Book Description
Discusses how scientists are taking inanimate materials such as computer software and robots and making them behave like living organisms, known as artificial life or ALife.
Author : Mark Ward
Publisher : Macmillan
Page : 321 pages
File Size : 13,83 MB
Release : 2000-11-14
Category : Computers
ISBN : 031226691X
Discusses how scientists are taking inanimate materials such as computer software and robots and making them behave like living organisms, known as artificial life or ALife.
Author : Mark Ward
Publisher : Macmillan
Page : 295 pages
File Size : 24,34 MB
Release : 2014-06-24
Category : Computers
ISBN : 1466874309
Harmless artificial life forms are on the loose on the Internet. Computer viruses and even robots are now able to evolve like their biological counterparts. Telecommunications companies are sending small packets of software to go forth and multiply to cope with ever-increasing telephone traffic. Protein-based computers are on the agenda, and a team in Japan is building an organic brain as clever as a kitten. Welcome to the startling world of Artificial Life. Artificial Life scientists are taking inanimate materials such as computer software and robots and making them behave just like living organisms. In the process they are discovering much about what drives evolution and just what it means to say that something is alive. Virtual Organisms traces the origins of this field from the days when it was practiced by a few maverick scientists to the present and the current boom in Alife research. Leading technology correspondent Mark Ward presents a fascinating survey of current ideas about the origins of life and the engines of evolution. Through interviews with leading developers of Artificial Life, and through his own compelling research, Ward shows how the convergence of technology with biology has enormous implications. In an accessible, entertaining manner, Virtual Organisms reveals an unexplored avenue in predicting the future of Artificial Life, and whether new forms of Alife may be evolving beyond their designer's control.
Author : Benoit Hardy-Vallée
Publisher : Cambridge Scholars Publishing
Page : 250 pages
File Size : 49,24 MB
Release : 2009-03-26
Category : Psychology
ISBN : 1443807087
Cognitive science faces a major methodological and conceptual change since the 90's. Whereas the brain was traditionally conceived as being the only seat of intelligence, many researches emphasize the entrenchment of the brain in body, context and culture. In 2006, a conference was held at the Université du Québec à Montréal (UQAM) and allowed researchers from various fields to interact and discuss such issues. Cognitio 2006 was an occasion for philosophers, cognitive scientists and biologists to present the latest developments in their discipline, and this book aims at providing a general overview of current research on embodied, situated and distributed cognition.
Author : Mitra Baratchi
Publisher : Springer Nature
Page : 203 pages
File Size : 19,48 MB
Release : 2021-05-19
Category : Computers
ISBN : 3030766403
This book contains a selection of the best papers of the 32nd Benelux Conference on Artificial Intelligence, BNAIC/Benelearn 2020, held in Leiden, The Netherlands, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 12 papers presented in this volume were carefully reviewed and selected from 41 regular submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI and education, and data analysis. The chapter 11 is published open access under a CC BY license (Creative Commons Attribution 4.0 International License) Chapter “Gaining Insight into Determinants of Physical Activity Using Bayesian Network Learning” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
Author : Brian Rotman
Publisher : Duke University Press
Page : 217 pages
File Size : 34,38 MB
Release : 2008-07-16
Category : Computers
ISBN : 0822389118
Becoming Beside Ourselves continues the investigation that the renowned cultural theorist and mathematician Brian Rotman began in his previous books Signifying Nothing and Ad Infinitum...The Ghost in Turing’s Machine: exploring certain signs and the conceptual innovations and subjectivities that they facilitate or foreclose. In Becoming Beside Ourselves, Rotman turns his attention to alphabetic writing or the inscription of spoken language. Contending that all media configure what they mediate, he maintains that alphabetic writing has long served as the West’s dominant cognitive technology. Its logic and limitations have shaped thought and affect from its inception until the present. Now its grip on Western consciousness is giving way to virtual technologies and networked media, which are reconfiguring human subjectivity just as alphabetic texts have done for millennia. Alphabetic texts do not convey the bodily gestures of human speech: the hesitations, silences, and changes of pitch that infuse spoken language with affect. Rotman suggests that by removing the body from communication, alphabetic texts enable belief in singular, disembodied, authoritative forms of being such as God and the psyche. He argues that while disembodied agencies are credible and real to “lettered selves,” they are increasingly incompatible with selves and subjectivities formed in relation to new virtual technologies and networked media. Digital motion-capture technologies are restoring gesture and even touch to a prominent role in communication. Parallel computing is challenging the linear thought patterns and ideas of singularity facilitated by alphabetic language. Barriers between self and other are breaking down as the networked self is traversed by other selves to become multiple and distributed, formed through many actions and perceptions at once. The digital self is going plural, becoming beside itself.
Author : Desmond Keegan
Publisher : Routledge
Page : 240 pages
File Size : 31,27 MB
Release : 2005-08-15
Category : Education
ISBN : 113487832X
According to UNESCO statistics, 10 million of the world's 600 million students study at a distance. Theoretical Principles of Distance Education seeks to lay solid foundations for the education of these students and for the structures within which they study. As a more industrialised form of education provision, distance education is well adapted to the use of new communication technologies, and brings to education many of the strengths and dangers of post-industrialism. The central focus of the study of distance education is the placing of the student at home or at work and the justification of the abandonment in this form of education of interpersonal, face-to-face communication, previously considered to be a cultural imperative for education in both east and west. This book explores the problems that distance education poses to the theorist, bringing together an international team of distance educators to address these issues for the first time in a systematic way. The team comprises theoreticians, administrators, experts in educational technology and adult education, experts in learning from video machines, from computers and other forms of technology. Contributions from Italy, and Scandinavia contrast with viewpoints provided by scholars from the US, Canada, Australia, and the UK.
Author : Stefan Helmreich
Publisher : Princeton University Press
Page : 325 pages
File Size : 49,29 MB
Release : 2015-10-27
Category : Social Science
ISBN : 140087386X
What is life? What is water? What is sound? In Sounding the Limits of Life, anthropologist Stefan Helmreich investigates how contemporary scientists—biologists, oceanographers, and audio engineers—are redefining these crucial concepts. Life, water, and sound are phenomena at once empirical and abstract, material and formal, scientific and social. In the age of synthetic biology, rising sea levels, and new technologies of listening, these phenomena stretch toward their conceptual snapping points, breaching the boundaries between the natural, cultural, and virtual. Through examinations of the computational life sciences, marine biology, astrobiology, acoustics, and more, Helmreich follows scientists to the limits of these categories. Along the way, he offers critical accounts of such other-than-human entities as digital life forms, microbes, coral reefs, whales, seawater, extraterrestrials, tsunamis, seashells, and bionic cochlea. He develops a new notion of "sounding"—as investigating, fathoming, listening—to describe the form of inquiry appropriate for tracking meanings and practices of the biological, aquatic, and sonic in a time of global change and climate crisis. Sounding the Limits of Life shows that life, water, and sound no longer mean what they once did, and that what count as their essential natures are under dynamic revision.
Author : Hitoshi Iba
Publisher : CRC Press
Page : 316 pages
File Size : 24,57 MB
Release : 2013-06-24
Category : Computers
ISBN : 1466562404
Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that i
Author : Mark A. Bedau
Publisher : Cambridge University Press
Page : 443 pages
File Size : 45,58 MB
Release : 2018-11-22
Category : Philosophy
ISBN : 1108722067
Introduces a broad range of scientific and philosophical issues about life through the original historical and contemporary sources.
Author : Jon McCormack
Publisher : Springer Science & Business Media
Page : 441 pages
File Size : 15,37 MB
Release : 2012-08-21
Category : Computers
ISBN : 3642317278
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.