W.I.T.C.H.: The Graphic Novel, Part I. The Twelve Portals, Vol. 1


Book Description

Twelve portals have opened between Earth and the dark world of Metamoor, weakening the mystic veil that separates the two and protects humanity from an evil that threatens to consume it. Five girls have been chosen as Guardians to stand against this menace. Gifted with powers over the elements, Will, Irma, Taranee, Cornelia, and Hay Lin step into their new roles and together become the force for good known as W.I.T.C.H.!




W.I.T.C.H.: The Graphic Novel, Part I. The Twelve Portals, Vol. 2


Book Description

The new Guardians continue their mission to close the twelve portals to Metamoor that threaten their world. When the prediction that they will be betrayed by someone close to them comes to pass, though, can the W.I.T.C.H. girls pull together, or will they come apart at the seams...?




W.I.T.C.H.: The Graphic Novel, Part I. The Twelve Portals, Vol. 3


Book Description

The final confrontation is at hand, and the girls must find a way to take down the evil Prince Phobos and reclaim the crown of Meridian! Who will emerge victorious in the showdown between light and darkness??




W.I.T.C.H.: The Graphic Novel, Part IX. 100% W.I.T.C.H., Vol. 3


Book Description

The Magic in the Mundane Having defeated countless enemies, the girls are always on high alert...but when an attack finally does come, it’s from a surprising enemy-the Earth itself! From grappling with the elements to struggling with relationships, there’s never a quiet day for W.I.T.C.H.!




W.I.T.C.H. Graphic Novel #2: Meridian Magic: W.I.T.C.H.: Meridian Magic - Graphic Novel #2


Book Description

When Irma suspects that their math teacher isn't what she seems, Will, Irma, Taranee, Cornelia, and Hay Lin find themselves entering the underworld of Metamoor. Taranee is held prisoner in Meridian by Elyon and the other four must figure out a way to get her back.




W.I.T.C.H.: The Graphic Novel, Part IX. 100% W.I.T.C.H., Vol. 2


Book Description

THE MAGIC IN THE MUNDANE Having defeated countless enemies, the girls are always on high alert...but when an attack finally does come, it’s from a surprising enemy—the Earth itself! From grappling with the elements to struggling with relationships, there’s never a quiet day for W.I.T.C.H.!







W.I.T.C.H.: The Graphic Novel, Part VIII. Teach 2b W.I.T.C.H., Vol. 3


Book Description

Time to Hit the Road! William’s been kidnapped! Takeda’s plan to lure W.I.T.C.H. into the Fast World succeeds as the girls rush to rescue Will’s baby brother. But what they discover on the other side is a situation far more perilous than they could have imagined. Between the reigning sovereign and the leader of the rebellion, whom can W.I.T.C.H. trust...?




W.I.T.C.H.: The Graphic Novel, Part IX. 100% W.I.T.C.H., Vol. 1


Book Description

THE MAGIC IN THE MUNDANE Saving the world isn’t easy...but real life can be even harder! There’s no rest for the W.I.T.C.H. girls as they navigate van troubles, crushes, and the first day of school-all on top of keeping Kandrakar free from danger. But no matter how difficult things get, they’ve always got each other’s backs!




W.I.T.C.H.: The Graphic Novel, Part VIII. Teach 2b W.I.T.C.H., Vol. 2


Book Description

Time to Hit the Road! Magical people are popping up all over Heatherfield, and it’s W.I.T.C.H’s duty to teach them how to control their powers! Now that they have a way to locate potential students, the girls are ready to hit the road in their new van and become teachers. But Takeda has his own plans to eradicate magic from this world, and it may soon be time for him to make his move!




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