ZX Spectrum Games Code Club


Book Description

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...




Spectrum Machine Language for the Absolute Beginner


Book Description

First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.




Computer Games


Book Description

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.




Hands-On Design Patterns with Swift


Book Description

From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key FeaturesWrite clean, reusable and maintainable code, and make the most of the latest Swift version.Analyze case studies of some of the popular open source projects and give your workflow a huge boostChoose patterns such as MVP, MVC, and MVVM depending on the application being builtBook Description Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learnWork efficiently with Foundation and Swift Standard libraryUnderstand the most critical GoF patterns and use them efficientlyUse Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patternsImprove your application architecture and optimize for maintainability and performanceWrite efficient and clean concurrent programs using futures and promises, or reactive programming techniquesUse Swift Package Manager to refactor your program into reusable componentsLeverage testing and other techniques for writing robust codeWho this book is for This book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.







Radio-electronics


Book Description




Dreams to Die For


Book Description

The murder of Yasmin Hassan’s parents leads her to plot revenge upon Dean Assiter, US Secretary of State. Detective Superintendent Bill Ritson of the UK Anti-Terrorist Unit struggles to obtain the intelligence he so desperately needs to thwart Yasmin’s mission. For Cindy Crossland, the comfort of a stranger on a wrecked tube train results in a passionate affair, divorce from her husband, and a new life on the shores of Loch Quoich. Alan, a city banker, slowly realises he has unwittingly channelled the funds to finance the plot, and that his ex-wife has information which could send him to prison. The unprecedented terrorist bombing of London on 7/7, and the clearance of insurgents in Baghdad after the fall of Saddam Hussein are the catalysts for the dangerous journeys of two women as they endeavour to fulfil their dreams. The tranquil beauty of the Scottish Highlands is the setting for the audacious kidnap of Dean Assiter as he holidays with Cindy and her new lover. Meanwhile, Alan confides to Donaldson, his chauffeur, unaware of the ex-mercenary’s sordid and sadistic past and his secret intentions towards Cindy. As Alan waits nervously for news as to whether he will be safe, Ritson closes in on the terror plot, just as Donaldson succeeds in capturing Cindy and Yasmin is about to unleash her planned attack on Assiter... Dreams to Die For is a truly exciting novel in which the various plots and characters are weaved and intertwined into an action-packed story line. The action moves across countries and culminates in a spell-binding climax in the Scottish Highlands, with tragic and unexpected consequences, making it a compelling read for anyone who enjoys crime novels, espionage and spy thrillers.







The ZX Spectrum on Your PC


Book Description

Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.




The Bookseller


Book Description