Ultraball #1: Lunar Blitz


Book Description

Enter the exhilarating game of Ultraball—fly over pass rushers and explode into slingshot zones—through Jeff Chen’s dazzling future world on the moon. Here Ultraball is life, and survival is all that matters. Perfect for sci-fi and sports fans alike. Strike Sazaki loves defying gravity on the moon in his Ultrabot suit. He’s the best quarterback in the league, but while Strike’s led the Taiko Miners to the Ultrabowl three years in a row, each one has ended in defeat. This year, Strike thinks he’s finally found the missing piece to his championship quest: a mysterious girl who could be his new star rocketback. But Boom comes from the Dark Siders, a mass of people who left the United Moon Colonies to live in exile. And not all his teammates are happy sharing a field with her. When rumors surface of a traitor on the Miners, Strike isn’t sure who he can trust. If Strike can’t get his teammates to cooperate and play together, they’ll lose more than just the Ultrabowl. The stake of the colony’s future is on his shoulders.




Ultraball #2: Deathstrike


Book Description

The stakes are extreme in the second book of Jeff Chen’s futuristic, action-packed Ultraball series. Win-or-lose turns into life-or-death in this thrilling middle grade adventure tailor-made for sports and sci-fi fans. Strike and the Miners are hungrier than ever for a championship after losing yet another Ultrabowl. When they suffer a shocking defeat in their season opener, Strike knows that something is off with his game, but the secret hampering his play is too large to reveal. If he can’t perform at the highest level, what chances do the Miners have against the unstoppable Neutrons? Worse yet, his powerful enemy, Raiden Zuna, knows Strike is hiding something. Zuna offers to help, and Strike is tempted—but the information Zuna wants in return threatens Strike’s friend Boom, as well as the growing Dark Side resistance. When rumors surface about Zuna’s mysterious grand plan, code-named Operation Deathstrike, Strike’s choice could have consequences he never anticipated. Even as the Ultraball games ratchet up in intensity, with teams using explosive new tactics to reach the Ultrabowl, Strike has bigger decisions to make if he wants to keep his teammates—and the moon—safe.




Bridge Crosswords 2


Book Description

Jeff Chen is a top crossword setter for the New York Times, and he has turned his hand again to bridge-themed puzzles.




TURBO Racers: Trailblazer


Book Description

In Turbo Racers: Trailblazer, twelve-year-old Mace Blazer gets the chance to pilot a state-of-the-art vehicle that transforms at the touch of a button from race car to jet plane to single-person sub, in the biggest race in the world. The roar of the crowd, the glow of the spotlight, the thrill of the race—Mace Blazer dreams of going TURBO. TURBOnauts thrive on the thrum of trimorphers’s rocket engines as the vehicles morph from super-powered race cars to speeding jet aircrafts to torpedo-fast submarines, while they race full-throttle around every bend. And Mace believes he’s got what it takes to join their ranks—he only needs the chance to prove it. So when a reclusive retired racer chooses Mace to try out to be part of the next generation of TURBOnauts, Mace knows that this is his moment to show what he can do. But the path to his big shot means facing down the best and the brightest from around the world. Mace will have to live more fearlessly, hone quicker reflexes, be revolutionary—but will it be enough? Mace quickly realizes that everything he’s ever hoped for comes at a price. He’ll have to decide between what is right and what is easy. Every morph counts in the first book in this exhilarating new adventure series by the acclaimed author of The Islands at the End of the World, Austin Aslan. This is the first title in a high-stakes middle-grade two-book series!




Tyrannosaurus Wrecks


Book Description

The local police prove unhelpful when a 500-pound dinosaur skull vanishes from a secret excavation on Sage's family's ranch, so Teddy and his friends conduct their own investigation.




Golden Gate


Book Description

In this second installment in the New York Times bestselling series from Edgar Award winner James Ponti, the young group of spies returns for another international adventure perfect for fans of Spy School and Mrs. Smith’s Spy School for Girls. After thwarting a notorious villain at an eco-summit in Paris, the City Spies are gearing up for their next mission. Operating out of a base in Scotland, this secret team of young agents working for the British Secret Intelligence Service’s MI6 division have honed their unique skills, such as sleight of hand, breaking and entering, observation, and explosives. All of these allow them to go places in the world of espionage where adults can’t. Fourteen-year-old Sydney is a surfer and a rebel from Bondi Beach, Australia. She’s also a field ops specialist for the City Spies. Sydney is excited to learn that she’ll be going undercover on the marine research vessel the Sylvia Earle. But things don’t go exactly as planned, and while Sydney does find herself in the spotlight, it’s not in the way she was hoping. Meanwhile, there’s been some new intel regarding a potential mole within the organization, offering the spies a lead that takes them to San Francisco, California. But as they investigate a spy who died at the Botanical Gardens, they discover that they are also being investigated. And soon, they’re caught up in an exciting adventure filled with rogue missions and double agents! This mission is hot! The City Spies are a go!




Zones of Control


Book Description

A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.




Panda-monium


Book Description

Teddy Fitzroy must solve the crime of the kidnapped rare and expensive panda, Li Ping.




Robots


Book Description

Gear Up With Prima's Guide and Play Like a Well Oiled Machine - Find every single Blueprint, gadget upgrade, and special item - Maps of the city raceway - Complete strategies for both the console and Game Boy Advance versions - Locate all 16 cleverly hidden Wonderbot Trickchips - Expert strategies for defeating the bosses that threaten the city




Pokémon Heartgold Version, Soulsilver Version


Book Description

This guide will start you out for your adventure in the Johto region on your Nintendo DS.