Wizards Don't Need Computers


Book Description

For use in schools and libraries only. There are some pretty weird grown-ups living in Bailey City--and a lot of strange happenings. The Bailey School Kids take it upon themselves to investigate.




Conjure Wife


Book Description

Tansy Saylor is the wife of an up-and-coming young sociology professor at a small, conservative American college. She is also a witch. Her husband, Norman, discovers this one day while rummaging through her dressing table: he finds vials of graveyard dirt, packets of hair and fingernail clippings from their acquaintances, and other evidence of her witchcraft. He confronts Tansy, and manages to convince her that her faith in magic is a result of superstition and neurosis. Tansy burns her charms; and Norman's luck immediately goes sour. He realizes that he had been protected, up till now, by Tansy's charms, and that as a result of his meddling, they are both now powerless to counteract the spells and charms of the other witches all around them.




Where Wizards Stay Up Late


Book Description

Twenty five years ago, it didn't exist. Today, twenty million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960's, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices. With Defense Department funds, he and a band of visionary computer whizzes began work on a nationwide, interlocking network of computers. Taking readers behind the scenes, Where Wizards Stay Up Late captures the hard work, genius, and happy accidents of their daring, stunningly successful venture.




Wizard's Bane


Book Description

What Wiz Zumalt could do with computers was magic on Earth. Then, one day the master computer hacker is called to a different world to help fight an evil known as the Black League. Suddenly, the Wiz finds himself in a place governed by magic--and in league with a red-headed witch who despises him.




The Wizard's Dilemma


Book Description

A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book




Black Software


Book Description

Black Software, for the first time, chronicles the long relationship between African Americans, computing technology, and the Internet. Through new archival sources and the voices of many of those who lived and made this history, the book centralizes African Americans' role in the Internet's creation and evolution, illuminating both the limits and possibilities for using digital technology to push for racial justice in the United States and across the globe.




So You Want to Be a Wizard


Book Description

A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.




A Wizard Alone


Book Description

While Nita mourns her mother's death, teenage wizard Kit and his dog Ponch set out to find a young autistic boy who vanished in the middle of his Ordeal, pursued by the Lone Power.




Off to Be the Wizard


Book Description

An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.




Wizards and Their Wonders


Book Description

Your company has just announced a major change in its business direction. Even top performers are questioning their job security, and it’s your responsibility to see that productivity and quality levels are not disturbed, or the consequences could be even greater. How do you manage this situation and keep it from snowballing our of control?Downsizing, acquisitions, mergers, and plant closings are examples of changes that impact employees. When change strikes your organization, you need to find a way to position your people to take advantage of the situation, rather than be overcome by it. A rider pits human intelligence against the superior strength of a wild horse, in this case,change.You will not try to master the animal, but rather exploit its strength to achieve your goals. This book shows how to become a successful ”Change Rider.”Gary Kissler, in his past work and in his current position providing Change Management Services for Andersen Consulting, has had the unique opportunity to see how change is handled in organizations. InThe Change Riders,he offers these ”was stories” so that others may learn from them and he provides insights to explain their success or failure.The Change Ridersalso presents practical tools to guide organizations in managing the impact of change. These tools include a ”blueprint” showing major variables that need to be considered, and a ”roadmap” to plan out the steps.