyesekere shows, to the traditional anthropological and psychoanalytic theories of symbolism. Focusing initially on one symbol, matted hair, Obeyesekere demonstrates that the conventional distinction between personal and cultural symbols is inadequate and naive. His detailed case studies of ecstatics show that there is always a reciprocity between the personal-psychological dimension of the symbol and its public, culturally sanctioned role. Medusa's Hair thus makes an important theoretical contribution both to the anthropology of individual experience and to the psychoanalytic understanding of culture. In its analyses of the symbolism of guilt, the adaptational and integrative significance of belief in spirits, and a host of related issues concerning possession states and religiosity, this book marks a provocative advance in psychological anthropology.




Cult of the Ebon Destroyers


Book Description

Now is the time to bring down the Ebon Destroyers! Too long have the secretive Vudran cultists known as the Ebon Destroyers gone unpunished for their crimes of murder and assassination. Too long has the Isle of Jalmeray suffered from their deadly machinations. The Thakur of Jalmeray has outlawed the cult, and received in response an ultimatum stating that if he doesn't revoke his edict, he and his family will die before the month is out. The heroes must locate the Ebon Destroyers' hidden temple headquarters, battle the cult leaders, and save the Thakur himself! Cult of the Ebon Destroyers is an adventure for 8th-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. Inside you'll find intrigue and espionage in the slums and palaces of the city of Niswan and a perilous trek through the dense jungle and rugged hills of southern Jalmeray to the depths of a diabolical shrine.




Tomb Raider


Book Description

Lara Croft battles the power-hungry D'Arseine for the Medusa Mask, which legend says was worn by Medusa herself and grants the wearer powers such as the "Gaze of Death."




Medusa's Gaze and Vampire's Bite


Book Description

Giant animals : Nemean lion, Calydonian boar, Rukh, King Kong -- Beastly blends : chimera, griffon, cockatrice, Sphinx -- It came from the earth : Minotaur, Medusa -- The mysterious fathoms : Charybdis, Leviathan, giant squid, Jaws -- Of flame and claw : dragons -- Hauntings : demons, ghosts, spirits -- Cursed by a bite : vampires, zombies, werewolves -- The created : The Golem, Frankenstein, HAL 9000, Terminator -- Terror resurrected : dinosaurs -- Extraterrestrial threat : aliens.




Warriors & Weapons (Dungeons & Dragons)


Book Description

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.




Historical Culture in Iron Age Italy


Book Description

"This book describes the historical culture of Italy from the Early Iron Age to the Roman conquest, covering a period from roughly 900 - 300 BCE. By historical culture, I refer throughout to a broader concept of social engagement with the past than is sometimes meant by the word "history." But this move permits us, following Sahlins' suggestion, to consider all kinds of new things. There exists a substantial corpus of material, much of it archaeological, some of it newly discovered, which speaks to us about how local communities in early Italy thought and talked about their history and how they articulated their past and present. This material has yet to have much impact on the typical ways in which we reconstruct the process of "becoming historical" in Italy. Instead, the story tends to be told almost exclusively from the Roman perspective and in a teleology"--




Ferrus Manus


Book Description

Ferrus Manus, primarch of the Iron Hands, employs his brutal methods of war to bring a world to heel in the Emperor's name. The Great Crusade has swept across half the galaxy, a million human worlds now embracing the truth and reason that comes with allegiance to the rule of Terra. But even such unparalleled success comes at a cost. Rumours abound that the Emperor plans to step back from the Crusade and raise one of his primarch sons to lead in his stead. Faced with the bitterly non-compliant human empire of Gardinaal and a leaderless host of Ultramarines, Thousand Sons and Emperor’s Children at his Legion’s command, the Iron Hands primarch Ferrus Manus decides to make an example that even the Emperor cannot ignore.




The Iron Age in Italy


Book Description




The Football Girl


Book Description

For every athlete or sports fanatic who knows she's just as good as the guys. This is for fans of The Running Dream by Wendelin Van Draanen, Grace, Gold, and Glory by Gabrielle Douglass and Breakaway: Beyond the Goal by Alex Morgan. The summer before Caleb and Tessa enter high school, friendship has blossomed into a relationship . . . and their playful sports days are coming to an end. Caleb is getting ready to try out for the football team, and Tessa is training for cross-country. But all their structured plans derail in the final flag game when they lose. Tessa doesn’t want to end her career as a loser. She really enjoys playing, and if she’s being honest, she likes it even more than running cross-country. So what if she decided to play football instead? What would happen between her and Caleb? Or between her two best friends, who are counting on her to try out for cross-country with them? And will her parents be upset that she’s decided to take her hobby to the next level? This summer Caleb and Tessa figure out just what it means to be a boyfriend, girlfriend, teammate, best friend, and someone worth cheering for. “A great next choice for readers who have enjoyed Catherine Gilbert Murdock’s Dairy Queen and Miranda Kenneally’s Catching Jordan.”—SLJ “Fast-paced football action, realistic family drama, and sweet romance…[will have] readers looking for girl-powered sports stories…find[ing] plenty to like.”—Booklist “Tessa's ferocious competitiveness is appealing.”—Kirkus Reviews “[The Football Girl] serve[s] to illuminate the appropriately complicated emotions both of a young romance and of pursuing a dream. Heldring writes with insight and restraint.”—The Horn Book