Mobile UI/UX Design Notebook


Book Description

Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors




UX / UI Wireframe Design Sketchbook


Book Description

Ultimate wireframe design sketchbook for UX/ UI project management. This book helps to manage your responsive web design projects with a dotted grid sketchbook, specially design for UX/UI engineers for daily uses. This covers, 12 Projects, each Includes 12 pages to comprehensive project management (146 pages) Include Client Meeting notes area with rough idea sketching space Covering Browser view, Tablet view, and Mobile view 1/8 inch Grid to support your designs Full screen or Scroll view for Mobile and Tablets Client feedback area Ideal gift for UI/UX designers..!




UX Wireframe Sketchbook: Mobile Device Ux/Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing


Book Description

VARIETY LENGTH OF WEB PAGE DESIGN FRAME: Provide 400 Mobile Device UI / UX Design templates with different length layouts to help capture your design idea without limitation NO GRID LINE: no grid line for freely design without idea blocking VIEWPORT GUIDELINE - Providing Device viewport guideline SAVE MONEY & TIME - Using this sketchbook will help save you money by prototyping your User Interface on paper instead of spending hours to write code or paying a developer to create a prototype FAIL FAST LEARN FAST: quickly prototype your apps to support fast usability test and learn user insight faster




Web Design Sketchbook


Book Description

A well formed concept is the first step to a well designed product. This simple ux sketchbook of wireframing templates will make it easy to explore and record all of your great ideas. It cointains: ◆ 140 pages to fill up with your ideas and inspiration ◆ 7" x 10" size that gives you plenty of room to work ◆ Web browser templates so that you don't need to sketch it out each time ◆ Dot grid overlay to keep all of your alignment in check ◆ Notebook space to write down other relevant thoughts and information ◆ A great gift for ux designers or web developers




Web Page Design Sketchbook (Vol.2): Web Wireframe Ui Templates for Web Designers and Developers (Web Ui Design)


Book Description

This web design sketchbook can be used to visualize and draw your web page design ideas using the blank web wireframe UI Templates in the book. This web UI design notebook is a great for graphic designers, web designers, web developers, entrepreneurs, kids, adults and for the loved one in your life who love creating web design pages. The Book Contains: 118 blank browser wireframe UI Templates pages with space to write notes. Matte paperback cover Size at 8.5 x 11 in / 21.59 x 27.9




Designing and Prototyping Interfaces with Figma


Book Description

Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.




Video Game Level Design


Book Description

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.




Basics Interactive Design: User Experience Design


Book Description

By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.




Product Sketchbook


Book Description

Following product designers from beginning sketches through computer modeling, Product Sketchbook - Idea, Process and Refinement is a thorough creative resource for anyone involved in the field of product design. Divided into sections covering electrical appliances, articles for daily use, wearable items, and vehicles, the projects within range from solidly practical to whimsical concepts designed for a better future; futuristic combine harvesters and luxury sports cars to concepts for Adidas and Nike footwear, or simply a more ergonomic screwdriver handle or more efficient electric teakettle. The book also includes descriptions from featured designers detailing their creative processes as well as the backgrounds of their projects, making it an indispensable source of practical inspiration for any designer or creative interested in the broad topic of product design.




Ui/ux Design Basics and Fundamentals


Book Description

WHY TO LEARN THIS BOOK?Take a moment to think about your favorite website or mobile app or electronic device. What makes you love it? Is it really intuitive to use? Did it feel familiar the first time you used it? Maybe it even has an uncanny way of knowing what you'll want to do next?Well, odds are, a User Experience (UX) designer spent hours researching and designing it so you can have a seamless experi-ence UX design is a combination of tools, methods, and frameworks with which you can solve design problems in a methodical way while focusing on the users of a product or service.UX designers use a mix of information architecture and graph-ic design skills to create products that are beautiful and simple to navigate. They think critically about a user's goals and in-tentions when visiting their website or app, and how they can better serve them through design User experience design (UX) is a set of technologies which increase user satisfaction by improving usability and concepts related to interaction between human users and computers. User experience is a significant aspect in creating different kinds of prod-ucts and services. The web is one of the most important fields in which a user experi-ence design is applied So Became As A UI/UX Designer