The Edge of Vision


Book Description

From the beginning, abstraction has been intrinsic to photography, and its persistent popularity reveals much about the medium. Now available in an affordable paperback edition, The Edge of Vision: The Rise of Abstraction in Photography is the first book in English to document this phenomenon and to put it into historical context, while also examining the diverse approaches thriving within contemporary photography. Author Lyle Rexer examines abstraction at pivotal moments, starting with the inception of photography, when many of the pioneers believed the camera might reveal other aspects of reality. The Edge of Vision traces subsequent explorations--from the Photo-Secessionists, who emphasized process and emotional expression over observed reality, to Modernist and Surrealist experiments. In the decades to follow, in particular from the 1950s through the 1980s, a multitude of photographers--Edward Weston, Aaron Siskind, Barbara Kasten, Ellen Carey and James Welling among them--took up abstraction from a variety of positions. Finally, Rexer explores the influence the history of abstraction exerts on contemporary thinking about the medium. Many contemporary artists--most prominently Penelope Umbrico, Michael Flomen, and Adam Broomberg and Oliver Chanarin--reject classic definitions of photography's documentary dimension in favor of other conceptually inflected possibilities, somewhere between painting and sculpture, that include the manipulation of process and printing. In addition to Rexer's engagingly written and richly illustrated history, this volume includes a selection of primary texts from and interviews with key practitioners and critics, such as Alvin Langdon Coburn, László Moholy-Nagy, Gottfried Jägger, Silvio Wolf and Walead Beshty.




Practical Deep Learning for Cloud, Mobile, and Edge


Book Description

Whether you’re a software engineer aspiring to enter the world of deep learning, a veteran data scientist, or a hobbyist with a simple dream of making the next viral AI app, you might have wondered where to begin. This step-by-step guide teaches you how to build practical deep learning applications for the cloud, mobile, browsers, and edge devices using a hands-on approach. Relying on years of industry experience transforming deep learning research into award-winning applications, Anirudh Koul, Siddha Ganju, and Meher Kasam guide you through the process of converting an idea into something that people in the real world can use. Train, tune, and deploy computer vision models with Keras, TensorFlow, Core ML, and TensorFlow Lite Develop AI for a range of devices including Raspberry Pi, Jetson Nano, and Google Coral Explore fun projects, from Silicon Valley’s Not Hotdog app to 40+ industry case studies Simulate an autonomous car in a video game environment and build a miniature version with reinforcement learning Use transfer learning to train models in minutes Discover 50+ practical tips for maximizing model accuracy and speed, debugging, and scaling to millions of users




The Pro's Edge


Book Description

Learn the hottest techniques available to take strokes off your golf game!




Three-dimensional Computer Vision


Book Description

This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.




Computer Vision for Visual Effects


Book Description

This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.




Hands-On Java Deep Learning for Computer Vision


Book Description

Leverage the power of Java and deep learning to build production-grade Computer Vision applications Key FeaturesBuild real-world Computer Vision applications using the power of neural networks Implement image classification, object detection, and face recognitionKnow best practices on effectively building and deploying deep learning models in JavaBook Description Although machine learning is an exciting world to explore, you may feel confused by all of its theoretical aspects. As a Java developer, you will be used to telling the computer exactly what to do, instead of being shown how data is generated; this causes many developers to struggle to adapt to machine learning. The goal of this book is to walk you through the process of efficiently training machine learning and deep learning models for Computer Vision using the most up-to-date techniques. The book is designed to familiarize you with neural networks, enabling you to train them efficiently, customize existing state-of-the-art architectures, build real-world Java applications, and get great results in a short space of time. You will build real-world Computer Vision applications, ranging from a simple Java handwritten digit recognition model to real-time Java autonomous car driving systems and face recognition models. By the end of this book, you will have mastered the best practices and modern techniques needed to build advanced Computer Vision Java applications and achieve production-grade accuracy. What you will learnDiscover neural networks and their applications in Computer VisionExplore the popular Java frameworks and libraries for deep learningBuild deep neural networks in Java Implement an end-to-end image classification application in JavaPerform real-time video object detection using deep learningEnhance performance and deploy applications for productionWho this book is for This book is for data scientists, machine learning developers and deep learning practitioners with Java knowledge who want to implement machine learning and deep neural networks in the computer vision domain. You will need to have a basic knowledge of Java programming.




Deep Learning for Vision Systems


Book Description

How does the computer learn to understand what it sees? Deep Learning for Vision Systems answers that by applying deep learning to computer vision. Using only high school algebra, this book illuminates the concepts behind visual intuition. You'll understand how to use deep learning architectures to build vision system applications for image generation and facial recognition. Summary Computer vision is central to many leading-edge innovations, including self-driving cars, drones, augmented reality, facial recognition, and much, much more. Amazing new computer vision applications are developed every day, thanks to rapid advances in AI and deep learning (DL). Deep Learning for Vision Systems teaches you the concepts and tools for building intelligent, scalable computer vision systems that can identify and react to objects in images, videos, and real life. With author Mohamed Elgendy's expert instruction and illustration of real-world projects, you’ll finally grok state-of-the-art deep learning techniques, so you can build, contribute to, and lead in the exciting realm of computer vision! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology How much has computer vision advanced? One ride in a Tesla is the only answer you’ll need. Deep learning techniques have led to exciting breakthroughs in facial recognition, interactive simulations, and medical imaging, but nothing beats seeing a car respond to real-world stimuli while speeding down the highway. About the book How does the computer learn to understand what it sees? Deep Learning for Vision Systems answers that by applying deep learning to computer vision. Using only high school algebra, this book illuminates the concepts behind visual intuition. You'll understand how to use deep learning architectures to build vision system applications for image generation and facial recognition. What's inside Image classification and object detection Advanced deep learning architectures Transfer learning and generative adversarial networks DeepDream and neural style transfer Visual embeddings and image search About the reader For intermediate Python programmers. About the author Mohamed Elgendy is the VP of Engineering at Rakuten. A seasoned AI expert, he has previously built and managed AI products at Amazon and Twilio. Table of Contents PART 1 - DEEP LEARNING FOUNDATION 1 Welcome to computer vision 2 Deep learning and neural networks 3 Convolutional neural networks 4 Structuring DL projects and hyperparameter tuning PART 2 - IMAGE CLASSIFICATION AND DETECTION 5 Advanced CNN architectures 6 Transfer learning 7 Object detection with R-CNN, SSD, and YOLO PART 3 - GENERATIVE MODELS AND VISUAL EMBEDDINGS 8 Generative adversarial networks (GANs) 9 DeepDream and neural style transfer 10 Visual embeddings




Feature Extraction and Image Processing for Computer Vision


Book Description

Feature Extraction and Image Processing for Computer Vision is an essential guide to the implementation of image processing and computer vision techniques, with tutorial introductions and sample code in Matlab. Algorithms are presented and fully explained to enable complete understanding of the methods and techniques demonstrated. As one reviewer noted, "The main strength of the proposed book is the exemplar code of the algorithms." Fully updated with the latest developments in feature extraction, including expanded tutorials and new techniques, this new edition contains extensive new material on Haar wavelets, Viola-Jones, bilateral filtering, SURF, PCA-SIFT, moving object detection and tracking, development of symmetry operators, LBP texture analysis, Adaboost, and a new appendix on color models. Coverage of distance measures, feature detectors, wavelets, level sets and texture tutorials has been extended. - Named a 2012 Notable Computer Book for Computing Methodologies by Computing Reviews - Essential reading for engineers and students working in this cutting-edge field - Ideal module text and background reference for courses in image processing and computer vision - The only currently available text to concentrate on feature extraction with working implementation and worked through derivation




Computer and Machine Vision


Book Description

Computer and Machine Vision: Theory, Algorithms, Practicalities (previously entitled Machine Vision) clearly and systematically presents the basic methodology of computer and machine vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fourth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date tutorial text suitable for graduate students, researchers and R&D engineers working in this vibrant subject. Key features include: Practical examples and case studies give the 'ins and outs' of developing real-world vision systems, giving engineers the realities of implementing the principles in practice. New chapters containing case studies on surveillance and driver assistance systems give practical methods on these cutting-edge applications in computer vision. Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. Updated content and new sections cover topics such as human iris location, image stitching, line detection using RANSAC, performance measures, and hyperspectral imaging. The 'recent developments' section now included in each chapter will be useful in bringing students and practitioners up to date with the subject. Roy Davies is Emeritus Professor of Machine Vision at Royal Holloway, University of London. He has worked on many aspects of vision, from feature detection to robust, real-time implementations of practical vision tasks. His interests include automated visual inspection, surveillance, vehicle guidance and crime detection. He has published more than 200 papers, and three books - Machine Vision: Theory, Algorithms, Practicalities (1990), Electronics, Noise and Signal Recovery (1993), and Image Processing for the Food Industry (2000); the first of these has been widely used internationally for more than 20 years, and is now out in this much enhanced fourth edition. Roy holds a DSc at the University of London, and has been awarded Distinguished Fellow of the British Machine Vision Association, and Fellow of the International Association of Pattern Recognition.




Computer Vision Technology for Food Quality Evaluation


Book Description

The first book in this rapidly expanding area, Computer Vision Technology for Food Quality Evaluation thoroughly discusses the latest advances in image processing and analysis. Computer vision has attracted much research and development attention in recent years and, as a result, significant scientific and technological advances have been made in quality inspection, classification and evaluation of a wide range of food and agricultural products. This unique work provides engineers and technologists working in research, development, and operations in the food industry with critical, comprehensive and readily accessible information on the art and science of computer vision technology. Undergraduate and postgraduate students and researchers in universities and research institutions will also find this an essential reference source.· Discusses novel technology for recognizing objects and extracting quantitative information from digital images in order to provide objective, rapid, non-contact and non-destructive quality evaluation. · International authors with both academic and professional credentials address in detail one aspect of the relevant technology per chapter making this ideal for textbook use· Divided into three parts, it begins with an outline of the fundamentals of the technology, followed by full coverage of the application in the most researched areas of meats and other foods, fruits, vegetables and grains.