Vectorworks for Entertainment Design


Book Description

Vectorworks for Entertainment Design is the first book in the industry tailored for the entertainment professional. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre and Lighting Designers with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.




Vectorworks for Entertainment Design


Book Description

The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.




Vectorworks for Entertainment Design


Book Description

Vectorworks for Entertainment Design covers the complete design process for using Vectorworks in entertainment industry from developing ideas, visualizing ideas, and evolving them for execution. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging; real and virtually. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre Designers and Technicians with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.




Entertainment and Lighting Design with Vectorworks Spotlight - 2nd Edition


Book Description

This book, written by award-winning scenic and lighting designer Kevin Lee Allen, explores the use of the Vectorworks Spotlight with Renderworks program for use in the entertainment industries. While the methods and techniques described are applicable to film, television, concerts, exhibits, and themed architecture or interiors, this tutorial focuses on a project that creates a lighting, sound, and set designs for the stage, the root of entertainment design. From one step beyond traditional pencil thumbnails, this guide outlines a process of design development and collaboration with other designers and technical staff. The text is tutorial-based and directs the user to create two projects, each supported by a series of simple exercises. The first project is the creation of a simple 3D form, and the second project details the creation of scenic, sound, and lighting designs for a theoretical Broadway production of Romeo & Juliet. Each step of the process, created for either a sole practitioner or a designer working in a team, is laid out as an exercise with step-by-step directions and options to suit individual designers’ work preferences and tastes. The tutorial is perfect as either a classroom text or a self-guided training option.




Entertainment and Lighting Design with Vectorworks Spotlight, 3rd Edition


Book Description

This book, written by award-winning scenic and lighting designer Kevin Lee Allen, explores the use of the Vectorworks Spotlight with Renderworks program for use in the entertainment industries. While the methods and techniques described are applicable to film, television, concerts, exhibits, and themed architecture or interiors, this tutorial focuses on a project that creates a lighting, sound, and set designs for the stage, the root of entertainment design.




Entertainment and Lighting Design with Vectorworks Spotlight, 4th Edition


Book Description

This book, written by award-winning scenic and lighting designer Kevin Lee Allen, explores the use of the Vectorworks Spotlight with Renderworks program for use in the entertainment industries. While the methods and techniques described are applicable to film, television, concerts, exhibits, and themed architecture or interiors, this tutorial focuses on a project that creates a lighting, sound, and set designs for the stage, the root of entertainment design.




Drafting Fundamentals for the Entertainment Classroom


Book Description

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.







Stage Lighting


Book Description

Stage Lighting: Design Applications and More builds upon the information introduced in Stage Lighting: The Fundamentals to provide an in-depth reference to a number of specialty areas of lighting design, from traditional applications such as drama, dance, and designing for different venues, to more advanced applications such as concert, corporate, film and video, virtual, and other forms of entertainment lighting. Each chapter gives the essential background, design practices, and equipment details for each specialization, so readers can make informed decisions and ask informed questions when encountering each field. The book provides insight on the latest technology and includes profiles of prolific designers, such as James Moody, Jeff Ravitz, Alan Adelman, and Paul Gregory. Stage Lighting: Design Applications and More is intended to help lighting designers translate their theatrical skills to other areas of lighting design, and provides guidance on how to take those initial steps into new ventures in their lighting careers.




3D Printing Basics for Entertainment Design


Book Description

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.