We Can Use Coins (Teacher Guide)


Book Description










We Can Use Coins


Book Description

In this book, readers learn about different coins and their value of each coin.




Teacher's Guide


Book Description

This helpful Teacher's Guide bridges the gap between school and home to give children a more cohesive learning environment by creating a common language for the school, teachers, and parents. With ideas and supporting materials for fun, easy-to-implement family-night activities centered around a content area, teachers can easily encourage parent involvement and help seventh-grade students succeed and achieve.




Connecting Math Concepts: Teacher's guide


Book Description

Develops learning from component skills to applications and problem solving, not from applications to skills.




Cool English Level 3 Teacher's Guide with Audio CD and Tests CD


Book Description

Cool English is a 6-level contemporary version of Join In. It is organized in lesson plans for each class session. These lesson plans give suggestions on different ways of exploiting the activities, plus extra ideas and materials. It includes clear and concise instructions with step-by-step explanations which simplify lesson-planning for the teacher. The guide is interleaved with the Pupil's Book and contains all the tape scripts. The 2 Audio CDs for the teacher contain all the songs and the recordings from the Pupil's Book, as well as the listening tests. The Tests CD contains pdfs of assessment tests for this level.




Coin Clue Teacher's Guide


Book Description







The Teacher’s Guide to Scratch – Beginner


Book Description

The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.