Wordle Challenge 2


Book Description

Follows on from Wordle Challenge, which shot to the top of the UK Market frontlist chart with sales of over 60,000 copies since publication on 15 March 2022.




Wordle Challenge


Book Description

Wordle has nearly 3 million players across the world and versions of it are appearing in other languages.




Extreme Wordle Challenge


Book Description

Extreme Wordle Challenge presents a collection of 500 extreme wordle puzzles to do anytime, anywhere, perfect for those who want to test their skills with a more extreme version of the game.




Wordle Challenge for Kids


Book Description

Wordle Challenge for Kids is the perfect companion for younger wordle fans, offering 100 puzzles designed specially for kids. This fun, interactive collection of brain-teasing puzzles will entertain children for hours and hours as they search for the right word to complete each grid. These stimulating puzzles are graded from Easy to Expert level. Puzzlers must guess what the correct word is, deducing from previous words in the grid what letters go where. A clue means there is only one correct solution to each puzzle, and answers can be found at the back of the book. Great for developing kids' vocabularies and an ideal source of screen-free entertainment, this collection will have kids enthralled. This book is the perfect giftfor any young puzzlers who can't get enough of the sensation word game and wishes they could do more!




Let's Take the Long Way Home


Book Description

NEW YORK TIMES BESTSELLER They met over their dogs. Gail Caldwell and Caroline Knapp (author of Drinking: A Love Story) became best friends, talking about everything from their love of books and their shared history of a struggle with alcohol to their relationships with men. Walking the woods of New England and rowing on the Charles River, these two private, self-reliant women created an attachment more profound than either of them could ever have foreseen. Then, several years into this remarkable connection, Knapp was diagnosed with cancer. With her signature exquisite prose, Caldwell mines the deepest levels of devotion, and courage in this gorgeous memoir about treasuring a best friend, and coming of age in midlife. Let’s Take the Long Way Home is a celebration of the profound transformations that come from intimate connection—and it affirms, once again, why Gail Caldwell is recognized as one of our bravest and most honest literary voices.




Gray's Anatomy Puzzle Book


Book Description

Think you know your cranium from your clavicle? Tibia from your trachea? Think again… Test your brain, solve riddles and learn about how the body works with this unique puzzle book using illustrations from Gray’s Anatomy. Divided into different sections of the body, the Gray’s Anatomy Puzzle Book takes the medical reference classic as its starting point for puzzles, riddles and general knowledge questions that will test your wits and challenge your brain. Learn more about the body in an easy and fun way with questions that vary in difficulty, from easy to fiendish, and are suitable for those with little knowledge of the human body, or those in the know who are interested in testing themselves with a new challenge. Puzzle types include: Sudoku Anagrams Crosswords Encoded pairs Missing letters Secret codes Lettermorphosis Follow visual clues and apply logic to reveal fascinating facts from medical history and learn about how our amazing bodies function.




How to Talk About Books You Haven't Read


Book Description

In this delightfully witty, provocative book, literature professor and psychoanalyst Pierre Bayard argues that not having read a book need not be an impediment to having an interesting conversation about it. (In fact, he says, in certain situations reading the book is the worst thing you could do.) Using examples from such writers as Graham Greene, Oscar Wilde, Montaigne, and Umberto Eco, he describes the varieties of "non-reading"-from books that you've never heard of to books that you've read and forgotten-and offers advice on how to turn a sticky social situation into an occasion for creative brilliance. Practical, funny, and thought-provoking, How to Talk About Books You Haven't Read-which became a favorite of readers everywhere in the hardcover edition-is in the end a love letter to books, offering a whole new perspective on how we read and absorb them.




Word Games


Book Description

Learn about word games and how to circle, solve, and fill-in-the-blanks of brain teasing puzzles. Explore the history of word games and peer into the future of one of the world’s most popular games. Word Games will give you a behind-the-scenes look at a great game, with features that include a glossary, index, and bibliography for further reading. Young game enthusiasts get the information they want with the A Great Game! series. These fun-filled books trace the history of popular games, provide details about the creators, explore competitions, and take a look at future plans and challenges. From FIFA to Sonic the Hedgehog, readers learn about playing their favorite games, or get introduced to a new one. Basic strategy, guidelines and needed equipment are explained. Each book includes a glossary, index, and bibliography for further reading. Perfect connection to STEM.




Cryptogram-a-day Book


Book Description

Test your wits with a cryptogram for every day of the year! Start the year with this one: FXA SRZ YNJIJS UC SRZ YZXYUT VOXEEZT AUHI RZXIS XTE TUHIJYR AUHI YUHO. (MAY THE SPIRIT OF THE SEASON GLADDEN YOUR HEART AND NOURISH YOUR SOUL). Solutions are cleverly scattered to prevent easy cheating. 128 pages, 5 3/8 x 8 1/4.




HCI International 2023 – Late Breaking Posters


Book Description

This two-volme set CCIS 1957-1958 is part of the refereed proceedings of the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held in Copenhagen, Denmark, in July 2023. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.