Wizard's World Dot-to-Dot


Book Description

Even as children follow the dots to complete images of basilisks (a treacherous, monstrous mix of dragon, lizard, serpent, rooster, and snake), centaurs, and cauldrons, they'll also find out about the fascinating history of alchemy, arithmancy, and other forms and symbols of enchantment. For every picture, there's background lore and an intriguing "did you know?" fact. From dragons and druids to elves and fairies, and Merlin too, it's a truly captivating compilation.




The Wizard and the Prophet


Book Description

From the bestselling, award-winning author of 1491 and 1493—an incisive portrait of the two little-known twentieth-century scientists, Norman Borlaug and William Vogt, whose diametrically opposed views shaped our ideas about the environment, laying the groundwork for how people in the twenty-first century will choose to live in tomorrow's world. In forty years, Earth's population will reach ten billion. Can our world support that? What kind of world will it be? Those answering these questions generally fall into two deeply divided groups--Wizards and Prophets, as Charles Mann calls them in this balanced, authoritative, nonpolemical new book. The Prophets, he explains, follow William Vogt, a founding environmentalist who believed that in using more than our planet has to give, our prosperity will lead us to ruin. Cut back! was his mantra. Otherwise everyone will lose! The Wizards are the heirs of Norman Borlaug, whose research, in effect, wrangled the world in service to our species to produce modern high-yield crops that then saved millions from starvation. Innovate! was Borlaug's cry. Only in that way can everyone win! Mann delves into these diverging viewpoints to assess the four great challenges humanity faces--food, water, energy, climate change--grounding each in historical context and weighing the options for the future. With our civilization on the line, the author's insightful analysis is an essential addition to the urgent conversation about how our children will fare on an increasingly crowded Earth.




The Government Manual for New Wizards


Book Description

The comedic duo behind The Government Manual for New Superheroes is back, and this time they've brought their magic wands and enchanted artifacts. The Government Manual for New Wizards is a hilarious, mock-official handbook for wannabe witches and warlocks who need advice on recognizing the onset of wizardolescence, understanding the laws of magic (and the magic of laws), choosing (or being chosen by) the right magical items and enchanted artifacts, dealing with the dead (grateful and otherwise), successfully hosting magical exhibitions, and the proper care and feeding of magical creatures. Wands, charms, cloaks of invisibility, shoes of stealth (or sneakers), and other otherworldly accoutrements--it's all here, discussed tongue-in-cheek but with the utmost Governmental authority. This entertaining guide offers such sage advice as: * A demon is just as afraid of you as you are of it--provided, of course, that you are eight feet tall, composed of living fire, and capable of destroying a small village with a single angry thought. Otherwise, it doesn't find you frightening at all. * When selecting educational programs, do not be tempted by solicitations from wizardry parchment mills. A so-called degree from such a place is not worth the scroll on which it appears to be inscribed. The ink will disappear not long after the school itself does. The Government Manual for New Wizards is a sidesplitting spoof of all things wizard-y.




Games Wizards Play


Book Description

The long-running “cult favorite” YA fantasy series continues with a worldwide tournament of magic—from the author of A Wizard of Mars (Slate). Every eleven years, Earth’s senior wizards hold the Invitational: an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there’s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there’s shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging. Penn’s egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair. “Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series . . . A delightful treat.”—Kirkus Reviews




So You Want to Be a Wizard


Book Description

A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.




The World Book Encyclopedia


Book Description

An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.




Earthship Wizards


Book Description

"A Coming of Wizards" is about finding and moving toward our potential. And it is the thinking from which the whole earthship concept has evolved. Based on Michael Reynolds' experience with four wizards part one calls forth an appropriate state of mind from which to perceive the "Wizard Information." In part two and three Reynolds moves beyond the human condition toward reaching our potential. The Ebook version of this text has been broken up into three parts and for the first time we are able to offer 19 full color illustrations (illustrated by Michael Reynolds) included in part 1 of "A Coming of Wizards."




Oz


Book Description

It's 1899 in Chicago and L. Frank Baum enlists the help of his housekeeper and a little girl to help him finish his story, "The Wonderful Wizard of Oz."




Wizards Presents Worlds and Monsters


Book Description

This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game.




Wizard's Bane


Book Description

Wizard's Bane is the first book of The Sojourn Chronicles, six books that recount the adventures of Dale, a member of a large space fleet, who is marooned on a world similar to 18th-century Earth. He discovers very quickly that being stranded is the least of his problems; the world he is on is about to be destroyed and he's the only one that can save it. Without any clear direction, or the tools to do so, he sets out to try, encountering magic, mayhem and chaos at every turn. Wizard's Bane has received rave reviews and even been compared to the Shadow Trilogy by George Lucas.