Visual Meetings


Book Description

Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.




A Simplified Life


Book Description

Do you want to simplify the demands on your time, energy, and resources? Do you have complicated responsibilities, overwhelming to-do lists, and endless clutter leaving you feeling overwhelmed? What if you could clear the clutter once and for all? Bestselling author and entrepreneur Emily Ley can help you make space for what matters most. In A Simplified Life, you'll find: Emily's realistic strategies, achievable systems, and methods for permanently clearing the clutter, organizing your priorities, and living intentionally 10 key focus areas--from your home and meal planning, to style and finances, parenting, faith life, and more Tactical tools to help you with your family, increased work demands, and daily household routines Gorgeous photography and meaningful quote callouts A Simplified Life is for: Mothers wanting to create a more intentional lifestyle by reducing clutter Anyone struggling with organizing schedules and keeping up with multiple to-do lists Mother's Day, National Best Friend Day, birthdays, and holiday gifts




User Story Mapping


Book Description

User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software




The Modern Prison Paradox


Book Description

Amy E. Lerman examines the shift from rehabilitation to punitivism that has taken place in the politics and practice of American corrections.




The Screenwriter’s Workshop


Book Description

Through a series of carefully designed writing workshops, this book guides the screenwriter through the messy creativity of screenwriting. Drawing on over 20 years’ experience facilitating screenwriting workshops, author J. Mira Kopell provides readers with a path to screenwriting that makes space for reflection, critique, and exploration. Structured around five specific writing assignments, each assignment supports the writer forward incrementally by focusing on a specific set of craft elements needed to then move them on to the next. A key value of the assignments is that they are not exercises but steps in the development of the writer's own screenplay. By using this book, readers can both receive meaningful feedback on their own project and learn to give insightful, focused critiques of their fellow writer’s work. Rather than offering craft as a “to-do” list that promises successful scripts, this book reimagines craft as “tools not rules,” empowering a writer to let their unique story dictate choices in order to support their work and honor their own voice. This book is ideal for students and lecturers of screenwriting, groups of writers looking to form their own workshops, and aspiring professionals wanting to develop their craft.







Human-Computer Interaction – INTERACT 2019


Book Description

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users’ is open access under a CC BY 4.0 license.




Creative Approaches to Classroom Teaching


Book Description

Contents: The Lecture Method: Aspects and Techniques, Group Method in Teaching, Tutorials and Seminar in the Classroom, Workshops: Technique of Organisation, Teaching Through Project Method, Communicative Strategies for the Classroom, A New Approach to Classroom Interaction, Global Techniques for the Teacher, Design and Use of Low-cost Aids, The Academic Skill of Reference.




Research Report


Book Description