Victorian Parlor Games
Author : Patrick Beaver
Publisher :
Page : 150 pages
File Size : 19,72 MB
Release : 1978
Category : Games & Activities
ISBN : 9780840766083
Author : Patrick Beaver
Publisher :
Page : 150 pages
File Size : 19,72 MB
Release : 1978
Category : Games & Activities
ISBN : 9780840766083
Author : Allison Levy
Publisher : Medieval Institute Publications
Page : 354 pages
File Size : 47,94 MB
Release : 2017-02-22
Category : History
ISBN : 1580442617
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.
Author : Chronicle Books
Publisher : Chronicle Books
Page : 195 pages
File Size : 35,37 MB
Release : 2024-10-15
Category : Games & Activities
ISBN : 1797231014
Bring a piece of history into your game night with this collection of fun and playable Victorian-era party games. Victorian Parlour Games is a beautifully designed and compact hardcover volume full of the classic, often silly, games played in the late 19th century. The Victorians loved fun and played hundreds and hundreds of party games. This endlessly delightful party games book collects some of the very best for your reference and pleasure. The irresistible combination of recognizable favorites and unexpected amusements includes: Charades Taboo Twenty Questions Laughing Game Fictionary Blindman’s Bluff Forfeits The Minister’s Cat Pass the Slipper Are you there, Moriarty? Elephant’s Foot Umbrella Stand Throwing the Smile Squeak Piggy Squeak Kim’s Game Blowing the Feather and many more! Each entry provides the original name of the game, any alternate names, the rules, and a brief history, complete with fun facts, notable connections (i.e., mentioned in a Charles Dickens novel, named after a Rudyard Kipling book, inspired by Sherlock Holmes, etc.), and what we call it today if the name has changed. Illustrations sprinkled throughout add to the fun and historical appeal of this unique game book, perfect for gifting or collecting. FOR FANS OF VICTORIANA: Anyone who loves the history and literature of the era knows how much those wacky Victorians liked their fun. Now, anyone can join in! PORTABLY POCKET-SIZED: This handy little volume is perfect to pop into a purse or satchel and take to the Dickens Fair, a historical reenactment, or any game night. FUN FOR ALL AGES: These games are easy to learn and quick to play. Get the whole family involved in some charmingly old-school delights that need very few extras beyond a deck of cards or a bit of mischievous spirit. Perfect for: Game players of all ages History buffs, trivia buffs, and fans of Victoriana Austen aficionados and Bridgerton watchers Dickens Fair and Christmas Carol attendees Family gift or game night host/hostess gift
Author : Simone Natale
Publisher : Penn State Press
Page : 240 pages
File Size : 29,38 MB
Release : 2016-03-31
Category : History
ISBN : 0271077379
In Supernatural Entertainments, Simone Natale vividly depicts spiritualism’s rise as a religious and cultural phenomenon and explores its strong connection to the growth of the media entertainment industry in the nineteenth century. He frames the spiritualist movement as part of a new commodity culture that changed how public entertainments were produced and consumed. Starting with the story of the Fox sisters, considered the first spiritualist mediums in history, Natale follows the trajectory of spiritualism in Great Britain and the United States from its foundation in 1848 to the beginning of the twentieth century. He demonstrates that spiritualist mediums and leaders adopted many of the promotional strategies and spectacular techniques that were being developed for the broader entertainment industry. Spiritualist mediums were indistinguishable from other professional performers, as they had managers and agents, advertised in the press, and used spectacularism to draw audiences. Addressing the overlap between spiritualism’s explosion and nineteenth-century show business, Natale provides an archaeology of how the supernatural became a powerful force in the media and popular culture of today.
Author : Maria Grace
Publisher :
Page : 130 pages
File Size : 46,15 MB
Release : 2014-11-12
Category : Christmas
ISBN : 9780692332337
Many Christmas traditions and images of 'old fashioned' holidays are based on Victorian celebrations. Going back just a little further, to the beginning of the 19th century, the holiday Jane Austen knew would have looked distinctly odd to modern sensibilities. How odd? Families rarely decorated Christmas trees. Festivities centered on socializing instead of gift-giving. Festivities focused on adults, with children largely consigned to the nursery. Holiday events, including balls, parties, dinners, and even weddings celebrations, started a week before Advent and extended all the way through to Twelfth Night in January. Take a step into history with Maria Grace as she explores the traditions, celebrations, games and foods that made up Christmastide in Jane Austen's era. Packed with information and rich with detail from period authors, Maria Grace transports the reader to a longed-for old fashioned Christmas. Non-fiction
Author : Dawn Hylton Gottlieb
Publisher : Warner Books (NY)
Page : 0 pages
File Size : 34,4 MB
Release : 1997
Category : Afternoon teas
ISBN : 9780446911733
This delightful party planner combines the magic of "Alice in Wonderland" with the timeless charm of tea, showing readers how to create six of their own magical tea parties with "Alice" themes, and featuring recipes for a wide variety of scrumptious treats. Full-color illustrations & photos.
Author : Victoria Ichizli-Bartels
Publisher : Independently Published
Page : 214 pages
File Size : 37,39 MB
Release : 2021-06-26
Category :
ISBN :
Turn your daily practices into fun and exciting games. Many people struggle to motivate themselves to start the day, work on a project, or maintain a healthy or otherwise beneficial habit. They consider many of their daily routines to be a necessary chore that they will never enjoy. The pioneer of Self-Gamification - a unique approach to turning life into fun games - Victoria Ichizli-Bartels, has discovered another way for herself, and offers this possibility to others by sharing her experiences. In this unconventional book on habits, Victoria shares the Super Sleeper game she created to ensure she got enough sleep, and how this success was extrapolated to the other habits and daily practices she wanted to develop. Read Gameful Habits, and you will learn the three skill sets required to succeed in your self-motivational games, i.e. any habits, projects, challenges, tasks, or other activities turned into fun games. These skill sets are: Seeing yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do; Identifying your dreams and goals, and taking action, one small and effortless step at a time, the kaizen way; Applying gamification; that is, seeing and treating whatever you are up to like a game, and learning to appreciate every step on the way with gameful rewards. These skill sets, which you can easily put into practice immediately - along with the awareness that when you turn your life into fun games, you are both the player and the designer of these games - will help you turn happiness into a lifestyle, and health and other beneficial practices into exciting games that you can't wait to design, play, and continue developing.
Author : Jonathan Kay
Publisher : Sutherland House Books
Page : 0 pages
File Size : 27,90 MB
Release : 2019-09-11
Category : Family & Relationships
ISBN : 9781999439545
The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.
Author : Victoria Ichizli-Bartels
Publisher : Independently Published
Page : 485 pages
File Size : 36,89 MB
Release : 2019-06-11
Category :
ISBN : 9781073323258
Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Read the book and learn how to motivate yourself by practicing self-gamification -- a unique self-help approach to implementing game design elements into your life. Master three skill sets to be successful in your self-motivational game design, your projects, and your life: See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.
Author : Ken Edwards
Publisher :
Page : 254 pages
File Size : 17,73 MB
Release : 2008
Category : Health & Fitness
ISBN : 9781740131025
Aboriginal and Torres Strait Islander sports games from all over Australia; aimed at school children from Kindergarten to Year 12; includes diagrams, background to each game, game rules, variations of the games, and teaching points.