What's New in Flash Player 11


Book Description

This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you with additional resources.




What's New in Adobe AIR 3


Book Description

This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources.




Introducing Starling


Book Description

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.




Red Hat Fedora Linux 3 For Dummies


Book Description

Fedora Core "X" is the latest release of the leading Linux distribution, which boasts approximately 70 percent of the Linux market in the United States and serves as a low-cost alternative to more expensive operating systems Written in the trademark friendly, humorous, easy-to-understand For Dummies style, this updated edition shows Linux newbies how to install and use Fedora Core Includes new coverage of the SELinux infrastructure (an important new security feature), Linux and GNOME applications, how to fine-tune the GNOME desktop, and the new GStreamer multimedia tool Companion DVD includes the full Fedora Core "X" distribution-all the tools and source code on the multi-CD version




Flash Catalyst CS5 Bible


Book Description

Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.




Flash Builder 4 and Flex 4 Bible


Book Description

A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.




Adobe Flash Professional CS6 Digital Classroom


Book Description

Full-color book and video package teaches you Flash in a flash! If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire essential skills, and learn what's new. Making all aspects of Flash less intimidating, this superb training tool covers topics such as using layers to build animation sequences, creating interactive web components with ActionScript, and much more. Uses full-color, step-by-step lessons in the book accompanied by videos on the DVD for a one-two punch of effective training Features five-minute videos that demonstrate and further explain the concepts in the lessons Covers Flash basics, new features in the latest release, and topics for beginners, intermediate, and advanced users Flash Professional CS6 Digital Classroom is what you need to learn how to use Adobe Flash, whether you're a designer, programmer, or hobbyist. Note: The DVD and other supplementary materials are not included as part of the e-book file. These materials are available for download upon purchase.





Book Description




Information Modelling and Knowledge Bases XIX


Book Description

In the last decades information modelling and knowledge bases have become hot topics not only in academic communities related to information systems and computer science, but also in business areas where information technology is applied. This book includes papers submitted to the 17th European-Japanese Conference on Information Modelling and Knowledge Bases (EJC 2007). The EJC conferences constitute a world-wide research forum for the exchange of scientific results and experiences achieved in computer science and other related disciplines using innovative methods and progressive approaches. In this way a platform has been established drawing together researches as well as practitioners dealing with information modelling and knowledge bases. Thus the main topics of the EJC conferences target the variety of themes in the domain of information modelling, conceptual analysis, design and specification of information systems, ontologies, software engineering, knowledge and process management, data and knowledge bases. The organizers also aim at applying new progressive theories. To this end, much attention is being paid also to theoretical disciplines including cognitive science, artificial intelligence, logic, linguistics and analytical philosophy. The selected papers cover many areas of information modelling, namely theory of concepts, database semantics, knowledge representation, software engineering, WWW information management, context-based information retrieval, ontological technology, image databases, temporal and spatial databases, document data management, process management, and many others.




Animating with Flash MX


Book Description

If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques. Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life. Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.