Winning Words for Wordgame Players


Book Description

A compilation of two, three and four-letter words designed as a learning and reference tool for wordgame players, in particular Scrabble. It groups words according to length, familiarity, part of speech and hook status and contains definitions of all the unusual short words.




The Scrabble Word-building Book


Book Description

For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be




The Complete Wordbook for Game Players


Book Description

Lovers of Scrabble[registered] and other language-based games will boost their chances to win with these huge, incredibly thorough word lists. Study it to increase your vocabulary, especially of words with hard-to-use J, Q, X, and Z; to understand the different letter combinations that frequently come up; and to get more hooks, those letters that can extend words already on the board for extra points. There's a cheat sheet that includes 2 and 3 letter words and their hooks; vowel dumps; and more. Load up on vowel-heavy words, including ones with multiple i and u. Find out which short words don't take s endings, or which finish in a surprise s. Get the best of the bingos, as well as alphagrams. The introduction comes from World Scrabble[registered] Champion Brian Cappelletto.




Can I Have a Word?


Book Description

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.




How to Play Scrabble


Book Description

If you want to know how to play scrabble, then get "How To Play Scrabble" guide. Have you ever thought about finding a game that lets you use your brain while still allowing you to have a lot of fun? - Scrabble is the perfect game for you to enjoy with your friends, family, coworkers, social group, church function, or anyone! With this handy guide description, you can learn all about how to play Scrabble, with instructions on setting up the game, word building, scoring, the history of Scrabble, and much more. - Inside this guide you will find chapters for anything Scrabble-related that you can think of, so that you will understand the rules and gameplay. The guide also offers tips and strategies for building high-scoring words and finding other ways to play Scrabble when you cannot play the traditional board game. This includes information on Scrabble for your Kindle, Scrabble's Facebook application, and Scrabble on the iPhone. - The Table of Contents also provides a quick overview of the guide's chapters, with headings and subheadings to make finding what you are looking for even easier. - Colorful pictures feature the process in detail, so you will be ready to play Scrabble by the end of the book. You might not be a professional yet, but you will be well on your way to the highest scoring words and games ever! Click "Buy Now!" to get it now!




Word Freak


Book Description

This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.




The Oxford Handbook of the Word


Book Description

This handbook addresses words in all their multifarious aspects and brings together scholars from every relevant discipline to do so. The many subjects covered include word frequencies; sounds and sound symbolism; the structure of words; taboo words; lexical borrowing; words in dictionaries and thesauri; word origins and change; place and personal names; nicknames; taxonomies; word acquisition and bilingualism; words in the mind; word disorders; and word games, puns, and puzzles. Words are the most basic of all linguistic units, the aspect of language of which everyone is likely to be most conscious. A 'new' word that makes it into the OED is prime news; when baby says its first word its parents reckon it has started to speak; knowing a language is often taken to mean knowing its words; and languages are seen to be related by the similarities between their words. Up to the twentieth century linguistic description was mainly an account of words and all the current subdivisions of linguistics have something to say about them. A notable feature of human languages is the sheer vastness of their word inventories, and scholars and writers have sometimes deliberately increased the richness of their languages by coining or importing new items into their word-hoards. The book presents scholarship and research in a manner that meets the interests of students and professionals and satisfies the curiosity of the educated reader.







Evolving Computability


Book Description

This book constitutes the refereed proceedings of the 11th Conference on Computability in Europe, CiE 2015, held in Bucharest, Romania, in June/July 2015. The 26 revised papers presented were carefully reviewed and selected from 64 submissions and included together with 10 invited papers in this proceedings. The conference CiE 2015 has six special sessions: two sessions, Representing Streams and Reverse Mathematics, were introduced for the first time in the conference series. In addition to this, new developments in areas frequently covered in the CiE conference series were addressed in the further special sessions on Automata, Logic and Infinite Games; Bio-inspired Computation; Classical Computability Theory; as well as History and Philosophy of Computing.




The Official Scrabble Players Dictionary


Book Description

Includes more than 100,000 words that are acceptable for playing Scrabble, with parts of speech, varient forms, and definitions.