Watching Anime, Reading Manga


Book Description

Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site




Anime


Book Description

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.




Torture Princess: Fremd Torturchen (manga)


Book Description

Kaito Sena's life hasn't exactly been easy. Unfortunately for him, death isn't about to get any better. Summoned by none other than Elisabeth Le Fanu, the "Torture Princess," Kaito has to choose what he wants for his second life-be her butler, or die a long, painful death by torture. What is he to do but become her servant...and help her eliminate the fourteen ranked demons wreaking havoc in the world! See the original light novel come to life in this gritty manga adaptation!




Fluent Japanese from Anime and Manga


Book Description

Half of the people who see the title to this book might be thinking, "Learn Japanese by watching anime? What a load of crap!" Such a thing certainly sounds like a crazy pipe dream that a great number of anime fans share. And if you watch anime with English subtitles like most people, Japanese fluency will remain merely a dream. You will not learn Japanese outside a small handful of basic words. If you turned off the English subtitles, you would be taking your first steps towards a successful Japanese language learning program. Of course, this is not the only step either. The following steps contained within this book describe a fascinating process of how anyone can learn Japanese to fluency through the material he or she watches and reads for fun. Inside of this book is a method that allows you to learn and never forget thousands of new Japanese vocabulary words, phrases, grammar points, and kanji that you encounter from any Japanese language source of your choice. This includes anime, manga, dramas, movies, videos, music, video games, and visual novels. This is a book dedicated to answering the question of how to speak Japanese fluently by extensively reading and listening to native Japanese language materials. If you are looking for a Japanese language textbook that teaches Japanese grammar, vocabulary, and kanji, you will not find it here. But if you are struggling with the question of how to learn Japanese or if you have trouble remembering the Japanese language that you have learned, why not try something new and different? Use this book to help you learn Japanese language from Dragon Ball, Sword Art Online, Naruto, One Piece, Fairy Tail, One Punch Man, Death Note, Bleach, Attack on Titan, and more!




Anime and Manga


Book Description




Reading Japan Cool


Book Description

Japanese animation, video games, and manga have attracted fans around the world. The characters, the stories, and the sensibilities that come out of these cultural products are together called Japan Cool. This is not a sudden fad, but is rooted in manga—Japanese comics—which since the mid-1940s have developed in an exponential way. In spite of a gradual decline in readership, manga still commands over a third of the publishing output. The volume of manga works that is being produced and has been through history is enormous. There are manga publications that attract readers of all ages and genders. The diversity in content attracts readers well into adulthood. Surveys on reading practices have found that almost all Japanese people read manga or have done so at some point in their lives. The skills of reading manga are learned by readers themselves, but learned in the context of other readers and in tandem with school learning. Manga reading practices are sustained by the practices of other readers, and manga content therefore serves as a topic of conversation for both families and friends. Moreover, manga is one of the largest sources of content for media production in film, television, and video games. Manga literacy, the practices of the readers, the diversity of titles, and the sheer number of works provide the basis for the movement recognized as Japan Cool. Reading Japan Cool is directed at an audience of students of Japanese studies, discourse analysts, educators, parents, and manga readers.




Encyclopedia of Romance Fiction


Book Description

As the first encyclopedia solely devoted to the popular romance fiction genre, this resource provides a wealth of information on all aspects of the subject. Romance fiction accounts for a large share of book sales each year, and contrary to popular belief, not all of its readers are women: roughly 16 percent are men. This enormously popular genre continues to captivate people reading for pleasure, and it also commands a growing amount of academic interest. Included are alphabetically arranged reference entries on significant authors along with works, themes, and other topics. The articles are written by scholars, librarians, and industry professionals with a deep knowledge of the genre and so provide a thorough understanding of the subject. An index provides easy access to information within the entries, and bibliographies at the end of each entry, a general bibliography, and a suggested romance reading list allow for further study of the genre.




Anime


Book Description

Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.




Inside the World of Comic Books


Book Description

From gutter business to art form, an engaging, provocative look at all things comic book.




Mangaddicts: French Teenagers and Manga Reading


Book Description

Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.