VB.NET Hacks & Pranks


Book Description

This study of the VB.NET programming language through hacks and pranks relates to all contemporary versions of the Windows family of operating systems, including Windows 9x, ME, NT, 2000, XP, and Server 2003. Windows GUI, shell, and multimedia and game programming are addressed along with tricks and secrets used in development. Developers are shown how to work with the .NET framework controls, how to build custom controls for Windows and web pages, and how to create their own structures from the building blocks offered by the .NET Framework. Windows paint and draw elements are also explained, as well as how to use the built-in graphics of Windows.




Indian National Bibliography


Book Description




Visual Basic .NET Power Coding


Book Description

bull; Demystifies aspects of Visual Basic .NET that are difficult to master, such as remoting, multithreading, reflection, security, and COM interoperability. bull; Contains in-depth coverage of topics barely touched upon in other books. bull; Author is a well-known and respected guru in the Microsoft programming community.







Google Hacks


Book Description

Explains how to take advantage of Google's user interface, discussing how to filter results, use Google's special services, integrate Google applications into a Web site or Weblog, write information retrieval programs, and play games.




Coding Freedom


Book Description

Who are computer hackers? What is free software? And what does the emergence of a community dedicated to the production of free and open source software--and to hacking as a technical, aesthetic, and moral project--reveal about the values of contemporary liberalism? Exploring the rise and political significance of the free and open source software (F/OSS) movement in the United States and Europe, Coding Freedom details the ethics behind hackers' devotion to F/OSS, the social codes that guide its production, and the political struggles through which hackers question the scope and direction of copyright and patent law. In telling the story of the F/OSS movement, the book unfolds a broader narrative involving computing, the politics of access, and intellectual property. E. Gabriella Coleman tracks the ways in which hackers collaborate and examines passionate manifestos, hacker humor, free software project governance, and festive hacker conferences. Looking at the ways that hackers sustain their productive freedom, Coleman shows that these activists, driven by a commitment to their work, reformulate key ideals including free speech, transparency, and meritocracy, and refuse restrictive intellectual protections. Coleman demonstrates how hacking, so often marginalized or misunderstood, sheds light on the continuing relevance of liberalism in online collaboration.




Game Master: Mansion Mystery


Book Description

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!




Professional VB.NET


Book Description

What is this book about? .NET is designed to provide a new environment within which you can develop almost any application to run on Windows (and possibly in the future on other platforms). Visual Basic .NET (VB.NET) is likely to be a very popular development tool for use with this framework. VB.NET is a .NET compliant language and, as such, has (except for legacy reasons) almost identical technical functionality as the new C# language and Managed Extensions for C++. Using VB.NET, you can develop a dynamic Web page, a component of a distributed application, a database access component, or a classic Windows desktop application. In order to incorporate Visual Basic into the .NET Framework, a number of new features have been added to it. In fact, the changes are so extensive that VB.NET should be viewed as a new language rather than simply as Visual Basic 7. However, these changes were necessary to give developers the features that they have been asking for: true object orientated programming, easier deployment, better interoperability, and a cohesive environment in which to develop applications. What does this book cover? In this book, we cover VB.NET virtually from start to finish: We begin by looking at the .NET Framework, and end by looking at best practices for deploying .NET applications. In between, we look at everything from database access to integration with other technologies such as XML, along with investigating the new features in detail. You will see that VB.NET has emerged as a powerful yet easy to use language that will allow you to target the Internet just as easily as the desktop. This book explains the underlying philosophy and design of the .NET Framework and Common Language Runtime (CLR) and explains the differences between Visual Basic 6 and Visual Basic .NET. You will learn how to Develop applications and components using Visual Studio .NET Effectively apply inheritance and interfaces when designing objects and components Organize your code using namespaces Handle errors using the Try...Catch...Finally structure Access data using ADO.NET and bind controls to the underlying data sources Create Windows applications and custom Windows controls Interoperate with COM and ActiveX components Create transactional and queuing components Use .NET Remoting to send serialized objects between clients and servers Create Windows Services Use VB.NET to access information on the Web Create and consume Web Services Secure your applications and code using the tools provided in the .NET Framework SDK Arrange your applications and libraries in assemblies and deploy them using Visual Studio .NET Who is this book for? This book is aimed at experienced Visual Basic developers who want to make the transition to VB.NET. What do you need to use this book? Although it is possible to create VB.NET applications using the command lines tools contained in the .NET Framework SDK, you will need Visual Studio .NET (Professional or higher), which includes the .NET Framework SDK, to use this book to the full. Here are some additional notes on what you may need: Some chapters make use of SQL Server 2000. However, you can also run the example code using MSDE (Microsoft Data Engine), which ships with Visual Studio .NET. Several chapters make use of Internet Information Services (IIS). IIS ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default. Chapter 18 makes use of MSMQ to work with queued transactions. MSMQ ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default.




Arduino + Visual Basic 6.0


Book Description

This book deals with Arduino + Visual basic 6.0 Serial communication and is a most suitable book for the beginner people in the field of Arduino and Pc based controlling system .contains are also chosen according to the need of beginner learner . This book will help you to learn about Arduino and Visual basic 6.0 basic interfaces. as name suggest this is a practical book so nothing is going to describe in detail just follow the steps and you will able to control all motors, Leds, Arduino base wireless Robot with your own visual basic 6.0 software. A large number of program and do it yourself activity are included to help reader to get a clear understanding of practical controlling. Every example is described with suitable breadboard circuit which made with Fritzing.org http: //fritzing.org/home/ software. Which gives a clear idea about circuit implementation with Arduino . And again visual basic 6.0 is a ideal for beginner to make a some cool projects with Arduino . I do all the program with Visual Basic 6.0 which works fine with windows 7, windows 8 (according to Microsoft Product Detail). This book will help you 1. Control Leds with Arduino and Visual Basic 6.0. 2. Control Dc Motor With Arduino and Visual Basic 6.0. 3. Control Stepper Motor with Arduino and Visual Basic 6.0. 4. Control Servo Motor with Arduino and Visual Basic 6.0. 5. Make voice guidance program in Visual Basic 6.0 6. Interfacing RF Module with Arduino and Visual Basic 6.0. 7. Make simple Pc operated Wireless Arduino Robot.




The Practice of Programming


Book Description

With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.