Trace-A-PIC: Superheroes Vol. 1: Comic Book Covers of the Golden Age (Drawing Practice Book)


Book Description

Practice drawing in a stress-free way by tracing pictures! This book has over 100 Golden Age comic book covers that showcase many Superheros from the Golden Age comic book era (1930s through the 1950s). The Trace-A-Pic series publishes antique, vintage and classic illustrations that are lightened to make them traceable. Tracing can help learn to judge proportions, placement of lines, learn how objects are composed of shapes, lines, tones and shades. It also helps improve fine motor skills and builds confidence. Instructions: Trace the picture with a pencil or anything that is erasable. This book can also be used as a gray scale coloring book.




Supermen!


Book Description

The enduring cultural phenomenon of comic book heroes was invented in the late 1930s by a talented and hungry group of artists and writers barely out of their teens, flying by the seat of their pants to create something new, exciting, and above all profitable. The iconography and mythology they created flourishes to this day in comic books, video, movies, fine art, advertising, and practically all other media. Supermen! collects the best and the brightest of this first generation, including Jack Cole, Will Eisner, Bill Everett, Lou Fine, Fletcher Hanks, Jack Kirby, Jerry Siegel, Joe Shuster, and Basil Wolverton.




Cartooning


Book Description

Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.




Death, Disability, and the Superhero


Book Description

The Thing. Daredevil. Captain Marvel. The Human Fly. Drawing on DC and Marvel comics from the 1950s to the 1990s and marshaling insights from three burgeoning fields of inquiry in the humanities—disability studies, death and dying studies, and comics studies—José Alaniz seeks to redefine the contemporary understanding of the superhero. Beginning in the Silver Age, the genre increasingly challenged and complicated its hypermasculine, quasi-eugenicist biases through such disabled figures as Ben Grimm/The Thing, Matt Murdock/Daredevil, and the Doom Patrol. Alaniz traces how the superhero became increasingly vulnerable, ill, and mortal in this era. He then proceeds to a reinterpretation of characters and series—some familiar (Superman), some obscure (She-Thing). These genre changes reflected a wider awareness of related body issues in the postwar U.S. as represented by hospice, death with dignity, and disability rights movements. The persistent highlighting of the body's “imperfection” comes to forge a predominant aspect of the superheroic self. Such moves, originally part of the Silver Age strategy to stimulate sympathy, enhance psychological depth, and raise the dramatic stakes, developed further in such later series as The Human Fly, Strikeforce: Morituri, and the landmark graphic novel The Death of Captain Marvel, all examined in this volume. Death and disability, presumed routinely absent or denied in the superhero genre, emerge to form a core theme and defining function of the Silver Age and beyond.




The Extincts: Quest for the Unicorn Horn (The Extincts #1)


Book Description

A team of extinct animals embark on top-secret missions around the world in this new graphic novel series! Meet Scratch, Martie, Lug, and Quito, members of a secret organization called R.O.A.R., or the Rescue Ops Acquisition Rangers. When their boss, Dr. Z, finally calls on them for their first big mission, the team heads to Siberia to retrieve an ancient unicorn horn from the thawing permafrost. Scratch is thrilled at the chance to prove his worth to Dr. Z—but as soon as they land, the team runs into a mysterious enemy determined to take them down. With exciting missions, plenty of humor, and an environmental angle, this series starter from New York Times bestselling illustrator Scott Magoon is an action-packed adventure from start to finish. The book will also include nonfiction back matter about extinct animals, climate change, and what kids can do to help!




The Barrow


Book Description

Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.




How to Draw Batman


Book Description

Discusses the basic techniques of drawing, proportion, faces and hands, foreshortening, and related topics, and provides hints on drawing Batman, Robin, and their friends and foes




Holy F*ck


Book Description

Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.




The Language of Comics


Book Description

A diverse study of how words and pictures interact in comics to make messages




Skull-Kickers


Book Description

"Originally published in single magazine form as Skullkickers #6-11."