Fantasy Worlds


Book Description

"Cheval's palace is one of many works of architectural fantasy in this book, the result of over 20 years' research by architectural photographer Deidi von Schaewen. Like Cheval, the creators of these extraordinary worlds simply started building, with no rules to guide them and, in most cases, no previous artistic experience."--Global Books in Print.




Dawn


Book Description

There is only one Final Fantasy. Through more than a dozen wildly diverse adventures, from the release of the first game in 1987 to the most recent expansion on the story, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breathtaking landscapes and terrifying creatures. Through Final Fantasy, names like Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe.




Fantasy World-Building


Book Description

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.




Other Worlds


Book Description

Fantasy permits its readers a certain distance from pragmatic affairs and offers them a clearer insight into them. It offers a parallel reality, which gives us a renewed awareness of what we already know. Fantasy invites the reader to recover a belief which has been beclouded by knowledge, to renew a faith which has been shattered by fact. As the pace of modern life quickens, the fascination for fantasy literature quickens simultaneously.




Alternative Worlds in Fantasy Fiction


Book Description

Edited by Morag Styles and written by an international team of acknowledged experts, this series provides jargon-free, critical discussion and a comprehensive guide to literary and popular texts for children. Each book introduces the reader to a major genre of children's literature, covering the key authors, major works and contexts in which those texts are published, read and studied. This book provides an illuminating guide to literature that creates alternative worlds for young readers. Focusing on the work of Ursula Le Guin, Terry Pratchett and Philip Pullman, the book considers both the genre of ?alternative worlds? and the distinctiveness of these authors? texts, including Philip Pullman's The Amber Spyglass.




Imaginary Worlds


Book Description

History and literary criticism of works of fantasy, chiefly of fantasies written for adults. Includes techniques for fantasy writers.




Worlds of Wonder


Book Description

Offers advice for would-be science fiction writers, covering such topics as setting, plot, character, and dialogue, as well as the mechanics of grammar, tense, sentence structure, and paragraph transition.




Butcher Bird


Book Description

Spyder Lee is a happy man who lives in San Francisco and owns a tattoo shop. One night an angry demon tries to bite his head off before he's saved by a stranger. The demon infected Spyder with something awful - the truth. He can suddenly see the world as it really is: full of angels and demons and monsters and monster-hunters. A world full of black magic and mysteries. These are the Dominions, parallel worlds full of wonder, beauty and horror. The Black Clerks, infinitely old and infinitely powerful beings whose job it is to keep the Dominions in balance, seem to have new interests and a whole new agenda. Dropped into the middle of a conflict between the Black Clerks and other forces he doesn't fully understand, Spyder finds himself looking for a magic book with the blind swordswoman who saved him. Their journey will take them from deserts to lush palaces, to underground caverns, to the heart of Hell itself.




Shared Fantasy


Book Description

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.




Shapers of Worlds


Book Description

Within these pages lie eighteen stories, from eighteen worlds shaped by some of today’s best writers of science fiction and fantasy, all guests on the Aurora Award-winning podcast The Worldshapers during its first year. Some are international bestsellers. Among them are winners and nominees for the Hugo, Nebula, World Fantasy, Aurora, Sunburst, Aurealis, Ditmar, British Science Fiction Association, and Dragon Awards. Some have been writing for decades, others are at the beginning of their careers. All have honed their craft to razor-sharpness. A teenage girl finds something strange in the middle of the Canadian prairie. An exobiologist tries to liberate a giant alien enslaved on its homeworld by humans. The music of the spheres becomes literal for an Earth ship far from home. A superhero league interviews for new members. Strangers share a drink on a world where giant starships fall. Two boys, one a werewolf, one a mage, get more than they bargained for when they volunteer to fight an evil Empire. A man with amnesia accepts a most unusual offer. A young woman finds unexpected allies as she tries to win a flying-machine race in steampunk London . . . Ranging from boisterous to bleak, from humorous to harrowing, from action-filled to quiet and meditative; taking place in alternate pasts, the present day, the far, far future, and times that never were; set on Earth, in the distant reaches of space, in fantasy worlds, and in metaphysical realms, each of these stories is as unique as its creator. And yet, they all showcase one thing: the irrepressible need of human beings to create, to imagine, to tell stories. To shape worlds.