Welcome to the Family


Book Description

This book is designed to be used by children who have professed faith in Christ and who need to understand the meaning and ramifications of their decision. - p. [2].







Networking


Book Description

Networking means to create nets of relations, where the publisher and the reader, the artist and the audience, act on the same level. The book is a first tentative reconstruction of the history of artistic networking in Italy, through an analysis of media and art projects which during the past twenty years have given way to a creative, shared and aware use of technologies, from video to computers, contributing to the creation of Italian hacker communities. The Italian network proposes a form of critical information, disseminated through independent and collective projects where the idea of freedom of expression is a central theme. In Italy, thanks to the alternative use of Internet, during the past twenty years a vast national network of people who share political, cultural and artistic views has been formed. The book describes the evolution of the Italian hacktivism and net culture from the 1980s till today. It builds a reflection on the new role of the artist and author who becomes a networker, operating in collective nets, reconnecting to Neoavant-garde practices of the 1960s (first and foremost Fluxus), but also Mail Art, Neoism and Luther Blissett. A path which began in BBSes, alternative web platforms spread in Italy through the 1980s even before the Internet even existed, and then moved on to Hackmeetings, to Telestreet and networking art by different artists such as 0100101110101101.ORG, [epidemiC], Jaromil, Giacomo Verde, Giovanotti Mondani Meccanici, Correnti Magnetiche, Candida TV, Tommaso Tozzi, Federico Bucalossi, Massimo Contrasto, Mariano Equizzi, Pigreca, Molleindustria, Guerriglia Marketing, Sexyshock, Phag Off and many others.




Grounded in the Gospel


Book Description

Historically, the church's ministry of grounding new believers in the essentials of the faith has been known as catechesis--systematic instruction in faith foundations, including what we believe, how we pray and worship, and how we conduct our lives. For most evangelicals today, however, this very idea is an alien concept. Packer and Parrett, concerned for the state of the church, seek to inspire a much needed evangelical course correction. This new book makes the case for a recovery of significant catechesis as a nonnegotiable practice of churches, showing the practice to be complementary to, and of no less value than, Bible study, expository preaching, and other formational ministries, and urging evangelical churches to find room for this biblical ministry for the sake of their spiritual health and vitality.




The Pirate's Dilemma


Book Description

Explores the influence of youth culture on transforming mainstream society through innovative cooperative venues and modern "do-it-yourself" values, in a report that reveals what can be learned through the indirect social experiments being performed by today's young artists and entrepreneurs. Reprint.




Crazy English


Book Description

In what other language, asks Lederer, do people drive on a parkway and park in a driveway, and your nose can run and your feet can smell? In CRAZY ENGLISH, Lederer frolics through the logic-boggling byways of our language, discovering the names for phobias you didn't know you could have, the longest words in our dictionaries, and the shortest sentence containing every letter in the alphabet. You'll take a bird's-eye view of our beastly language, feast on a banquet of mushrooming food metaphors, and meet the self-reflecting Doctor Rotcod, destined to speak only in palindromes.




Making Your Children's Ministry the Best Hour of Every Kid's Week


Book Description

Promiseland is Willow Creek’s highly successful children’s ministry. Using examples from Promiseland and churches of all sizes around the country, this book provides step by step guidance and creative application exercises to help churches develop a thriving children’s ministry—one that strives to be the best hour of every kid’s week. Included are Scripture-based principles and practical resources for church staff members and volunteers who agree with the critical role children’s ministry plays in a local church. Making Your Children’s Ministry the Best Hour of Every Kid’s Week, based on twenty-eight years of experience at Willow Creek, explains four ministry foundations: Mission, Vision, Values, and Strategy. Content includes: Detailed answers to questions facing every children’s ministry: • What does Jesus expect from children’s ministry? • How can we evangelize lost kids and disciple saved kids at the same time, and should we? • How do we engage kids so they don’t become bored? • How do we get better at recruiting and leading volunteers? • How can our ministry be a safe place for children? • Six specific ministry values that address the needs of today’s children • Practical first steps for ministries that want to get serious about change • Clear indicators of success in children’s ministry




Name Games


Book Description

Includes a potpourri of games for all ages; opportunities for integrating the curriculum; a developmental process based on the Orff-Schulwerk.




Steady Days


Book Description

You can apply the same techniques of efficiency, intention, and purpose that you've used in other careers to your most important position in life-motherhood. Steady Days takes you through the process of becoming a professional mother: one who is organized and excited to spend time with your young children. If you've ever felt overwhelmed by a lack of direction in your parenting, this book can help. You already have the skills you need to be an incredible mother. Empower yourself by reading Steady Days and implementing the ideas to benefit those important little people who call you "Mom." To learn more about the author, Jamie C. Martin, visit her blog at www.SteadyMom.com.




The Video Games Textbook


Book Description

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market