Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)


Book Description

HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.




One Jar of Magic


Book Description

From the critically acclaimed author of Eventown comes a hopeful and empowering tale set in an enchanting world of magic and mysterious family secrets—perfect for fans of Anne Ursu, Rebecca Stead, and Wendy Mass. Magic is like a dream. Delightful. Terrifying. Unreal. Rose Alice Anders is Little Luck. Lucky to be born into the Anders family. Lucky to be just as special and magical as the most revered man in town—her father. The whole town has been waiting for Rose to turn twelve, when she can join them in their annual capturing of magic on New Year’s Day and become the person she was born to be. But when that special day finally comes, Rose barely captures one tiny jar of magic. Now Rose’s dad won’t talk to her anymore and her friendships have gotten all twisted and wrong. So when Rose hears whispers that there are people who aren’t meant for magic at all, she begins to wonder if that’s who she belongs with. Maybe if she’s away from all the magic, away from her dad telling her who she’s meant to be, who she has to be, Rose can begin to piece together what’s truly real in a world full of magic. * An SLJ Best Book of the Year * A CCBC Choices Pick of the Year *




A Wizard Alone


Book Description

While Nita mourns her mother's death, teenage wizard Kit and his dog Ponch set out to find a young autistic boy who vanished in the middle of his Ordeal, pursued by the Lone Power.




Abacar the Wizard


Book Description

Take an adventure upon the Magical Earth. The year is 564 AD. The Roman Empire's rule of Europe is being challenged by a fearsome army of goblins. The only power capable of stoping this force is a young wizard named Abacar. Learn how he and his friends travel across Europe in a flying ship, and how they deal with dragons, orcs, witches, and other monsters. They also meet many new friends along the way, including elves, dwarves, and a unicorn named Firemane.




Word Wizard


Book Description

Using her magical spoon to make new words by changing letters around, Anna embarks on a series of adventures with a lost little boy.




Spells & Magic


Book Description

Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.




One Wizard Place


Book Description

Young Justin Kasey Hobskin (known as Kase) and his faithful partner Murdox (who just happens to be a talking wolf-dog) are agents for the Incantation Enforcement Agency, Counter-Curse Division. In a world where magic and technology are intertwined; they have the unpleasant job of righting magic that has gone wrong. Following the completion of the difficult task of rousting some pesky nixies (wily little blue vermin), they learn that their next assignment involves saving an elf king who is slowly turning to stone after drinking a mystical afternoon tea. What begins as a typical quirky assignment turns out to be a quest that takes them to forbidden lands where they encounter magical beasts and unique challenges destined to test all their skills and intelligence.




Outcastia Campaign Setting Book III: Campaign Master's Manual


Book Description

Welcome to Book III of the Outcastia Campaign Setting for the d20 System. You've journeyed through the land in World Tour and learned what you need to know about the realm, you dove into the meat of the Setting with newly designed gaming elements that help you make your mark in the "Land of Dragons" with the Player's Guidebook, now it is time for you to delve into creating your own games as the Campaign Master(TM) with Book III: The Campaign Master's Manual. This book includes: In depth NPCs to add to your games to both strengthen them and to freshen them up, a sampling of monsters unique to Outcastia to wet your appetite before the release of The Tome of Terrors, and more. With this book you will have everything you need to run a campaign in the realm of Outcastia (and beyond). Everything you need is included... So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination. Your journey awaits, if you have the nerve...




The Accidental Wizard


Book Description

A raucously funny middle grade adventure for fans of Terry Pratchett and Neil Gaiman... Twig is the last surviving apprentice of the great wizard Ripplemintz, which, as a job, is just as terrifying as it sounds. Oh Ripplemintz always means well, but for a wizard of such high regard he really does make an awful lot of mistakes. And who's always left to clear them up? That's right - Twig. So when Ripplemitz's most powerful spell is let loose on the world, off Twig goes to catch it. And catch it he does, except... not quite in the way that he intended. Because, instead of catching it in an enchanted jar, Twig sort of... well... catches it in... HIMSELF. Brilliantly funny, with bags and bags of heart, The Accidental Wizard is destined to leave you completely spellbound.