New Word Puzzles


Book Description

Original puzzles for both beginners and experts: chess word puzzles, design-onyms, rhymed double crostics, addle letter anagrams, silly syllables, quadruple triplets, double horizontals, alphagram puzzles, linkogram lapwords, lapword triplets, dual lapword sixes, more. Most solutions can be written directly in the book. Full solutions. 196 figures.




The Right Word!


Book Description

Every writer needs help with words: choosing them, using them, spelling them correctly. When is optimal or optimum the better choice? Why use germane when relevant is, well, more relevant? Created for just such tortuous (torturous?) situations, this handy guide provides an A-to-Z listing of troublesome, confusing words, accompanied by clear examples and explanations to help avoid common mistakes. With a discussion on getting the most out of words, a helpful resource section, humorous illustrations, and clever bits of wordplay, this compact reference is an indispensable resource. • The latest addition to Jan Venolia's Right! series, which has sold more than 600,000 copies. • With the growing influence of email and other instant communication on the English language, a modern reference is more important than ever. • Small and portable, this book is easier to carry and to use than some of the larger, bulkier reference works. • The cover design for WRITE RIGHT! and REWRITE RIGHT! was selected to display in the AIGA (American Institute of Graphic Arts) 50 Books / 50 Covers Exhibition in 2001. The designer for this series (including The Right Word!) is Paul Kepple, director, Headcase Design, Philadelphia, PA.




Word Study


Book Description




Combinatorics, Words and Symbolic Dynamics


Book Description

Surveys trends arising from the applications and interactions between combinatorics, symbolic dynamics and theoretical computer science.




Combinatorics on Words


Book Description

This book constitutes the refereed proceedings of the 12th International Conference on Combinatorics on Words, WORDS 2019, held in Loughborough, UK, in September 2019. The 21 revised full papers presented in this book together with 5 invited talks were carefully reviewed and selected from 34 submissions. WORDS is the main conference series devoted to the mathematical theory of words. In particular, the combinatorial, algebraic and algorithmic aspects of words are emphasized. Motivations may also come from other domains such as theoretical computer science, bioinformatics, digital geometry, symbolic dynamics, numeration systems, text processing, number theory, etc.







Martin Gardner's 6th Book of Mathematical Diversions from $textit {Scientific}$ $textit {American}$


Book Description

Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1971 edition and contains columns published in the magazine from 1963-1965.




Playing with Words


Book Description

With an emphasis on learning through play, this book provides a comprehensive collection of word games for vocabulary development or to constructively fill leisure time. The activities are suitable for children and adults and can be adapted for different client groups. They are ideal for teachers, therapists, youth club leaders or activity providers. The only principle for including a game in this collection is that it had to be fun to play! This title includes: A-E-I-O-U; Letter patience; 'M' in the middle; double meanings; Pro-nouns; Haiku; Guessing rhyming words; Forbidden letters; Who has the word?; and Word snakes. The only principle for including a game in this collection is that it had to be fun to play!




Hands-On Math


Book Description

One hundred twenty-one manipulative math experiences help children discover concepts naturally. Uses easy to find materials. Includes take-home projects to stimulate parent-child interaction.




The Art of Computer Programming, Volume 4B


Book Description

The Art of Computer Programming is Knuth's multivolume analysis of algorithms. With the addition of this new volume, it continues to be the definitive description of classical computer science. Volume 4B, the sequel to Volume 4A, extends Knuth's exploration of combinatorial algorithms. These algorithms are of keen interest to software designers because ". . . a single good idea can save years or even centuries of computer time." The book begins with coverage of Backtrack Programming, together with a set of data structures whose links perform "delightful dances" and are ideally suited to this domain. New techniques for important applications such as optimum partitioning and layout are thereby developed. Knuth's writing is playful, and he includes dozens of puzzles to illustrate the algorithms and techniques, ranging from popular classics like edge-matching to more recent crazes like sudoku. Recreational mathematicians and computer scientists will not be disappointed! In the second half of the book, Knuth addresses Satisfiability, one of the most fundamental problems in all of computer science. Innovative techniques developed at the beginning of the twenty-first century have led to game-changing applications, for such things as optimum scheduling, circuit design, and hardware verification. Thanks to these tools, computers are able to solve practical problems involving millions of variables that only a few years ago were regarded as hopeless. The Mathematical Preliminaries Redux section of the book is a special treat, which presents basic techniques of probability theory that have become prominent since the original "preliminaries" were discussed in Volume 1. As in every volume of this remarkable series, the book includes hundreds of exercises that employ Knuth's ingenious rating system, making it easy for readers of varying degrees of mathematical training to find challenges suitable to them. Detailed answers are provided to facilitate self-study. "Professor Donald E. Knuth has always loved to solve problems. In Volume 4B he now promotes two brand new and practical general problem solvers, namely (0) the Dancing Links Backtracking and (1) the SAT Solver. To use them, a problem is defined declaratively (0) as a set of options, or (1) in Boolean formulae. Today's laptop computers, heavily armoured with very high speed processors and ultra large amounts of memory, are able to run either solver for problems having big input data. Each section of Volume 4B contains a multitudinous number of tough exercises which help make understanding surer. Happy reading!" --Eiiti Wada, an elder computer scientist, UTokyo "Donald Knuth may very well be a great master of the analysis of algorithms, but more than that, he is an incredible and tireless storyteller who always strikes the perfect balance between theory, practice, and fun. [Volume 4B, Combinatorial Algorithms, Part 2] dives deep into the fascinating exploration of search spaces (which is quite like looking for a needle in a haystack or, even harder, to prove the absence of a needle in a haystack), where actions performed while moving forward must be meticulously undone when backtracking. It introduces us to the beauty of dancing links for removing and restoring the cells of a matrix in a dance which is both simple to implement and very efficient." --Christine Solnon, Department of Computer Science, INSA Lyon Register your book for convenient access to downloads, updates, and/or corrections as they become available.