Create Your Own Graphic Novel: A Guide for Kids


Book Description

Create your own comic book with this illustrated guide for kids 8-12! Swashbuckling adventure, spooky mystery, thrilling fantasy—any story you can dream up can be a dazzling comic book. Discover the power of storytelling when you write a graphic novel that puts your drawing, writing, and imagination skills into action! This guide to graphic novels for kids helps you: Make comics like a pro—Fun exercises will teach you the best techniques for writing an outline, planning the transitions between panels, and more. Create from beginning to end—Learn the steps for writing and illustrating your story from start to finish and find 50 pages of blank graphic novel panels to fill with anything you like! Add the details—Explore how to bring your comics to life with speech bubbles, sound effects, inking, and coloring. Whether you want to invent a new superhero, make a world of talking animals, or share stories from your real life, all you need is this blank comic book for kids—and your creativity!




Write Your Own Graphic Novel


Book Description

Describes the authorship and illustration of a graphic novel.




Write a Graphic Novel in 5 Simple Steps


Book Description

Comic books, also called "sequential art" or "graphic storytelling," are currently a billion-dollar industry. Books of sequential art, popularly known as graphic novels, fill bookstores and libraries all over the world. Author Jeffrey Edward Peters shows young, aspiring writers how to create new universes of their own through the unique combination of words and pictures that make a graphic novel.




Write Your Own Nonfiction


Book Description

Writing Nonfiction.




Astronomy


Book Description

Text and color illustrations provide information about outer space, the planets, the stars, and the people who study them.




Real-World Writers: A Handbook for Teaching Writing with 7-11 Year Olds


Book Description

Real-World Writers shows teachers how they can teach their pupils to write well and with pleasure, purpose and power. It demonstrates how classrooms can be transformed into genuine communities of writers where talking, reading, writing and sharing give children confidence, motivation and a sense of the relevance writing has to their own lives and learning. Based on their practical experience and what research says is the most effective practice, the authors share detailed guidance on how teachers can provide writing study lessons drawing on what real writers do and how to teach grammar effectively. They also share a variety of authentic class writing projects with accompanying teacher notes that will encourage children to use genres appropriately, creatively and flexibly. The authors’ simple yet comprehensive approach includes how to teach the processes and craft knowledge involved in creating successful and meaningful texts. This book is invaluable for all primary practitioners who wish to teach writing for real.




Telling the Story in Your Graphic Novel


Book Description

While the drawings sometimes take center stage, you can’t have a good graphic novel without an enthralling story. This essential guide teaches aspiring comic book writers how to construct an interesting and action-packed plot. Helpful examples and easy-to-follow instruction will allow readers to turn their imaginations into a fantastic comic book.




Creating the Cover for Your Graphic Novel


Book Description

There’s some truth to the adage ‘you can’t judge a book by its cover,’ but it’s impossible to ignore the impact a great cover can have. The cover of a graphic novel draws readers in and sets the tone for the whole novel. This informative volume, teaches young artists how to create the perfect cover for their graphic novel. Easy-to-understand language guides readers through the steps to making a great first impression for their novel.




The Everything Guide to Writing Graphic Novels


Book Description

Create your own illustrated world with The Everything Guide to Writing Graphic Novels! Watchmen. V for Vendetta. A History of Violence. The Sandman. 300. You’ve read them, you’ve loved them, and now you want to write and illustrate them. The Everything Guide to Writing Graphic Novels is your shot at the big time. Whether you want to go as dark as Sin City, as funny as Bone, or as poignant as Maus, this book shows you how to do it all. You’ll learn how to: -Develop memorable characters -Create intricate storylines -Illustrate, lay out, and design panels that pop -Letter your dialogue -Market and promote your work It’s all here for you. Professional graphic novelists Mark Ellis and Melissa Martin Ellis show you the ropes of the industry and how to make your graphic novel matter. They help you to take the ideas out of your head and put them onto the page. Lavishly illustrated with more than 100 drawings, this guide also features full-color examples of Mark Ellis’s distinctive graphic style. Dramatic? Humorous? Off-beat? With pen in hand, it’s up to you. A whole universe of characters and volumes of stories are waiting to be created—now give them life!




Build It, Make It, Do It, Play It!


Book Description

A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.