Worthwhile Games
Author : Mrs. Ethel B. Waring
Publisher :
Page : 144 pages
File Size : 14,10 MB
Release : 1926
Category : Education
ISBN :
Author : Mrs. Ethel B. Waring
Publisher :
Page : 144 pages
File Size : 14,10 MB
Release : 1926
Category : Education
ISBN :
Author : Jon Speelman
Publisher : B. T. Batsford Limited
Page : 240 pages
File Size : 31,49 MB
Release : 1997
Category : Games
ISBN : 9780713464771
Renowned as a great fighter, analyst, and highly original player, world championship candidate Jon Speelman annotates the best of his games from his career to date. Speelman's strategies provide entertainment and instruction in abundance. Intermediate
Author : Alexander Alekhine
Publisher : Courier Corporation
Page : 594 pages
File Size : 43,30 MB
Release : 1985-01-01
Category : Games & Activities
ISBN : 0486249417
The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.
Author : Rand Miller
Publisher : Hyperion
Page : 0 pages
File Size : 41,11 MB
Release : 1995-11-02
Category : Fiction
ISBN : 9780786861590
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Author : Monte Cook
Publisher :
Page : pages
File Size : 27,31 MB
Release : 2019-07
Category :
ISBN : 9781939979957
Author : Bebo
Publisher : Everything
Page : 320 pages
File Size : 40,64 MB
Release : 2019-07-16
Category : Games & Activities
ISBN : 1507210620
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Author : Tynan Sylvester
Publisher : "O'Reilly Media, Inc."
Page : 416 pages
File Size : 16,61 MB
Release : 2013-01-03
Category : Computers
ISBN : 144933802X
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Author : Joshua Glenn
Publisher : Bloomsbury Publishing USA
Page : 178 pages
File Size : 34,72 MB
Release : 2014-10-14
Category : Family & Relationships
ISBN : 1632860465
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 43,9 MB
Release : 2022-01-25
Category : History
ISBN : 1324003782
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author : Ruth Cullen
Publisher : Peter Pauper Press, Inc.
Page : 146 pages
File Size : 50,36 MB
Release :
Category : Games & Activities
ISBN : 1441300333
This "Essential Guide to Grown-up Fun" provides wonderful ideas for hosting a great bash, with the best games for every occasion. Includes icebreakers, drinking games, thinking games, physical games, naughty games, and beyond. The Little Black Book of Party Games is the perfect book for hosts, hostesses, and all the party animals you know!