Two Algorithms for Progressive Computation of Accurate Global Illumination
Author : Parag Prabhakar Tole
Publisher :
Page : 260 pages
File Size : 45,26 MB
Release : 2003
Category :
ISBN :
Author : Parag Prabhakar Tole
Publisher :
Page : 260 pages
File Size : 45,26 MB
Release : 2003
Category :
ISBN :
Author : Matt Pharr
Publisher : Addison-Wesley Professional
Page : 814 pages
File Size : 14,27 MB
Release : 2005
Category : Computers
ISBN : 9780321335593
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author : Philip Dutre
Publisher : CRC Press
Page : 293 pages
File Size : 39,90 MB
Release : 2018-10-24
Category : Computers
ISBN : 1315359871
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Author : Daniel Lischinski
Publisher :
Page : 138 pages
File Size : 21,89 MB
Release : 1994
Category :
ISBN :
Author : Shao Hua Fan
Publisher :
Page : 164 pages
File Size : 17,26 MB
Release : 2006
Category :
ISBN :
Author :
Publisher :
Page : 804 pages
File Size : 45,43 MB
Release : 2005
Category : Dissertations, Academic
ISBN :
Author : Jaroslav Křivánek
Publisher : Morgan & Claypool Publishers
Page : 149 pages
File Size : 16,97 MB
Release : 2009
Category : Computer animation
ISBN : 1598296442
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
Author : Marc Stamminger
Publisher : Herbert Utz Verlag
Page : 158 pages
File Size : 10,69 MB
Release : 2000
Category :
ISBN : 9783896756619
Author : François X. Sillion
Publisher : Morgan Kaufmann
Page : 251 pages
File Size : 18,70 MB
Release : 1994
Category : Computers
ISBN : 9781558602779
The book discusses practical issues and provides a complete presentation of the most recent and innovative advances in the radiosity method: an exciting new technique for producing synthetic images. Unique illustrations and 45 color plates make this visually appealing to computer graphics buyers.
Author : Partick M. Hanrahan
Publisher : Springer Science & Business Media
Page : 383 pages
File Size : 46,21 MB
Release : 2012-12-06
Category : Computers
ISBN : 370919430X
Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.