Wii Fitness For Dummies


Book Description

A fun and friendly guide to enjoying the benefits of video games with actual fitness results! Lose weight, find serenity, and tone your muscles while playing a video game? It's almost too good to be true! Yet, the Wii offers all of that, with fitness games that focus on losing weight, achieving balance and building strength. Written by an author team of Certified Personal Trainers, this friendly guide is aimed at anyone who is eager to take advantage of combining the fun, interactive, and motivational aspects of video games with traditional fitness activities. You'll learn how to use Wii Fit Plus, EA Sports Active and other games as part of a sensible workout routine and lifestyle. The authors guide you through best practices for doing the exercises and explain how to incorporate a variety of other activities to maintain long-term results. Wii Fit Plus and EA Sports Active feature different fitness games that focus on losing weight, achieving balance and building strength An author duo of Certified Personal Trainers guide you through combining the fun, interactive aspect of Wii fitness with traditional fitness activities More than 100 color screen shots serve as helpful examples for performing the routines safely and effectively Using this instructional and innovative book, you'll be fit with your Wii!




Wii Fitness Guide


Book Description

WELCOME TO WII FITNESS YOUR GUIDE TO ENJOYING GREAT GAMES AND A HEALTHIER LIFE-STYLE. DISCOVER THE FUN WAY TO LOOSE WEIGHT AND WORK ON YOUR FITNESS LEVELS USING YOUR NINTENDO Wii. INCLUDES OUR EXCLUSIVE Wii FiTNESS WORKOUTS FOR WII FIT PLUS, WII FIT & EA ACTIVE




Unlocking the Wii Fit


Book Description




Get Fit on Wii Fit™


Book Description

Get the most out of your Wii Fit'¢ system. Learn how you can make an exercise program to reach your own goals in a step by step guide. Use the example programs and work-outs as a starting point or modify them to suit your needs.Loose weight, increase stamina, tone your body, you can do it! With this book you will have all the basic knowledge you will need to help you on your way.Does not include Wii Fit'¢ software or Balance Board'¢.




Ultimate Nintendo Wii Cheats and Guides - Get the Most from


Book Description

The UK's Only Wii Dedicated Publication Featuring Cheats and Complete Guides To All The Best Nintendo Wii Games Featuring Exclusive Guides To: Wii Fit, Super Smash Bros Brawl, Mario Kart Wii, Wii Sports, Super Mario Galaxy, Mario & Sonic At The Olympics, Big Brain Academy: Wii Degree, Wii Play And Many MoreA...




How Wii Play


Book Description

Adults in industrialized countries are less physically fit than their counterparts twenty-five years ago. Exergames (encouraging players to be physically active through game play) are proposed as one means of encouraging inactive individuals to be active. The Wii Fitness Study tracked physical activity by midlife and older women after they were asked to play the commercially-produced exergame Wii Fit Plus as part of their overall program of physical activity. Thirty participants (ages 40-79) were tracked for three to six months. The data was collected and analyzed based on Kathy Charmaz's constructivist grounded theory approach. Data collection methods included semi-structured interviews, self-reported weekly minutes of activity, Wii console data, and previously validated fitness tests for aerobic endurance, lower body strength, and standing balance. The interviews and fitness tests were conducted at the beginning, mid-point, and conclusion of the study. Unlike traditional approaches, the numerical and textual data were compared using the constant comparative method of qualitative analysis. The frequency of Wii Fit Plus use was determined by the participants. While older and more sedentary players used the exergame throughout the study period, younger and more active participants preferred vigorous-intensity outdoor activities to indoor monitor-based play. For participants whose balance was poor earlier in the study, regular use of Wii Fit Plus improved their ability to stand one-legged. Wii Fit Plus balance games helped women over age fifty-four to determine that many of them could retrain their balancing ability. To participants who had been previously sedentary, the moderate-intensity forms of activity offered by Wii Fit Plus appeared optimal, and success playing the game encouraged those participants to continue their positive exercise experience. Participants wanted to remain 'fit for life', sustaining physical activity in multiple locations using diverse individualized approaches. This study has provided both reasons and evidence suggesting that exergame designers might usefully exhibit the same level of functional creativity as cell phone designers have done. Only then can the exergame become a vital part of an overall program of physical activity, equipping many more of us with the confidence and competence to become, and to remain, fit for life.




The Influence of a Wii Fit Plus Exercise Protocol on Lower Extremity Strength and Balance in an Adult Population


Book Description

"Recently there has been an increase in the development of physically interactive gaming systems. Wii Fit Plus, a follow-up to the initial Wii Fit, was released for the Nintendo Wii in North America in 2009. The Ninendo Wii combines player's total body movements with motion sensitive joysticks which elicits virtual in-game response (Barkley & Penko, 2009). Wii Fit Plus uses a combination of a balance board and joysticks to allow players to undergo different exercise protocols. The original Wii Fit is currently the third bestselling console game in history, while Wii Fit Plus is the seventh bestselling (Nintendo Co., Ltd., 2010). The sales records indicate the extreme popularity of the Wii Fit franchise and its use as an alternative form of exercise. A complete physical fitness program in adults should include cardiovascular endurance, muscular strength, flexibility, and balance training (Clark, 2007). The Wii Fit Plus incorporates all of these components through programs such as yoga, strength training, aerobics, and balance training. The purpose of this study was to determine if the adult population can increase strength and balance after utilizing a Wii Fit Plus exercise protocol. Can the Wii Fit Plus be used as a practical alternative to traditional exercise? It is important to explore alternative forms of exercise because public facilities can be too expensive to utilize. One study shows that easy access to a facility or equipment was a major factor in compliance with an exercise program (Nitz et al., 2009). Since the Wii Fit Plus is easily accessible and relatively inexpensive, it has the potential to be an alternative exercise tool if proven to be effective. Furthermore, it can also be significant in determining if the Wii Fit Plus can be used as a tool for rehabilitation of leg strength and balance or as a preventative exercise tool to decrease the risk of falls related to poor balance. It was hypothesized that the experimental population will experience greater improvements in balance and lower extremity strength as compared to the control population."--Ch. 1.




Fitness, Technology and Society


Book Description

The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly personalized data for self-assessment and for sharing among friends. While this may be beneficial – for example, in encouraging physical activity – the new fitness boom also raises important questions about the very nature of our relationship with technology. This is the first book to examine these questions through a critical scholarly lens. Addressing key themes such as consumer experience, gamification, and surveillance, Fitness, Technology and Society argues that fitness technologies – by ‘datafying’ the body and daily experience – are turning fitness into a constant pursuit. The book explores the origins of contemporary fitness technologies, considers their implications for consumers, producers, and for society in general, and reflects on what they suggest about the future of fitness experience. Casting new light on theories of technology and the body, this is fascinating reading for all those interested in physical cultural studies, technology, and the sociology of sport.




The Unofficial Guide to Wii U


Book Description

Whether you're upgrading from the original Wii or completely new to the platform, this guide will teach you everything you need to know to get the most out of your Wii U - everything from the initial setup to the Miiverse, the eShop and beyond. Ready to get started? Let's do this! This guide is unofficial and not endorsed by Nintendo. GameCaps Walkthroughs was started as a way of bringing cheap, reliable, and informative game walkthroughs and system profiles. Our library is growing more every month.




Ring Fit Adventure User Guide


Book Description

Ring Fit Adventure is an RPG that has you exploring worlds, gathering gold coins, and defeating monsters, all accomplished through the power of exercise. To get around the world, you need to either jog in place or perform squats. To gather coins, you need to squeeze or pull the Ring-con.Ring Fit Adventure was designed carefully with some of the best features of all of Nintendo's greatest hits.Back when the original Wii was in the spotlight, Wii Fit saw millions of users buying into the idea of workingMost exercises require that you go hard with this Ring-Con, with much pulling and stretching, but it held up to all the pressure.In this guide you will learn much about: RING FIT ADVENTURE REVIEW: TWO WEEKS WITH NINTENDO'S CHARMING EXERCISE RPG;Beginner Tips for Fun New Year Fitness Ring Fit Adventure Guide;How To Set Up Ring Fit Adventure.Ring Fit Adventure Beginner Tips.RING FIT ADVENTURE REVIEW - NICHE GAMER.'RING FIT ADVENTURE' UNDERSTANDS THE SHAME AND FEAR OF EXERCISERING FIT ADVENTURE REVIEW THREE MONTHS LATER: HOW A VIDEO GAME MADE ME LESS LAZY and much more