XNA 3D Primer


Book Description

This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders — special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner. And not knowing the lingo can make it hard to know what terms to search for to solve a problem. This Wrox Blox will give you all the tools you need to build your own 3D game. Table of Contents Who Is This Book For? 1 3D Overview 2 Basic 3D Math 4 Right-Hand Rule 4 Working with Matrices 5 Identity, Scale, Rotate, Orbit, Translate (ISROT) 6 Working with Vectors 7 Unit Vectors 10 Working with Quaternions 12 Controlling the Camera 13 Basic Camera 13 Follow Camera 19 ViewPorts 20 BoundingFrustum 22 3D Models 23 Modeling Programs and Formats 23 Loading a Model 24 Collision Detection 27 Skeletal Animations 29 Extending the Content Pipeline 29 Manipulating Bones at Run Time 31 Using Model Animations 36 About Michael C. Neel 39




XNA 3D Primer


Book Description




XNA 4 3D Game Development by Example


Book Description

Create action-packed 3D games with the Microsoft XNA Framework.




Essential XNA Game Studio 2.0 Programming


Book Description

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.




Professional XNA Game Programming


Book Description

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.




XNA Game Studio 4.0 Programming


Book Description

Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.




Silverlight 5 in Action


Book Description

Summary A thorough revision of the bestselling Silverlight 4 in Action. This comprehensive guide teaches Silverlight from the ground up, covering all the new v. 5 features in depth. You'll also explore WCF RIA Services, MVVM, and more—with dozens of code samples you can use in Visual Studio 2010 or the free Visual Web Developer 2010 Express. About the Book This hands-on guide explores Silverlight from the ground up, covering every feature in rich, practical detail. It is readable and the coverage is comprehensive. You'll master networking, MVVM, and more—with dozens of code samples you can use in Visual Studio or the free Visual Web Developer Express. Silverlight 5 in Action teaches you how to build desktop-quality applications you can deploy on the web. Beginners will appreciate the progression from simple examples to full applications that employ good design and coding practices. Seasoned . NET developers will love how the sample code embraces and extends what they already know. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside 2D and 3D graphics and animation Business application services, rules, and validation The MVVM pattern and testing Free appendixes (150 pages) available online A background in C# or VB.NET is helpful, but no knowledge of Silverlight or XAML is required. ============================================ Table of Contents PART 1 CORE SILVERLIGHT PART 2 CREATING THE USER INTERFACE PART 3 WORKING WITH DATA AND SERVICES PART 4 2D AND 3D GRAPHICS PART 5 MAKING THE MOST OF THE PLATFORM PART 6 BEST PRACTICES Introducing Silverlight XAML and the property system The application model and the plug-in Working with HTML and browsers Out-of-browser applications The security model and elevated trust Rendering, layout, and transforming Panels Human input Text fundamentals Editing plain and rich text Control basics and UserControls Animation and behaviors Resources, styles, and control templates Extensions, converters, custom controls, and panels Binding Data controls: DataGrid and DataForm Input validation Networking basics Working with SOAP services RESTful services with the ASP.NET Web API Working with XML, JSON, RSS, and Atom Duplex, sockets, and local connections Graphics and effects Working with images Introduction to 3D 3D lighting, texturing, and animation Pop-ups, windows, and full-screen applications Navigation Working with files and directories Printing COM, Native Extensions, and p-invoke Structuring and testing with the MVVM pattern Debugging your application The install experience and preloaders




Microsoft XNA Unleashed


Book Description

Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.




Visual Studio 2010 and .NET 4 Six-in-One


Book Description

Complete coverage of all key .NET 4 and Visual Studio 2010 languages and technologies .NET 4 is Microsoft's latest version of their core programming platform, and Visual Studio 2010 is the toolset that helps write .NET 4 applications. This comprehensive resource offers one-stop shopping for all you need to know to get productive with .NET 4. Experienced author and .NET guru Mitchel Sellers reviews all the important new features of .NET 4, including .NET charting and ASP.NET charting, ASP.NET dynamic data and jQuery, and the addition of F# as a supported package language. The expansive coverage is divided into six distinctive parts for easy navigation, and addresses: Visual Studio 2010, .NET 4, ASP.NET, the C# language, the VB.NET language, and the new F# language. A practical approach and complete examples round out this much-needed reference. Focuses on the new and important features of the latest version Microsoft's core programming platform-.NET 4-as well as Visual Studio 2010, which allows you to write .NET 4 applications Provides comprehensive coverage divided into six parts: Visual Studio 2010, .NET 4, ASP.NET, the C# language, the VB.NET language, and the new F# language Discusses Visual Studio snippets and templates, .NET charting components, the .NET framework and WPF, LINQ, and the Entity framework Explores various aspects of Visual Basic 2010, such as multi-line lambdas, auto-implemented properties, nullable optional parameters, and more This investigative look at .NET 4 and Visual Studio 2010 will help you identify and isolate key elements that can benefit you immediately.




Introduction to 3D Game Programming with DirectX 11


Book Description

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].