Spell It Right!


Book Description

SAY GOOD-BYE TOEMBARRASSING SPELLING ERRORS Write with confidence at school, at home, or in the officeusing time-tested spelling techniques that really work.Perfect for problem spellers, this guide contains rulesand quick tips that are effective and easy to follow. More than a dictionary, SPELL IT RIGHT! includes: Six simple spelling rules that will never let you down Dozens of sure-fire mnemonic devices and memory clues A quick, at-a-glance listing of nearly 1000 commonly misspelled words Tips for using prefixes, suffixes, plurals, apostrophes, and compound words Thirty-five games and quizzes to test your newfound skills SPELL IT RIGHT! puts spelling skills at your fingertipswith fast, easy, and effective techniques.




Magic Item Compendium


Book Description

This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.




Under a Spell


Book Description

Sophie Lawson is sent on assignment to her old high school in order to stop a secret witch coven from sacrificing a student, a situation complicated by her guardian's love for her.




Relics & Rituals


Book Description

Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."




Best Practices in Writing Instruction, Third Edition


Book Description

Well established as a definitive text--and now revised and updated with eight new chapters--this book translates cutting-edge research into effective guidelines for teaching writing in grades K–12. Illustrated with vivid classroom examples, the book identifies the components of a complete, high-quality writing program. Leading experts provide strategies for teaching narrative and argumentative writing; using digital tools; helping students improve specific skills, from handwriting and spelling to sentence construction; teaching evaluation and revision; connecting reading and writing instruction; teaching vulnerable populations; using assessment to inform instruction; and more. New to This Edition *Chapters on new topics: setting up the writing classroom and writing from informational source material. *New chapters on core topics: narrative writing, handwriting and spelling, planning, assessment, special-needs learners, and English learners. *Increased attention to reading–writing connections and using digital tools. *Incorporates the latest research and instructional procedures. See also Handbook of Writing Research, Second Edition, edited by Charles A. MacArthur, Steve Graham, and Jill Fitzgerald, which provides a comprehensive overview of writing research that informs good practice.




How to Spell Like a Champ


Book Description

Discusses the origins and rules of spelling bees; provides advice on study techniques, word origins, and spelling rules; and offers word lists, drills, and puzzles to aid spellers.




Book of 3 Circles


Book Description

It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? The source on magic for Exalted players and Storytellers.




Handbook of Attachment, Third Edition


Book Description

Widely regarded as the state-of-the-science reference on attachment, this handbook interweaves theory and cutting-edge research with clinical applications. Leading researchers examine the origins and development of attachment theory; present biological and evolutionary perspectives; and explore the role of attachment processes in relationships, including both parent?child and romantic bonds. Implications for mental health and psychotherapy are addressed, with reviews of exemplary attachment-oriented interventions for children and adolescents, adults, couples, and families. Contributors discuss best practices in assessment and critically evaluate available instruments and protocols. New to This Edition *Chapters on genetics and epigenetics, psychoneuroimmunology, and sexual mating. *Chapters on compassion, school readiness, and the caregiving system across the lifespan. *Chapter probing the relation between attachment and other developmental influences. *Nearly a decade's worth of theoretical and empirical advances.




Balance Function Assessment and Management, Third Edition


Book Description

THE BEST-SELLING BOOK ON THE TOPIC! The third edition of Balance Function Assessment and Management, the leading textbook on the subject, continues to comprehensively address the assessment and treatment of balance system impairments through contributions from top experts in the areas of dizziness and vertigo. Designed for use in graduate audiology programs and by practicing audiologists, this is also a valuable text for those in the fields of physical therapy, otolaryngology, and neurology. New to the Third Edition: * Reorganized with the expertise of four additional Editors: Kamran Barin, PhD, Robert F. Burkard, PhD, Kristen Janky, AuD, PhD, and Devin L. McCaslin, PhD * Three new chapters: An Historical Perspective of the Perception of Vertigo, Dizziness, and Vestibular Medicine (Zalewski); Vestibular Balance Therapy for Children (Christy); and Challenging Cases (Shepard) * All existing chapters have been revised and updated * An effort has been made to make the text more concise * Three new helpful appendices covering the pathophysiology behind dizziness, coding and billing, and an overview of Interprofessional Education (IPE) and Interprofessional Practice (IPP) Disclaimer: Please note that ancillary content (such as documents, audio, and video, etc.) may not be included as published in the original print version of this book.




AI for Games, Third Edition


Book Description

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process