Virtual War


Book Description

Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images. Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.




Virtual War


Book Description

"Virtual War" describes the latest phase in modern combat: war fought by remote control. Kosovo was such a virtual war, a war in which US and NATO forces did the fighting but only Kosovars and Serbs did the dying. Ignatieff raises the troubling possibility that virtual wars, so much easier to fight, could become the way superpowers impose their will in the century ahead.




Virtuous War


Book Description

Virtuous War is the first book to map the emergence and judge the consequences of a new military-industrial-media-entertainment network. James Der Derian takes the reader from a family history of war and genocide to new virtual battlespaces in the Mojave Desert, Silicon Valley, Hollywood and American universities. He tracks the convergence of cyborg technologies, video games, media spectacles, war movies, and do-good ideologies that produced a chimera of high-tech, low-risk ‘virtuous wars’. In this newly updated edition, he reveals how a misguided faith in virtuous war to right the wrongs of the world instead paved the way for a flawed response to 9/11 and a disastrous war in Iraq. Blinded by virtue, emboldened by technological superiority, seized by a mimetic terror, the US blundered from one foreign fiasco to the next. Taking the long view as well as getting up close to the war machine, Virtuous War provides a compelling alternative to the partisan politics, instant analysis and technical fixes that currently bedevil US national security policy.




Digital War


Book Description

Digital War offers a comprehensive overview of the impact of digital technologies upon the military, the media, the global public and the concept of ‘warfare’ itself. This introductory textbook explores the range of uses of digital technology in contemporary warfare and conflict. The book begins with the 1991 Gulf War, which showcased post-Vietnam technological developments and established a new model of close military and media management. It explores how this model was reapplied in Kosovo (1999), Afghanistan (2001) and Iraq (2003), and how, with the Web 2.0 revolution, this informational control broke down. New digital technologies allowed anyone to be an informational producer leading to the emergence of a new mode of ‘participative war’, as seen in Gaza, Iraq and Syria. The book examines major political events of recent times, such as 9/11 and the War on Terror and its aftermath. It also considers how technological developments such as unmanned drones and cyberwar have impacted upon global conflict and explores emerging technologies such as soldier-systems, exo-skeletons, robotics and artificial intelligence and their possible future impact. This book will be of much interest to students of war and media, security studies, political communication, new media, diplomacy and IR in general.




War, Virtual War and Society


Book Description

Rarely do academics and policymakers have the opportunity to sit down together and contemplate the broadest consequences of war. Our comprehension has traditionally been limited to war’s causes, execution, promotion, opposition, and immediate political and economic ends and aftermath. But just as public health researchers are becoming aware of unexpected, subtle and powerful consequences of human economic action, we are beginning to realize that war has many short- and long-term consequences that we poorly understand but cannot afford to neglect. These papers contribute to a growing discourse among academics, scholars and lawmakers that is questioning and rethinking the nature and purpose of war. By studying the effects of war on communities we can more readily understand and anticipate the consequences of present and future conflicts. Such an understanding might well enable us to plan and execute military action with a more clearly defined set of post-war goals in mind. Whereas traditionally a government at war seeks the defeat of the adversary as its primary and often sole aim, through a clearer understanding of war’s effects other aims will also become prominent. War, like surgery, could gradually become more refined, could minimize damage in ways that are currently unimaginable, and could involve an increasingly heavy responsibility to prepare for and facilitate reconstruction. Projects such as this volume are, of course, only the beginning. The more we understand the evolving nature of war, the better prepared we will be to protect communities from its harmful effects.




War Virtually


Book Description

War virtually -- Requiem for a robot -- Pentagon West -- The dark arts -- Juggernaut -- Precogs, Inc. -- Postdata -- Acknowlegements -- Appendix : sub-rosa research.




Playing War


Book Description

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.




The Incel Rebellion


Book Description

The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. Drawing on ethnographic research and interviews,this book provides an insight into the development of the manosphere, and the extent to which the influence and philosophy of incel is penetrating mainstream culture.




Putin's Virtual War


Book Description

Analyzes Russia's historical position in the world and the rise and fall of the Soviet Union by looking at Putin's background and his rise to power. With his elfin poker face, receding short golden hair, diminutive but muscular body, and stiff clipped gait, Vladimir Putin is among the world's most recognizable leaders. He has tightly ruled Russia since 31 December 1999, and will firmly assert power from the Kremlin for the foreseeable future. Many fear and loath him for his brutality, for ordering opponents imprisoned on trumped up charges and even murdered. Yet most Russians adore him for rebuilding the economy, state authority, and national pride. What drives Putin? Much more than greed for money and power animates him. He is a zealous nationalist deadset to make Russia great again. He mourns the Soviet Union's breakup as 'the greatest political catastrophe of the twentieth century.' Putin's nostalgia is understandable. The Russian empire peaked in territory, population, military power, and prestige when it was called the Soviet Union. Putin has mastered the art of power. Depending on what is at stake, that involves the deft wielding of appropriate or 'smart' ingredients of 'hard' physical power like armored divisions, multinational corporations, and assassins, and 'soft' psychological power like diplomats, honey-traps, cyber-trolls, and fake news factories to defeat threats and seize opportunities. Russian hackers penetrated the Democratic National Committee (DNC) and Hillary Clinton's campaign organization, extracted tens of thousands of potentially embarrassing emails, and posted them on WikiLeaks. As the Kremlin's latest ruler, Putin, like most of his predecessors, is as realistic as he is ruthless. He knows the limits of Russian hard and soft power while constantly trying to expand them. He is doing whatever he can to advance Russian national interests as he interprets them. In Putin's mind, Russia can rise only as far as the West can fall. And on multiple fronts he is methodically advancing to those ends. Putin's Virtual War reveals just how and why he does so, and the dire consequences for America, Europe, and the world beyond.




A Legal History of the Civil War and Reconstruction


Book Description

This book provides a succinct and accessible account of the critical role of legal and constitutional issues of the American Civil War.