Video Structure Meaning


Book Description

For over a century, motion pictures have entertained us, occasionally educated us, and even served a few specialized fields of study. Now, however, with the precipitous drop in prices and increase in image quality, motion pictures are as widespread as paperback books and postcards once were. Yet, theories and practices of analysis for particular genres and analytical stances, definitions, concepts, and tools that span platforms have been wanting. Therefore, we developed a suite of tools to enable close structural analysis of the time-varying signal set of a movie. We take an information-theoretic approach (message is a signal set) generated (coded) under various antecedents (sent over some channel) decoded under some other set of antecedents. Cultural, technical, and personal antecedents might favor certain message-making systems over others. The same holds true at the recipient end—yet, the signal set remains the signal set. In order to discover how movies work—their structure and meaning—we honed ways to provide pixel level analysis, forms of clustering, and precise descriptions of what parts of a signal influence viewer behavior. We assert that analysis of the signal set across the evolution of film—from Edison to Hollywood to Brakhage to cats on social media—yields a common ontology with instantiations (responses to changes in coding and decoding antecedents).




Video Structure Meaning


Book Description

For over a century, motion pictures have entertained us, occasionally educated us, and even served a few specialized fields of study. Now, however, with the precipitous drop in prices and increase in image quality, motion pictures are as widespread as paperback books and postcards once were. Yet, theories and practices of analysis for particular genres and analytical stances, definitions, concepts, and tools that span platforms have been wanting. Therefore, we developed a suite of tools to enable close structural analysis of the time-varying signal set of a movie. We take an information-theoretic approach (message is a signal set) generated (coded) under various antecedents (sent over some channel) decoded under some other set of antecedents. Cultural, technical, and personal antecedents might favor certain message-making systems over others. The same holds true at the recipient end-yet, the signal set remains the signal set. In order to discover how movies work-their structure and meaning-we honed ways to provide pixel level analysis, forms of clustering, and precise descriptions of what parts of a signal influence viewer behavior. We assert that analysis of the signal set across the evolution of film—from Edison to Hollywood to Brakhage to cats on social media—yields a common ontology with instantiations (responses to changes in coding and decoding antecedents).




How Video Works


Book Description

Most used book by professionals in broadcast and post production video departments in the entertainment industry! HOW VIDEO WORKS (formerly Videotape Theory & Operations) offers to the working video professional or student a complete and thorough guide to understanding how the analog and digital broadcast video signal is captured, recorded, transmitted, and broadcast, and the equipment that supports that process. Written in an easy to understand style, this book has been a bible for professionals in the video world since 1985. Update your library with this new version of an industry standard. HOW VIDEO WORKS will give you: * New digital technologies including hi-definition, compression and encoding. * A hands-on approach to learning about video recording, transmission, and playback. * Complete glossary of terms covering both analog and digital video. * Clear and easy to understand explanations-perfect for the new technician or non-tech creative professional. Contents: * Overview/Introduction * Electronic Photography * Scanning * Synchronizing the Signal * Transmitting the Signal * Color Video * Color Monitor Setup * Analog Waveform Monitors * Analog Vectorscopes * The Encoded Signal * Digital Theory * Digital Television Standards * High Definition Video * Digital Scopes * Compression * Magnetic Media * Optical Media * TimeCode * Audio For Video * Operations Overview * Test Signals & Media Problems Diana Weynand is an award-winning producer, director, editor, and co-founder of Weynand Training International (www.weynand.com), who has led the way in training on emerging technologies for the entertainment industry since 1981. She spent time as a videotape operator and online editor for ABC, and as Supervising Editor for the Barbara Walters Specials. She has been a columnist for numerous trade magazines and written several books on Final Cut Pro. She currently writes a monthly column on Hi-Definition for the entertainment news magazine, "Below The Line." Marcus Weise has over thirty-five years experience in the television industry. As an expert in the new digital technology, he has operated in both production and post production as an Associate Director, Online Editor and a Technical Consultant. He designed and oversaw the construction and eventually the operation of worldwide cable television facilities for TV Guide in Hollywood. Among his many credits as a Hi-Definition online editor are CSI and CSI Miami.




Flexible Query Answering Systems


Book Description

This book constitutes the refereed proceeding of the 7th International Conference on Flexible Query Answering Systems, FQAS 2006, held in Milan, Italy in June 2006. The 60 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on flexibility in database management and quering, vagueness and uncertainty in XML quering and retrieval, information retrieval and filtering, multimedia information access, user modeling and personalization, knowledge and data extraction, intelligent information extraction from text, and knowledge representation and reasoning.




Frontier Computing


Book Description

This book gathers the proceedings of the 11th International Conference on Frontier Computing, held in Seoul, on July 13–17, 2021, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, Web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, Web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.




Handbook of Video Databases


Book Description

Technology has spurred the growth of huge image and video libraries, many growing into the hundreds of terabytes. As a result there is a great demand among organizations for the design of databases that can effectively support the storage, search, retrieval, and transmission of video data. Engineers and researchers in the field demand a comprehensi




The Oxford Handbook of New Audiovisual Aesthetics


Book Description

This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.




Writing Guide with Handbook


Book Description

Writing Guide with Handbook aligns to the goals, topics, and objectives of many first-year writing and composition courses. It is organized according to relevant genres, and focuses on the writing process, effective writing practices or strategies—including graphic organizers, writing frames, and word banks to support visual learning—and conventions of usage and style. The text includes an editing and documentation handbook, which provides information on grammar and mechanics, common usage errors, and citation styles. Writing Guide with Handbook breaks down barriers in the field of composition by offering an inviting and inclusive approach to students of all intersectional identities. To meet this goal, the text creates a reciprocal relationship between everyday rhetoric and the evolving world of academia. Writing Guide with Handbook builds on students’ life experiences and their participation in rhetorical communities within the familiar contexts of personal interaction and social media. The text seeks to extend these existing skills by showing students how to construct a variety of compelling compositions in a variety of formats, situations, and contexts. The authors conceived and developed Writing Guide with Handbook in 2020; its content and learning experiences reflect the instructional, societal, and individual challenges students have faced. The authors invite students and instructors to practice invitational discussions even as they engage in verbal and written argument. Instructors will be empowered to emphasize meaning and voice and to teach empathy as a rhetorical strategy. Students will be empowered to negotiate their identities and their cultures through language as they join us in writing, discovering, learning, and creating. This is an adaptation of Writing Guide with Handbook by OpenStax. You can access the textbook as pdf for free at openstax.org. Minor editorial changes were made to ensure a better ebook reading experience. This is an open educational resources (OER) textbook for university and college students. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution 4.0 International License.




Virtual Storytelling. Using Virtual Reality Technologies for Storytelling


Book Description

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.




IETE Technical Review


Book Description